72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/*************************************************************
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Download latest Blynk library here:
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https://github.com/blynkkk/blynk-library/releases/latest
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Blynk is a platform with iOS and Android apps to control
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Arduino, Raspberry Pi and the likes over the Internet.
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You can easily build graphic interfaces for all your
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projects by simply dragging and dropping widgets.
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Downloads, docs, tutorials: http://www.blynk.cc
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Sketch generator: http://examples.blynk.cc
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Blynk community: http://community.blynk.cc
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Social networks: http://www.fb.com/blynkapp
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http://twitter.com/blynk_app
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Blynk library is licensed under MIT license
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This example code is in public domain.
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*************************************************************
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For this example you need BLEPeripheral library
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from http://librarymanager/all#BLEPeripheral
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or https://github.com/sandeepmistry/arduino-BLEPeripheral
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Warning: Bluetooth support is in beta!
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*************************************************************/
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/* Comment this out to disable prints and save space */
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#define BLYNK_PRINT Serial
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#define BLYNK_USE_DIRECT_CONNECT
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#include <BlynkSimpleBLEPeripheral.h>
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#include <BLEPeripheral.h>
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#include <SPI.h>
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// You should get Auth Token in the Blynk App.
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// Go to the Project Settings (nut icon).
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char auth[] = "YourAuthToken";
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// define pins (varies per shield/board)
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#define BLE_REQ 10
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#define BLE_RDY 2
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#define BLE_RST 9
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// create ble serial instance, see pinouts above
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BLESerial SerialBLE(BLE_REQ, BLE_RDY, BLE_RST);
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void setup()
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{
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// Debug console
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Serial.begin(9600);
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SerialBLE.setLocalName("Blynk");
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SerialBLE.setDeviceName("Blynk");
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SerialBLE.setAppearance(0x0080);
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SerialBLE.begin();
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Serial.println("Waiting for connections...");
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Blynk.begin(SerialBLE, auth);
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}
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void loop()
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{
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SerialBLE.poll();
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if (SerialBLE) { // If BLE is connected...
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Blynk.run();
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}
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}
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