初始化提交

This commit is contained in:
王立帮
2024-07-19 10:16:00 +08:00
parent 4c7b571f20
commit 4a2d56dcc4
7084 changed files with 741212 additions and 63 deletions

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export const game_init = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = generator.statementToCode(block, "DO0") + 'blocklygame.initMap(\'block_id=' + block.id + '\');\n'
var code_piece = [];
code_piece = code.split("\n");
for (var i = 0; i < code_piece.length; i++) {
if ((code_piece[i].indexOf(" ") >= 0)) {
code_piece[i] = code_piece[i].replace(" ", "");
}
}
code = ""
for (var i = 0; i < code_piece.length; i++) {
code += code_piece[i] + '\n'
}
return code;
}
// export const move_direction = function(block) {
// generator.definitions_.import_blocklygame = "import blocklygame";
// var Direction = this.getFieldValue('direction');
// return 'actor.moveDirection('+Direction+',\'block_id=' + block.id + '\');\n';
// }
export const move_direction_steps = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var times = generator.valueToCode(this, 'times', generator.ORDER_ATOMIC);
var Direction = this.getFieldValue('direction');
var d = 'actor.moveDirection(' + Direction + ',\'block_id=' + block.id + '\');\n',
d = generator.addLoopTrap(d, block.id) || generator.PASS;
return 'for _my_variable in range(' + times + '):\n\t' + d;
}
export const move_related_to_spirite = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var times = generator.valueToCode(this, 'times', generator.ORDER_ATOMIC);
var Direction = this.getFieldValue('Direction');
if (Direction == 'f') {
Direction = 0;
} else {
Direction = 2
}
var d = 'dire=(actor.direction+' + Direction + ")%4\n\t" + 'actor.moveDirection(dire,\'block_id=' + block.id + '\');\n',
d = generator.addLoopTrap(d, block.id) || generator.PASS;
return 'for _my_variable in range(' + times + '):\n\t' + d;
}
export const initSettedMap = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var level = this.getFieldValue('level');
return 'blocklygame.settedMap(' + level + ',\'block_id=' + block.id + '\');\n' + 'actor=blocklygame.Actor(\'car\',2);\n';
}
// export const move_forward = function(block) {
// generator.definitions_.import_blocklygame = "import blocklygame";
// return 'actor.moveForward(\'block_id=' + block.id + '\');\n';
// }
// export const move_backward = function(block) {
// generator.definitions_.import_blocklygame = "import blocklygame";
// var code = 'actor.moveBackward(\'block_id=' + block.id + '\');\n';
// return code;
// }
export const Turn = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var dropdown_Direction = this.getFieldValue('Direction');
var code = 'actor.turn(\'' + dropdown_Direction + "','block_id=" + block.id + '\');\n';
return code;
}
export const isDone = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = 'actor.isDone(\'block_id=' + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const isPath = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var dropdown_Direction = this.getFieldValue('Direction');
var code = 'actor.isPath(' + dropdown_Direction + ",'block_id=" + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const is_Related_Path = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var dropdown_Direction = this.getFieldValue('Direction');
switch (dropdown_Direction) {
case 'f':
dropdown_Direction = 0;
break;
case "b":
dropdown_Direction = 2;
break;
case "r":
dropdown_Direction = 1;
break;
case "l":
dropdown_Direction = 3;
break;
}
var code = 'actor.isPath(' + "(actor.direction+" + dropdown_Direction + ")%4" + ",'block_id=" + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
// 从这里开始是新的块
export const get_actor_point = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = 'actor.getPoint(\'block_id=' + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const game_get_local_img = function (_, generator) {
var dropdown_type = this.getFieldValue('type');
generator.definitions_.import_blocklygame = "import blocklygame";
var code = dropdown_type;
return [code, generator.ORDER_ATOMIC];
}
export const set_map = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var value_x = generator.valueToCode(this, 'x', generator.ORDER_ATOMIC);
var value_y = generator.valueToCode(this, 'y', generator.ORDER_ATOMIC);
var startPos_x = generator.valueToCode(this, 'startPos_x', generator.ORDER_ATOMIC);
var startPos_y = generator.valueToCode(this, 'startPos_y', generator.ORDER_ATOMIC);
var endPos_x = generator.valueToCode(this, 'endPos_x', generator.ORDER_ATOMIC);
var endPos_y = generator.valueToCode(this, 'endPos_y', generator.ORDER_ATOMIC);
return 'blocklygame.setMap(' + value_x + ',' + value_y + ',' + startPos_x + ',' + startPos_y + ',' + endPos_x + ',' + endPos_y + ",'block_id=" + block.id + '\');\n';
}
export const set_map_bg = function (block, generator) {
generator.definitions_['import_blocklygame'] = 'import blocklygame';
var bg_pic = generator.valueToCode(this, 'background', generator.ORDER_ATOMIC);
return 'blocklygame.set_map_bg(' + bg_pic + ",'block_id=" + block.id + '\');\n';
}
