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mixly3-server/arduino-libs/arduino-cli/libraries/PulseSensorPlayground/src/PulseSensorPlayground.cpp

318 lines
8.6 KiB
Arduino

/*
A central Playground object to manage a set of PulseSensors.
See https://www.pulsesensor.com to get started.
Copyright World Famous Electronics LLC - see LICENSE
Contributors:
Joel Murphy, https://pulsesensor.com
Yury Gitman, https://pulsesensor.com
Bradford Needham, @bneedhamia, https://bluepapertech.com
Licensed under the MIT License, a copy of which
should have been included with this software.
This software is not intended for medical use.
*/
#include <PulseSensorPlayground.h>
// Define the "this" pointer for the ISR
PulseSensorPlayground *PulseSensorPlayground::OurThis;
PulseSensorPlayground::PulseSensorPlayground(int numberOfSensors) {
// Save a static pointer to our playground so the ISR can read it.
OurThis = this;
// Dynamically create the array to minimize ram usage.
SensorCount = (byte) numberOfSensors;
Sensors = new PulseSensor[SensorCount];
#if PULSE_SENSOR_TIMING_ANALYSIS
// We want sample timing analysis, so we construct it.
pTiming = new PulseSensorTimingStatistics(MICROS_PER_READ, 500 * 30L);
#endif // PULSE_SENSOR_TIMING_ANALYSIS
}
boolean PulseSensorPlayground::PulseSensorPlayground::begin() {
for (int i = 0; i < SensorCount; ++i) {
Sensors[i].initializeLEDs();
}
// Note the time, for non-interrupt sampling and for timing statistics.
NextSampleMicros = micros() + MICROS_PER_READ;
SawNewSample = false;
Paused = false;
#if PULSE_SENSOR_MEMORY_USAGE
// Report the RAM usage and hang.
printMemoryUsage();
for (;;);
#endif // PULSE_SENSOR_MEMORY_USAGE
// Lastly, set up and turn on the interrupts.
if (UsingInterrupts) {
if (!PulseSensorPlaygroundSetupInterrupt()) {
Stream *pOut = SerialOutput.getSerial();
if (pOut) {
pOut->print(F("Interrupts not supported on this platform\n"));
}
// The user requested interrupts, but they aren't supported. Say so.
Paused = true;
return false;
}
}
return true;
}
void PulseSensorPlayground::analogInput(int inputPin, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].analogInput(inputPin);
}
void PulseSensorPlayground::blinkOnPulse(int blinkPin, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].blinkOnPulse(blinkPin);
}
void PulseSensorPlayground::fadeOnPulse(int fadePin, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].fadeOnPulse(fadePin);
}
boolean PulseSensorPlayground::sawNewSample() {
/*
If using interrupts, this function reads and clears the
'saw a sample' flag that is set by the ISR.
When not using interrupts, this function sees whether it's time
to sample and, if so, reads the sample and processes it.
First, check to see if the sketch has paused the Pulse Sensor sampling
*/
if (UsingInterrupts) {
// Disable interrupts to avoid a race with the ISR.
DISABLE_PULSE_SENSOR_INTERRUPTS;
boolean sawOne = SawNewSample;
SawNewSample = false;
ENABLE_PULSE_SENSOR_INTERRUPTS;
return sawOne;
}else{
if(Paused){
SawNewSample = false;
return false;
}
}
// Time the sample as close as you can when not using interrupts
unsigned long nowMicros = micros();
if ((long) (NextSampleMicros - nowMicros) > 0L) {
return false; // not time yet.
}
NextSampleMicros = nowMicros + MICROS_PER_READ;
#if PULSE_SENSOR_TIMING_ANALYSIS
if (pTiming->recordSampleTime() <= 0) {
pTiming->outputStatistics(SerialOutput.getSerial());
for (;;); // Hang because we've disturbed the timing.
}
#endif // PULSE_SENSOR_TIMING_ANALYSIS
// Act as if the ISR was called.
onSampleTime();
SawNewSample = false;
return true;
}
void PulseSensorPlayground::onSampleTime() {
// Typically called from the ISR.
/*
Read the voltage from each PulseSensor.
We do this separately from processing the voltages
to minimize jitter in acquiring the signal.
