67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
//************************************************************
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// this is a simple example that uses the painlessMesh library
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//
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// 1. sends a silly message to every node on the mesh at a random time between 1 and 5 seconds
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// 2. prints anything it receives to Serial.print
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//
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//
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//************************************************************
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#include "painlessMesh.h"
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#define MESH_PREFIX "whateverYouLike"
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#define MESH_PASSWORD "somethingSneaky"
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#define MESH_PORT 5555
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Scheduler userScheduler; // to control your personal task
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painlessMesh mesh;
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// User stub
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void sendMessage() ; // Prototype so PlatformIO doesn't complain
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Task taskSendMessage( TASK_SECOND * 1 , TASK_FOREVER, &sendMessage );
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void sendMessage() {
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String msg = "Hello from node ";
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msg += mesh.getNodeId();
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mesh.sendBroadcast( msg );
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taskSendMessage.setInterval( random( TASK_SECOND * 1, TASK_SECOND * 5 ));
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}
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// Needed for painless library
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void receivedCallback( uint32_t from, String &msg ) {
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Serial.printf("startHere: Received from %u msg=%s\n", from, msg.c_str());
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}
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void newConnectionCallback(uint32_t nodeId) {
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Serial.printf("--> startHere: New Connection, nodeId = %u\n", nodeId);
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}
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void changedConnectionCallback() {
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Serial.printf("Changed connections\n");
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}
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void nodeTimeAdjustedCallback(int32_t offset) {
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Serial.printf("Adjusted time %u. Offset = %d\n", mesh.getNodeTime(),offset);
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}
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void setup() {
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Serial.begin(115200);
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//mesh.setDebugMsgTypes( ERROR | MESH_STATUS | CONNECTION | SYNC | COMMUNICATION | GENERAL | MSG_TYPES | REMOTE ); // all types on
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mesh.setDebugMsgTypes( ERROR | STARTUP ); // set before init() so that you can see startup messages
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mesh.init( MESH_PREFIX, MESH_PASSWORD, &userScheduler, MESH_PORT );
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mesh.onReceive(&receivedCallback);
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mesh.onNewConnection(&newConnectionCallback);
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mesh.onChangedConnections(&changedConnectionCallback);
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mesh.onNodeTimeAdjusted(&nodeTimeAdjustedCallback);
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userScheduler.addTask( taskSendMessage );
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taskSendMessage.enable();
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}
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void loop() {
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// it will run the user scheduler as well
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mesh.update();
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}
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