466 lines
13 KiB
C++
466 lines
13 KiB
C++
#include "PS2X_lib.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <avr/io.h>
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#if ARDUINO > 22
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#include "pins_arduino.h"
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#endif
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static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
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static byte set_mode[]={0x01,0x44,0x00,0x01,0xEE,0x00,0x00,0x00,0x00}; // 通过MODE键,可更改模式
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// static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00}; // 通过MODE键,不可更改模式
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static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
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static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
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static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
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static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
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/****************************************************************************************/
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boolean PS2X::NewButtonState() {
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return ((last_buttons ^ buttons) > 0);
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}
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/****************************************************************************************/
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boolean PS2X::NewButtonState(unsigned int button) {
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return (((last_buttons ^ buttons) & button) > 0);
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}
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/****************************************************************************************/
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boolean PS2X::ButtonPressed(unsigned int button) {
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return(NewButtonState(button) & Button(button));
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}
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/****************************************************************************************/
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boolean PS2X::ButtonReleased(unsigned int button) {
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return((NewButtonState(button)) & ((~last_buttons & button) > 0));
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}
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/****************************************************************************************/
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boolean PS2X::Button(uint16_t button) {
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return ((~buttons & button) > 0);
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}
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/****************************************************************************************/
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unsigned int PS2X::ButtonDataByte() {
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return (~buttons);
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}
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/****************************************************************************************/
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byte PS2X::Analog(byte button) {
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return PS2data[button];
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}
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/****************************************************************************************/
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unsigned char PS2X::_gamepad_shiftinout (char byte) {
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unsigned char tmp = 0;
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for(unsigned char i=0;i<8;i++) {
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if(CHK(byte,i)) CMD_SET();
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else CMD_CLR();
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CLK_CLR();
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delayMicroseconds(CTRL_CLK);
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//if(DAT_CHK()) SET(tmp,i);
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if(DAT_CHK()) bitSet(tmp,i);
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CLK_SET();
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#if CTRL_CLK_HIGH
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delayMicroseconds(CTRL_CLK_HIGH);
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#endif
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}
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CMD_SET();
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delayMicroseconds(CTRL_BYTE_DELAY);
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return tmp;
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}
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/****************************************************************************************/
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void PS2X::read_gamepad() {
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read_gamepad(false, 0x00);
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}
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/****************************************************************************************/
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boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
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double temp = millis() - last_read;
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if (temp > 1500) //waited to long
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reconfig_gamepad();
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if(temp < read_delay) //waited too short
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delay(read_delay - temp);
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if(motor2 != 0x00)
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motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
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char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
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byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};
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// Try a few times to get valid data...
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for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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//Send the command to send button and joystick data;
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for (int i = 0; i<9; i++) {
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PS2data[i] = _gamepad_shiftinout(dword[i]);
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}
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if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
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for (int i = 0; i<12; i++) {
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PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
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}
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}
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ATT_SET(); // HI disable joystick
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// Check to see if we received valid data or not.
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// We should be in analog mode for our data to be valid (analog == 0x7_)
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if ((PS2data[1] & 0xf0) == 0x70)
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break;
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// If we got to here, we are not in analog mode, try to recover...
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reconfig_gamepad(); // try to get back into Analog mode.
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delay(read_delay);
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}
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// If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
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if ((PS2data[1] & 0xf0) != 0x70) {
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if (read_delay < 10)
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read_delay++; // see if this helps out...
