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boards/default_src/python/others/names.js
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192
boards/default_src/python/others/names.js
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/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Utility functions for handling variables and procedure names.
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* @author fraser@google.com (Neil Fraser)
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*/
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import Variables from './variables';
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/**
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* Class for a database of entity names (variables, functions, etc).
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* @param {string} reservedWords A comma-separated string of words that are
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* illegal for use as names in a language (e.g. 'new,if,this,...').
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* @param {string=} opt_variablePrefix Some languages need a '$' or a namespace
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* before all variable names.
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* @constructor
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*/
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class Names {
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constructor(reservedWords, opt_variablePrefix) {
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this.variablePrefix_ = opt_variablePrefix || '';
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this.reservedDict_ = Object.create(null);
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if (reservedWords) {
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var splitWords = reservedWords.split(',');
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for (var i = 0; i < splitWords.length; i++) {
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this.reservedDict_[splitWords[i]] = true;
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}
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}
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this.reset();
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}
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/**
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* Do the given two entity names refer to the same entity?
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* Blockly names are case-insensitive.
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* @param {string} name1 First name.
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* @param {string} name2 Second name.
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* @return {boolean} True if names are the same.
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*/
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static equals(name1, name2) {
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return name1.toLowerCase() == name2.toLowerCase();
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}
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/**
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* When JavaScript (or most other languages) is generated, variable 'foo' and
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* procedure 'foo' would collide. However, Blockly has no such problems since
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* variable get 'foo' and procedure call 'foo' are unambiguous.
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* Therefore, Blockly keeps a separate type name to disambiguate.
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* getName('foo', 'variable') -> 'foo'
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* getName('foo', 'procedure') -> 'foo2'
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*/
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/**
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* Empty the database and start from scratch. The reserved words are kept.
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*/
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reset() {
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this.db_ = Object.create(null);
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this.dbReverse_ = Object.create(null);
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this.variableMap_ = null;
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}
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/**
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* Set the variable map that maps from variable name to variable object.
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* @param {!Blockly.VariableMap} map The map to track.
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* @package
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*/
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setVariableMap(map) {
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this.variableMap_ = map;
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}
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/**
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* Get the name for a user-defined variable, based on its ID.
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* This should only be used for variables of type Variables.NAME_TYPE.
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* @param {string} id The ID to look up in the variable map.
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* @return {?string} The name of the referenced variable, or null if there was
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* no variable map or the variable was not found in the map.
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* @private
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*/
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getNameForUserVariable_(id) {
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if (!this.variableMap_) {
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/*
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console.log('Deprecated call to Names.prototype.getName without ' +
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'defining a variable map. To fix, add the folowing code in your ' +
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'generator\'s init() function:\n' +
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'Blockly.YourGeneratorName.variableDB_.setVariableMap(' +
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'workspace.getVariableMap());');
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*/
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return null;
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}
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var variable = this.variableMap_.getVariableById(id);
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if (variable) {
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return variable.name;
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}
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return null;
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}
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/**
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* Convert a Blockly entity name to a legal exportable entity name.
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* @param {string} name The Blockly entity name (no constraints).
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* @param {string} type The type of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'BUILTIN', etc...).
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* @return {string} An entity name that is legal in the exported language.
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*/
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getName(name, type) {
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if (type == Variables.NAME_TYPE) {
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var varName = this.getNameForUserVariable_(name);
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if (varName) {
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name = varName;
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}
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}
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var normalized = name.toLowerCase() + '_' + type;
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var isVarType = type == Variables.NAME_TYPE ||
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type == Names.DEVELOPER_VARIABLE_TYPE;
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var prefix = isVarType ? this.variablePrefix_ : '';
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if (normalized in this.db_) {
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return prefix + this.db_[normalized];
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}
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var safeName = this.getDistinctName(name, type);
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this.db_[normalized] = safeName.substr(prefix.length);
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return safeName;
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}
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/**
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* Convert a Blockly entity name to a legal exportable entity name.
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* Ensure that this is a new name not overlapping any previously defined name.
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* Also check against list of reserved words for the current language and
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* ensure name doesn't collide.
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* @param {string} name The Blockly entity name (no constraints).
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* @param {string} type The type of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'BUILTIN', etc...).
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* @return {string} An entity name that is legal in the exported language.
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*/
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getDistinctName(name, type) {
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var safeName = this.safeName_(name);
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var i = '';
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while (this.dbReverse_[safeName + i] ||
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(safeName + i) in this.reservedDict_) {
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// Collision with existing name. Create a unique name.
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i = i ? i + 1 : 2;
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}
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safeName += i;
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this.dbReverse_[safeName] = true;
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var isVarType = type == Variables.NAME_TYPE ||
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type == Names.DEVELOPER_VARIABLE_TYPE;
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var prefix = isVarType ? this.variablePrefix_ : '';
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return prefix + safeName;
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}
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/**
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* Given a proposed entity name, generate a name that conforms to the
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* [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for
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* variables.
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* @param {string} name Potentially illegal entity name.
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* @return {string} Safe entity name.
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* @private
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*/
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safeName_(name) {
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if (!name) {
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name = 'unnamed';
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} else {
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// Unfortunately names in non-latin characters will look like
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// _E9_9F_B3_E4_B9_90 which is pretty meaningless.
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// https://github.com/google/blockly/issues/1654
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name = encodeURI(name.replace(/ /g, '_')).replace(/[^,\w]/g, '_');
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// Most languages don't allow names with leading numbers.
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if ('0123456789'.indexOf(name[0]) != -1) {
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name = 'my_' + name;
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}
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}
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return name;
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}
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}
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/**
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* Constant to separate developer variable names from user-defined variable
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* names when running generators.
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* A developer variable will be declared as a global in the generated code, but
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* will never be shown to the user in the workspace or stored in the variable
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* map.
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*/
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Names.DEVELOPER_VARIABLE_TYPE = 'DEVELOPER_VARIABLE';
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export default Names;
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