rebuild
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@@ -6,18 +6,21 @@ export const algorithm_prepare = function (_, generator) {
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var code = line1 + line2 + "vis = [0,1,0,0,0,0,0,0,0]\n";
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code += `position = [[0, 0], [200, 200], [250, 60], [320, 200], [280, 380], [470, 250], [670, 90], [650, 340]]
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sprite.clearAllSprites()
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sprite.createBackground('map_xuexiao')
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house = [ sprite.Sprite('mark', 150, 380),
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sprite.Sprite('School', 115, 195),
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sprite.Sprite('House25', 264, 67),
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sprite.Sprite('House36', 320, 200),
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sprite.Sprite('House47', 290, 371),
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sprite.Sprite('House25', 479, 233),
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sprite.Sprite('House36', 674, 96),
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sprite.Sprite('House47', 642, 318)
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sprite.createBackground('ditu')
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mask = sprite.Sprite('white', 96, 354)
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mask.hide()
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house = [
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sprite.Sprite('mark', 150, 380),
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sprite.Sprite('xtxn', 96, 170),
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sprite.Sprite('xnvijx', 270, 45),
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sprite.Sprite('xnxbjx', 310, 182),
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sprite.Sprite('xnsijx', 300, 370),
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sprite.Sprite('xnkejx', 495, 220),
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sprite.Sprite('bwbwjx', 716, 85),
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sprite.Sprite('lelejx', 686, 314)
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]
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for i in house:
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i.filterBrighter()
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i.hide()\n`;
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return code;
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}
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@@ -26,9 +29,10 @@ export const algorithm_add_school = function () {
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// var code = "path = [1]\n"
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// + "list1 = [0,1,2,3,4,5,6]\n"
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// + "list2 = [3,1,0,4,5,6,2]\n";
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var code = "path = [1]\n"
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+ "car = sprite.Sprite('car', position[1][0], position[1][1])\nhouse[1].show()\n"
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+ `car.nowPos = 1
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var code = `path = [1]
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mask.show()
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car = sprite.Sprite('xnie', position[1][0], position[1][1])\nhouse[1].show()
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car.nowPos = 1
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def drive(n):
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if g[car.nowPos][n]==1:
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car.slideTo(position[n][0], position[n][1], 1)
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@@ -111,20 +115,23 @@ export const algorithm_prepare2 = function (_, generator) {
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var code = line1 + line2 + "vis = [0,1,0,0,0,0,0,0,0]\n";
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code += `position = [[0, 0], [200, 200], [250, 60], [320, 200], [280, 380], [470, 250], [670, 90], [650, 340]]
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sprite.clearAllSprites()
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sprite.createBackground('map_xuexiao')
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house = [ sprite.Sprite('mark', 150, 380),
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sprite.Sprite('School', 115, 195),
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sprite.Sprite('House25', 264, 67),
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sprite.Sprite('House36', 320, 200),
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sprite.Sprite('House47', 290, 371),
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sprite.Sprite('House25', 479, 233),
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sprite.Sprite('House36', 674, 96),
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sprite.Sprite('House47', 642, 318)
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sprite.createBackground('ditu')
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mask = sprite.Sprite('white', 96, 354)
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mask.hide()
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house = [
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sprite.Sprite('mark', 150, 380),
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sprite.Sprite('xtxn', 96, 170),
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sprite.Sprite('xnvijx', 270, 45),
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sprite.Sprite('xnxbjx', 310, 182),
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sprite.Sprite('xnsijx', 300, 370),
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sprite.Sprite('xnkejx', 495, 220),
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sprite.Sprite('bwbwjx', 716, 85),
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sprite.Sprite('lelejx', 686, 314)
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]
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barricade = sprite.Sprite('barricade', 570, 170)
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barricade = sprite.Sprite('barricade', 610, 170)
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barricade.enlargeTo(100)
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for i in house:
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i.filterBrighter()
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i.hide()\n`;
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return code;
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}
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