Update(boards): 所有板卡执行 build:prod
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@@ -85,18 +85,18 @@ export const is_Related_Path = function (block, generator) {
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generator.definitions_.import_blocklygame = "import blocklygame";
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var dropdown_Direction = this.getFieldValue('Direction');
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switch (dropdown_Direction) {
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case 'f':
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dropdown_Direction = 0;
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break;
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case "b":
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dropdown_Direction = 2;
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break;
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case "r":
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dropdown_Direction = 1;
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break;
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case "l":
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dropdown_Direction = 3;
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break;
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case 'f':
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dropdown_Direction = 0;
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break;
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case "b":
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dropdown_Direction = 2;
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break;
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case "r":
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dropdown_Direction = 1;
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break;
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case "l":
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dropdown_Direction = 3;
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break;
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}
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var code = 'actor.isPath(' + "(actor.direction+" + dropdown_Direction + ")%4" + ",'block_id=" + block.id + '\')';
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return [code, generator.ORDER_ATOMIC];
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@@ -183,18 +183,18 @@ export const is_Related_Barrier = function (block, generator) {
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generator.definitions_.import_blocklygame = "import blocklygame";
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var dropdown_Direction = this.getFieldValue('direction');
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switch (dropdown_Direction) {
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case 'f':
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dropdown_Direction = 0;
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break;
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case "b":
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dropdown_Direction = 2;
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break;
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case "r":
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dropdown_Direction = 1;
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break;
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case "l":
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dropdown_Direction = 3;
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break;
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case 'f':
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dropdown_Direction = 0;
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break;
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case "b":
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dropdown_Direction = 2;
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break;
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case "r":
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dropdown_Direction = 1;
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break;
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case "l":
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dropdown_Direction = 3;
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break;
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}
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var code = 'actor.isBarrier(' + "(actor.direction+" + dropdown_Direction + ")%4" + ",'block_id=" + block.id + '\')';
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