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}
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#ifdef PS2X_COM_DEBUG
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Serial.println("OUT:IN");
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for(int i=0; i<9; i++){
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Serial.print(dword[i], HEX);
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Serial.print(":");
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Serial.print(PS2data[i], HEX);
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Serial.print(" ");
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}
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for (int i = 0; i<12; i++) {
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Serial.print(dword2[i], HEX);
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Serial.print(":");
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Serial.print(PS2data[i+9], HEX);
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Serial.print(" ");
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}
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Serial.println("");
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#endif
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last_buttons = buttons; //store the previous buttons states
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#if defined(__AVR__)
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buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions
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#else
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buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
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#endif
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last_read = millis();
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return ((PS2data[1] & 0xf0) == 0x70); // 1 = OK = analog mode - 0 = NOK
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}
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/****************************************************************************************/
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byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
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return config_gamepad(clk, cmd, att, dat, false, false);
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}
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/****************************************************************************************/
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byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
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byte temp[sizeof(type_read)];
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#ifdef __AVR__
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_clk_mask = digitalPinToBitMask(clk);
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_clk_oreg = portOutputRegister(digitalPinToPort(clk));
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_cmd_mask = digitalPinToBitMask(cmd);
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_cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
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_att_mask = digitalPinToBitMask(att);
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_att_oreg = portOutputRegister(digitalPinToPort(att));
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_dat_mask = digitalPinToBitMask(dat);
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_dat_ireg = portInputRegister(digitalPinToPort(dat));
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#else
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uint32_t lport; // Port number for this pin
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_clk_mask = digitalPinToBitMask(clk);
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lport = digitalPinToPort(clk);
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_clk_lport_set = portOutputRegister(lport) + 2;
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_clk_lport_clr = portOutputRegister(lport) + 1;
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_cmd_mask = digitalPinToBitMask(cmd);
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lport = digitalPinToPort(cmd);
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_cmd_lport_set = portOutputRegister(lport) + 2;
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_cmd_lport_clr = portOutputRegister(lport) + 1;
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_att_mask = digitalPinToBitMask(att);
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lport = digitalPinToPort(att);
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_att_lport_set = portOutputRegister(lport) + 2;
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_att_lport_clr = portOutputRegister(lport) + 1;
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_dat_mask = digitalPinToBitMask(dat);
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_dat_lport = portInputRegister(digitalPinToPort(dat));
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#endif
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pinMode(clk, OUTPUT); //configure ports
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pinMode(att, OUTPUT);
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pinMode(cmd, OUTPUT);
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pinMode(dat, INPUT);
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#if defined(__AVR__)
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digitalWrite(dat, HIGH); //enable pull-up
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#endif
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CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
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CLK_SET();
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//new error checking. First, read gamepad a few times to see if it's talking
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read_gamepad();
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read_gamepad();
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//see if it talked - see if mode came back.
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//If still anything but 41, 73 or 79, then it's not talking
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if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){
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#ifdef PS2X_DEBUG
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Serial.println("Controller mode not matched or no controller found");
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Serial.print("Expected 0x41, 0x73 or 0x79, but got ");
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Serial.println(PS2data[1], HEX);
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#endif
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return 1; //return error code 1
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}
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//try setting mode, increasing delays if need be.
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read_delay = 1;
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for(int y = 0; y <= 10; y++) {
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sendCommandString(enter_config, sizeof(enter_config)); //start config run
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//read type
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delayMicroseconds(CTRL_BYTE_DELAY);
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int i = 0; i<9; i++) {
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temp[i] = _gamepad_shiftinout(type_read[i]);
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}
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ATT_SET(); // HI disable joystick
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controller_type = temp[3];
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sendCommandString(set_mode, sizeof(set_mode));
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if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
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if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
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sendCommandString(exit_config, sizeof(exit_config));
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read_gamepad();
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if(pressures){
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if(PS2data[1] == 0x79)
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break;
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if(PS2data[1] == 0x73)
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return 3;
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}
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if(PS2data[1] == 0x73)
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break;
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if(y == 10){
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#ifdef PS2X_DEBUG
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Serial.println("Controller not accepting commands");
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Serial.print("mode stil set at");
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Serial.println(PS2data[1], HEX);
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#endif
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return 2; //exit function with error
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}
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read_delay += 1; //add 1ms to read_delay
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}
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return 0; //no error if here
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}
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/****************************************************************************************/
