151 lines
4.0 KiB
C++
151 lines
4.0 KiB
C++
#include <PS2X_lib.h>
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PS2X ps2x; // create PS2 Controller Class
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int error = 0;
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byte type = 0;
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const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
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// parameters for reading the joystick:
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int range = 12; // output range of X or Y movement
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int responseDelay = 5; // response delay of the mouse, in ms
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int threshold = range/4; // resting threshold
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int center = range/2; // resting position value
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boolean mouseIsActive = false; // whether or not to control the mouse
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int lastSwitchState = LOW; // previous switch state
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void setup(){
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Serial.begin(57600);
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error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
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if(error == 0){
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Serial.println("Found Controller, configured successful");
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}
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else if(error == 1)
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Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
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else if(error == 2)
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Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
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else if(error == 3)
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Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
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type = ps2x.readType();
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switch(type) {
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case 0:
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Serial.println("Unknown Controller type");
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break;
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case 1:
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Serial.println("DualShock Controller Found");
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break;
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case 2:
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Serial.println("GuitarHero Controller Found");
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break;
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}
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// take control of the mouse:
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Mouse.begin();
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Keyboard.begin();
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}
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void loop()
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{
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if(error == 1) //skip loop if no controller found
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return;
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ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
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// read the switch:
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int switchState = ps2x.ButtonPressed(PSB_RED);
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// if it's changed and it's high, toggle the mouse state:
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if (switchState != lastSwitchState) {
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if (switchState == HIGH) {
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mouseIsActive = !mouseIsActive;
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// turn on LED to indicate mouse state:
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digitalWrite(ledPin, mouseIsActive);
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}
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}
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// save switch state for next comparison:
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lastSwitchState = switchState;
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// read and scale the two axes:
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int xReading = readAxis(PSS_LX);
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int yReading = readAxis(PSS_LY);
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// if the mouse control state is active, move the mouse:
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if (mouseIsActive) {
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Mouse.move(xReading, yReading, 0);
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}
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// read the mouse button and click or not click:
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// if the mouse button is pressed:
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if (ps2x.ButtonPressed(PSB_BLUE)) {
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// if the mouse is not pressed, press it:
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if (!Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.press(MOUSE_LEFT);
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}
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}
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// else the mouse button is not pressed:
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else {
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// if the mouse is pressed, release it:
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if (Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.release(MOUSE_LEFT);
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}
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}
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if (ps2x.Button(PSB_PAD_UP)) {
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Keyboard.press(KEY_UP_ARROW);
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} else {
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Keyboard.release(KEY_UP_ARROW);
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}
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if (ps2x.Button(PSB_PAD_DOWN)) {
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Keyboard.press(KEY_DOWN_ARROW);
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} else {
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Keyboard.release(KEY_DOWN_ARROW);
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}
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if (ps2x.Button(PSB_PAD_RIGHT)) {
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Keyboard.press(KEY_RIGHT_ARROW);
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} else {
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Keyboard.release(KEY_RIGHT_ARROW);
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}
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if (ps2x.Button(PSB_PAD_LEFT)) {
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Keyboard.press(KEY_LEFT_ARROW);
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} else {
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Keyboard.release(KEY_LEFT_ARROW);
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}
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delay(5);
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}
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/*
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reads an axis (0 or 1 for x or y) and scales the
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analog input range to a range from 0 to <range>
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*/
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int readAxis(int thisAxis) {
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// read the analog input:
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int reading = ps2x.Analog(thisAxis);
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// map the reading from the analog input range to the output range:
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reading = map(reading, 0, 255, 0, range);
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// if the output reading is outside from the
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// rest position threshold, use it:
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int distance = reading - center;
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if (abs(distance) < threshold) {
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distance = 0;
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}
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// return the distance for this axis:
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return distance;
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}
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