*/
for (int i = 0; i < SensorCount; ++i) {
Sensors[i].readNextSample();
}
// Process those voltages.
for (int i = 0; i < SensorCount; ++i) {
Sensors[i].processLatestSample();
Sensors[i].updateLEDs();
}
// Set the flag that says we've read a sample since the Sketch checked.
SawNewSample = true;
}
int PulseSensorPlayground::getLatestSample(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getLatestSample();
}
int PulseSensorPlayground::getBeatsPerMinute(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getBeatsPerMinute();
}
int PulseSensorPlayground::getInterBeatIntervalMs(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getInterBeatIntervalMs();
}
boolean PulseSensorPlayground::sawStartOfBeat(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return false; // out of range.
}
return Sensors[sensorIndex].sawStartOfBeat();
}
boolean PulseSensorPlayground::isInsideBeat(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return false; // out of range.
}
return Sensors[sensorIndex].isInsideBeat();
}
void PulseSensorPlayground::setSerial(Stream &output) {
SerialOutput.setSerial(output);
}
void PulseSensorPlayground::setOutputType(byte outputType) {
SerialOutput.setOutputType(outputType);
}
void PulseSensorPlayground::setThreshold(int threshold, int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return; // out of range.
}
Sensors[sensorIndex].setThreshold(threshold);
}
void PulseSensorPlayground::outputSample() {
SerialOutput.outputSample(Sensors, SensorCount);
}
void PulseSensorPlayground::outputBeat(int sensorIndex) {
SerialOutput.outputBeat(Sensors, SensorCount, sensorIndex);
}
void PulseSensorPlayground::outputToSerial(char s, int d) {
SerialOutput.outputToSerial(s,d);
}
int PulseSensorPlayground::getPulseAmplitude(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getPulseAmplitude();
}
unsigned long PulseSensorPlayground::getLastBeatTime(int sensorIndex) {
if (sensorIndex != constrain(sensorIndex, 0, SensorCount)) {
return -1; // out of range.
}
return Sensors[sensorIndex].getLastBeatTime();
}
boolean PulseSensorPlayground::isPaused() {
return Paused;
}
boolean PulseSensorPlayground::pause() {
if (UsingInterrupts) {
if (!PulseSensorPlaygroundDisableInterrupt()) {
Stream *pOut = SerialOutput.getSerial();
if (pOut) {
pOut->print(F("Could not pause Pulse Sensor\n"));
}
return false;
}else{
// DOING THIS HERE BECAUSE IT COULD GET CHOMPED IF WE DO IN resume BELOW
for(int i=0; i<SensorCount; i++){
Sensors[i].resetVariables();
}
Paused = true;
return true;
}
}else{
// do something here?
Paused = true;
return true;
}
}
boolean PulseSensorPlayground::resume() {
if (UsingInterrupts) {
if (!PulseSensorPlaygroundEnableInterrupt()) {
Stream *pOut = SerialOutput.getSerial();
if (pOut) {
pOut->print(F("Could not resume Pulse Sensor\n"));
}
return false;
}else{
Paused = false;
return true;
}
}else{
// do something here?
Paused = false;
return true;
}
}
#if PULSE_SENSOR_MEMORY_USAGE
void PulseSensorPlayground::printMemoryUsage() {
char stack = 1;
extern char *__data_start;
extern char *__data_end;
extern char *__bss_start;
extern char *__bss_end;
extern char *__heap_start;
extern char *__heap_end;
int data_size = (int)&__data_end - (int)&__data_start;
int bss_size = (int)&__bss_end - (int)&__data_end;
int heap_end = (int)&stack - (int)&__malloc_margin;
int heap_size = heap_end - (int)&__bss_end;
int stack_size = RAMEND - (int)&stack + 1;
int available = (RAMEND - (int)&__data_start + 1);
available -= data_size + bss_size + heap_size + stack_size;
Stream *pOut = SerialOutput.getSerial();
if (pOut) {
pOut->print(F("data "));
pOut->println(data_size);
pOut->print(F("bss "));
pOut->println(bss_size);
pOut->print(F("heap "));
pOut->println(heap_size);
pOut->print(F("stack "));
pOut->println(stack_size);
pOut->print(F("total "));
pOut->println(data_size + bss_size + heap_size + stack_size);
}
}
#endif // PULSE_SENSOR_MEMORY_USAGE