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void PS2X::sendCommandString(byte string[], byte len) {
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#ifdef PS2X_COM_DEBUG
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byte temp[len];
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int y=0; y < len; y++)
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temp[y] = _gamepad_shiftinout(string[y]);
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ATT_SET(); //high disable joystick
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delay(read_delay); //wait a few
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Serial.println("OUT:IN Configure");
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for(int i=0; i<len; i++) {
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Serial.print(string[i], HEX);
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Serial.print(":");
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Serial.print(temp[i], HEX);
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Serial.print(" ");
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}
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Serial.println("");
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#else
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ATT_CLR(); // low enable joystick
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for (int y=0; y < len; y++)
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_gamepad_shiftinout(string[y]);
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ATT_SET(); //high disable joystick
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delay(read_delay); //wait a few
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#endif
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}
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/****************************************************************************************/
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byte PS2X::readType() {
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/*
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byte temp[sizeof(type_read)];
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sendCommandString(enter_config, sizeof(enter_config));
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delayMicroseconds(CTRL_BYTE_DELAY);
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int i = 0; i<9; i++) {
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temp[i] = _gamepad_shiftinout(type_read[i]);
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}
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sendCommandString(exit_config, sizeof(exit_config));
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if(temp[3] == 0x03)
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return 1;
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else if(temp[3] == 0x01)
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return 2;
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return 0;
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*/
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if(controller_type == 0x03)
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return 1;
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else if(controller_type == 0x01)
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return 2;
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else if(controller_type == 0x0C)
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return 3; //2.4G Wireless Dual Shock PS2 Game Controller
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return 0;
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}
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/****************************************************************************************/
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void PS2X::enableRumble() {
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sendCommandString(enter_config, sizeof(enter_config));
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sendCommandString(enable_rumble, sizeof(enable_rumble));
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sendCommandString(exit_config, sizeof(exit_config));
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en_Rumble = true;
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}
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/****************************************************************************************/
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bool PS2X::enablePressures() {
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sendCommandString(enter_config, sizeof(enter_config));
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sendCommandString(set_bytes_large, sizeof(set_bytes_large));
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sendCommandString(exit_config, sizeof(exit_config));
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read_gamepad();
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read_gamepad();
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if(PS2data[1] != 0x79)
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return false;
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en_Pressures = true;
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return true;
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}
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/****************************************************************************************/
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void PS2X::reconfig_gamepad(){
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sendCommandString(enter_config, sizeof(enter_config));
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sendCommandString(set_mode, sizeof(set_mode));
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if (en_Rumble)
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sendCommandString(enable_rumble, sizeof(enable_rumble));
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if (en_Pressures)
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sendCommandString(set_bytes_large, sizeof(set_bytes_large));
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sendCommandString(exit_config, sizeof(exit_config));
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}
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/****************************************************************************************/
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#ifdef __AVR__
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inline void PS2X::CLK_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_clk_oreg |= _clk_mask;
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SREG = old_sreg;
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}
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inline void PS2X::CLK_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_clk_oreg &= ~_clk_mask;
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SREG = old_sreg;
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}
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inline void PS2X::CMD_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg;
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}
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inline void PS2X::CMD_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg;
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}
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inline void PS2X::ATT_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_att_oreg |= _att_mask ;
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SREG = old_sreg;
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}
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inline void PS2X::ATT_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_att_oreg &= ~_att_mask;
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SREG = old_sreg;
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}
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inline bool PS2X::DAT_CHK(void) {
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return (*_dat_ireg & _dat_mask) ? true : false;
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}
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#else
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// On pic32, use the set/clr registers to make them atomic...
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inline void PS2X::CLK_SET(void) {
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*_clk_lport_set |= _clk_mask;
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}
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inline void PS2X::CLK_CLR(void) {
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*_clk_lport_clr |= _clk_mask;
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}
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inline void PS2X::CMD_SET(void) {
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*_cmd_lport_set |= _cmd_mask;
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}
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inline void PS2X::CMD_CLR(void) {
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*_cmd_lport_clr |= _cmd_mask;
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}
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inline void PS2X::ATT_SET(void) {
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*_att_lport_set |= _att_mask;
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}
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inline void PS2X::ATT_CLR(void) {
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*_att_lport_clr |= _att_mask;
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}
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inline bool PS2X::DAT_CHK(void) {
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return (*_dat_lport & _dat_mask) ? true : false;
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}
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#endif
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