feat: 全量同步 254 个常用的 Arduino 扩展库文件

This commit is contained in:
yczpf2019
2026-01-24 16:05:38 +08:00
parent c665ba662b
commit 397b9a23a3
6878 changed files with 2732224 additions and 1 deletions

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@@ -0,0 +1,109 @@
// Arduino RBD Timer Library v1.4.0 - Manage many timed events.
// https://github.com/alextaujenis/RBD_Timer
// Copyright (c) 2015 Alex Taujenis - MIT License
#include <Arduino.h>
#include <RBD_Timer.h> // https://github.com/alextaujenis/RBD_Timer
namespace RBD {
Timer::Timer() {}
Timer::Timer(unsigned long value) {
setTimeout(value);
}
void Timer::setTimeout(unsigned long value) {
_timeout = (value > 0) ? value : 1;
}
unsigned long Timer::getTimeout() {
return _timeout;
}
void Timer::setHertz(int value) {
// possible to do: manage setHertz in micros() for higher resolution
_hertz = constrain(value, 1, 1000);
_timeout = (unsigned long)(1000 / _hertz);
}
int Timer::getHertz() {
return _hertz;
}
void Timer::restart() {
_waypoint = millis();
_state = ACTIVE;
_has_been_active = false;
_has_been_expired = false;
}
void Timer::stop() {
_state = STOPPED;
}
void Timer::expire() {
_state = EXPIRED;
}
bool Timer::isActive() {
_updateState();
return _state == ACTIVE;
}
bool Timer::isExpired() {
_updateState();
return _state == EXPIRED;
}
bool Timer::isStopped() {
return _state == STOPPED;
}
bool Timer::onRestart() {
if(isExpired()) {
restart();
return true;
}
return false;
}
bool Timer::onActive() {
if(!_has_been_active && isActive()) {
return _has_been_active = true;
}
return false;
}
bool Timer::onExpired() {
if(!_has_been_expired && isExpired()) {
return _has_been_expired = true;
}
return false;
}
unsigned long Timer::getValue() {
return millis() - _waypoint;
}
unsigned long Timer::getInverseValue() {
return _timeout - getValue();
}
int Timer::getPercentValue() {
if(_timeout == 0) {return 0;}
return getValue() / float(_timeout) * 100;
}
int Timer::getInversePercentValue() {
return 100 - getPercentValue();
}
// private
void Timer::_updateState() {
if(_state == ACTIVE && getValue() >= _timeout) {
_state = EXPIRED;
}
}
}