#include PS2X ps2x; // create PS2 Controller Class int error = 0; byte type = 0; const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo) // parameters for reading the joystick: int range = 12; // output range of X or Y movement int responseDelay = 5; // response delay of the mouse, in ms int threshold = range/4; // resting threshold int center = range/2; // resting position value boolean mouseIsActive = false; // whether or not to control the mouse int lastSwitchState = LOW; // previous switch state void setup(){ Serial.begin(57600); error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error if(error == 0){ Serial.println("Found Controller, configured successful"); } else if(error == 1) Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips"); else if(error == 2) Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips"); else if(error == 3) Serial.println("Controller refusing to enter Pressures mode, may not support it. "); type = ps2x.readType(); switch(type) { case 0: Serial.println("Unknown Controller type"); break; case 1: Serial.println("DualShock Controller Found"); break; case 2: Serial.println("GuitarHero Controller Found"); break; } // take control of the mouse: Mouse.begin(); Keyboard.begin(); } void loop() { if(error == 1) //skip loop if no controller found return; ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed // read the switch: int switchState = ps2x.ButtonPressed(PSB_RED); // if it's changed and it's high, toggle the mouse state: if (switchState != lastSwitchState) { if (switchState == HIGH) { mouseIsActive = !mouseIsActive; // turn on LED to indicate mouse state: digitalWrite(ledPin, mouseIsActive); } } // save switch state for next comparison: lastSwitchState = switchState; // read and scale the two axes: int xReading = readAxis(PSS_LX); int yReading = readAxis(PSS_LY); // if the mouse control state is active, move the mouse: if (mouseIsActive) { Mouse.move(xReading, yReading, 0); } // read the mouse button and click or not click: // if the mouse button is pressed: if (ps2x.ButtonPressed(PSB_BLUE)) { // if the mouse is not pressed, press it: if (!Mouse.isPressed(MOUSE_LEFT)) { Mouse.press(MOUSE_LEFT); } } // else the mouse button is not pressed: else { // if the mouse is pressed, release it: if (Mouse.isPressed(MOUSE_LEFT)) { Mouse.release(MOUSE_LEFT); } } if (ps2x.Button(PSB_PAD_UP)) { Keyboard.press(KEY_UP_ARROW); } else { Keyboard.release(KEY_UP_ARROW); } if (ps2x.Button(PSB_PAD_DOWN)) { Keyboard.press(KEY_DOWN_ARROW); } else { Keyboard.release(KEY_DOWN_ARROW); } if (ps2x.Button(PSB_PAD_RIGHT)) { Keyboard.press(KEY_RIGHT_ARROW); } else { Keyboard.release(KEY_RIGHT_ARROW); } if (ps2x.Button(PSB_PAD_LEFT)) { Keyboard.press(KEY_LEFT_ARROW); } else { Keyboard.release(KEY_LEFT_ARROW); } delay(5); } /* reads an axis (0 or 1 for x or y) and scales the analog input range to a range from 0 to */ int readAxis(int thisAxis) { // read the analog input: int reading = ps2x.Analog(thisAxis); // map the reading from the analog input range to the output range: reading = map(reading, 0, 255, 0, range); // if the output reading is outside from the // rest position threshold, use it: int distance = reading - center; if (abs(distance) < threshold) { distance = 0; } // return the distance for this axis: return distance; }