Files
2024-07-19 10:16:00 +08:00

229 lines
6.6 KiB
JavaScript

var $builtinmodule = function (name) {
var sprite = {__name__: new Sk.builtin.str("sprite")};
sprite.createBackground = new Sk.builtin.func(function(img) {
img=Sk.ffi.remapToJs(img);
return Sk.ffi.remapToPy(SPRITE.CreateBackground(img));
});
sprite.Sprite = Sk.misceval.buildClass(sprite, function($gbl, $loc) {
$loc.__init__ = new Sk.builtin.func(function(self, img, x, y, name) {
img=Sk.ffi.remapToJs(img);
x=Sk.ffi.remapToJs(x);
y=Sk.ffi.remapToJs(y);
name=Sk.ffi.remapToJs(name);
self.v$name = Sk.ffi.remapToPy(SPRITE.CreateASprite(img, x, y, name));
});
$loc.show = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.show();
});
$loc.hide = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.hide();
});
$loc.enlarge = new Sk.builtin.func(function(self, s) {
var name = Sk.ffi.remapToJs(self.v$name);
var s = Sk.ffi.remapToJs(s);
var t = SPRITE.sprites[name];
t.enlarge(s);
});
$loc.enlargeTo = new Sk.builtin.func(function(self, s) {
var name = Sk.ffi.remapToJs(self.v$name);
var s = Sk.ffi.remapToJs(s);
var t = SPRITE.sprites[name];
t.enlargeTo(s);
});
$loc.expandTo = new Sk.builtin.func(function(self, s, time) {
var name = Sk.ffi.remapToJs(self.v$name);
var s = Sk.ffi.remapToJs(s);
var t = SPRITE.sprites[name];
return t.expandTo(s, time);
});
$loc.move = new Sk.builtin.func(function(self, step) {
var name = Sk.ffi.remapToJs(self.v$name);
step=Sk.ffi.remapToJs(step);
var t = SPRITE.sprites[name];
t.move(step);
});
$loc.moveTo = new Sk.builtin.func(function(self, x, y) {
var name = Sk.ffi.remapToJs(self.v$name);
x=Sk.ffi.remapToJs(x);
y=Sk.ffi.remapToJs(y);
var t = SPRITE.sprites[name];
t.moveTo(x, y);
});
$loc.slideTo = new Sk.builtin.func(function(self, x, y, time) {
var name = Sk.ffi.remapToJs(self.v$name);
x=Sk.ffi.remapToJs(x);
y=Sk.ffi.remapToJs(y);
time=Sk.ffi.remapToJs(time);
var t = SPRITE.sprites[name];
return t.slideTo(x, y, time);
});
$loc.addX = new Sk.builtin.func(function(self, step) {
var name = Sk.ffi.remapToJs(self.v$name);
step = Sk.ffi.remapToJs(step);
var t = SPRITE.sprites[name];
t.addX(step);
});
$loc.addY = new Sk.builtin.func(function(self, step) {
var name = Sk.ffi.remapToJs(self.v$name);
step = Sk.ffi.remapToJs(step);
var t = SPRITE.sprites[name];
t.addY(step);
});
$loc.getX = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
return Sk.ffi.remapToPy(t.x);
});
$loc.getY = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
return Sk.ffi.remapToPy(t.y);
});
$loc.rotate = new Sk.builtin.func(function(self, degree) {
var name = Sk.ffi.remapToJs(self.v$name);
degree=Sk.ffi.remapToJs(degree);
var t = SPRITE.sprites[name];
t.rotate(degree);
});
$loc.rotateTo = new Sk.builtin.func(function(self, degree) {
var name = Sk.ffi.remapToJs(self.v$name);
degree=Sk.ffi.remapToJs(degree);
var t = SPRITE.sprites[name];
t.rotateTo(degree);
});
$loc.circleTo = new Sk.builtin.func(function(self, degree, time) {
var name = Sk.ffi.remapToJs(self.v$name);
degree=Sk.ffi.remapToJs(degree);
var t = SPRITE.sprites[name];
return t.circleTo(degree);
});
$loc.hit = new Sk.builtin.func(function(self, sprite2) {
var name = Sk.ffi.remapToJs(self.v$name);
var name2 = Sk.ffi.remapToJs(sprite2.v$name);
var t = SPRITE.sprites[name];
var t2 = SPRITE.sprites[name2];
return Sk.ffi.remapToPy(t.hit(t2));
});
$loc.outOfScreen = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
return Sk.ffi.remapToPy(t.outOfScreen());
});
$loc.mouseAction = new Sk.builtin.func(function(self, calc) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.mouseAction(()=>{Sk.misceval.callsim(calc)});
});
$loc.isClicked = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
return Sk.ffi.remapToPy(t.isDown);
});
// new
$loc.setScale = new Sk.builtin.func(function(self, h, w) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.setScale(h, w);
});
$loc.filterGray = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.filterGray();
});
$loc.filterBrighter = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.filterBrighter();
});
$loc.filterOrigin = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.sprites[name];
t.filterOrigin();
});
}, 'Sprite', []);
sprite.Text = Sk.misceval.buildClass(sprite, function($gbl, $loc) {
$loc.__init__ = new Sk.builtin.func(function(self, text, x, y, name) {
text=Sk.ffi.remapToJs(text);
x=Sk.ffi.remapToJs(x);
y=Sk.ffi.remapToJs(y);
name=Sk.ffi.remapToJs(name);
self.v$name = Sk.ffi.remapToPy(SPRITE.CreateText(text, x, y, name));
});
$loc.changeText = new Sk.builtin.func(function(self, text) {
var name = Sk.ffi.remapToJs(self.v$name);
text=Sk.ffi.remapToJs(text);
var t = SPRITE.texts[name];
t.changeText(text);
});
$loc.show = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.texts[name];
t.show();
});
$loc.hide = new Sk.builtin.func(function(self) {
var name = Sk.ffi.remapToJs(self.v$name);
var t = SPRITE.texts[name];
t.hide();
});
}, 'Text', []);
sprite.clearAllSprites = new Sk.builtin.func(function() {
return Sk.ffi.remapToPy(SPRITE.ClearAllSprites());
});
sprite.repeat = new Sk.builtin.func(function(calc = new Function()) {
SPRITE.Repeat(()=>{Sk.misceval.callsim(calc)});
});
sprite.keyboardListener = new Sk.builtin.func(function(key, calc = new Function()) {
key = Sk.ffi.remapToJs(key);
SPRITE.KeyboardListener(key,()=>{Sk.misceval.callsim(calc)});
});
sprite.isKeyboardHit = new Sk.builtin.func(function(keyvalue) {
keyvalue = Sk.ffi.remapToJs(keyvalue);
return Sk.ffi.remapToPy(SPRITE.IsKeyboardHit(keyvalue));
});
sprite.getTime = new Sk.builtin.func(function() {
return Sk.ffi.remapToPy(Math.floor(SPRITE.timer/1000));
});
sprite.clearTimer = new Sk.builtin.func(function() {
SPRITE.ClearTimer();
});
return sprite;
}