export const game_get_character_img = function (_, generator) {
var dropdown_type = this.getFieldValue('type');
generator.definitions_.import_blocklygame = "import blocklygame";
var code = dropdown_type;
return [code, generator.ORDER_ATOMIC];
}
export const initialize = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
// var value_character = this.getFieldValue('character');
var value_direction = "1"
// this.getFieldValue('direction');
var value_character = generator.valueToCode(this, 'character', generator.ORDER_ATOMIC);
return 'actor=blocklygame.Actor(' + value_character + ',' + value_direction + ",'block_id=" + block.id + '\');\n';
}
export const place_item = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var value_posx = generator.valueToCode(this, 'posx', generator.ORDER_ATOMIC);
var value_posy = generator.valueToCode(this, 'posy', generator.ORDER_ATOMIC);
var value_item = this.getFieldValue('item');
return 'blocklygame.placeItem(' + value_posx + ',' + value_posy + ',' + value_item + ",'block_id=" + block.id + '\');\n';
}
export const game_get_path_img = function (_, generator) {
var dropdown_type = this.getFieldValue('type');
generator.definitions_.import_blocklygame = "import blocklygame";
var code = dropdown_type;
return [code, generator.ORDER_ATOMIC];
}
export const set_pathtype = function (block, generator) {
generator.definitions_['import_blocklygame'] = 'import blocklygame';
var path_type = generator.valueToCode(this, 'pathtype', generator.ORDER_ATOMIC);
return 'blocklygame.setPathType(' + path_type + ",'block_id=" + block.id + '\');\n';
// return 'actor.getPoint();\n';
}
export const isBarrier = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var dropdown_Direction = this.getFieldValue('direction');
var code = 'actor.isBarrier(' + dropdown_Direction + ",'block_id=" + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const is_Related_Barrier = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var dropdown_Direction = this.getFieldValue('direction');
switch (dropdown_Direction) {
case 'f':
dropdown_Direction = 0;
break;
case "b":
dropdown_Direction = 2;
break;
case "r":
dropdown_Direction = 1;
break;
case "l":
dropdown_Direction = 3;
break;
}
var code = 'actor.isBarrier(' + "(actor.direction+" + dropdown_Direction + ")%4" + ",'block_id=" + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const randomOil = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
return 'actor.randomOil(\'block_id=' + block.id + '\');\n';
}
export const isOilFull = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = 'actor.isOilFull(\'block_id=' + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const isLightGreen = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = 'actor.isLightGreen(\'block_id=' + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const addOil = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = 'actor.addOil(\'block_id=' + block.id + '\');\n';
return code;
}
export const isCirculationRight = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var code = 'actor.isCirculationRight(\'block_id=' + block.id + '\');\n';
return code;
}
export const checkMarker = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var marker = this.getFieldValue('marker');
var code = 'actor.checkMarker(' + marker + ',\'block_id=' + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const getMarkerNum = function (block, generator) {
generator.definitions_['import_blocklygame'] = 'import blocklygame';
var marker = this.getFieldValue('marker');
var code = 'actor.getMarkerNum(' + marker + ',\'block_id=' + block.id + '\')';
return [code, generator.ORDER_ATOMIC];
}
export const randomPlaceBarrier = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var value_posx = generator.valueToCode(this, 'posx', generator.ORDER_ATOMIC);
var value_posy = generator.valueToCode(this, 'posy', generator.ORDER_ATOMIC);
return 'blocklygame.randomPlaceBarrier(' + value_posx + ',' + value_posy + ",'block_id=" + block.id + '\');\n';
}
export const settedSimpleMap = function (block, generator) {
generator.definitions_.import_blocklygame = "import blocklygame";
var level = this.getFieldValue('level');
return 'blocklygame.settedSimpleMap(' + level + ',\'block_id=' + block.id + '\');\n';
}
export const find_books_by_dichotomy = function (_, generator) {
var VALUE_INPUT_N = generator.valueToCode(this, "N", generator.ORDER_ATOMIC);
generator.setups_["find_books_by_dichotomy"] = `
def find_books_by_dichotomy(N):
counter = 0
left = 0
right = N
key = N
i = (left + right) / 2
while i != key:
counter = counter + 1
if i > key:
right = i
else:
left = i
i = ((left + right) + 1) / 2
print(counter,end ="")\n`;
return `find_books_by_dichotomy(${VALUE_INPUT_N})\n`;
}
export const find_books_by_sequence = function (_, generator) {
var VALUE_INPUT_N = generator.valueToCode(this, "N", generator.ORDER_ATOMIC);
generator.setups_["find_books_by_sequence"] = `
def find_books_by_sequence(N):
counter = 1
key = N
i = 1
while i != key:
counter = counter + 1
i = i + 1
print(counter,end ="")\n`;
return `find_books_by_sequence(${VALUE_INPUT_N})\n`;
}