190 lines
6.9 KiB
C++
190 lines
6.9 KiB
C++
#include <PS2X_lib.h> //for v1.6
|
|
|
|
/******************************************************************
|
|
* set pins connected to PS2 controller:
|
|
* - 1e column: original
|
|
* - 2e colmun: Stef?
|
|
* replace pin numbers by the ones you use
|
|
******************************************************************/
|
|
#define PS2_DAT 13 //14
|
|
#define PS2_CMD 11 //15
|
|
#define PS2_SEL 10 //16
|
|
#define PS2_CLK 12 //17
|
|
|
|
/******************************************************************
|
|
* select modes of PS2 controller:
|
|
* - pressures = analog reading of push-butttons
|
|
* - rumble = motor rumbling
|
|
* uncomment 1 of the lines for each mode selection
|
|
******************************************************************/
|
|
//#define pressures true
|
|
#define pressures false
|
|
//#define rumble true
|
|
#define rumble false
|
|
|
|
PS2X ps2x; // create PS2 Controller Class
|
|
|
|
//right now, the library does NOT support hot pluggable controllers, meaning
|
|
//you must always either restart your Arduino after you connect the controller,
|
|
//or call config_gamepad(pins) again after connecting the controller.
|
|
|
|
int error = 0;
|
|
byte type = 0;
|
|
byte vibrate = 0;
|
|
|
|
void setup(){
|
|
|
|
Serial.begin(57600);
|
|
|
|
delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
|
|
|
|
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
|
|
|
|
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
|
|
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
|
|
|
|
if(error == 0){
|
|
Serial.print("Found Controller, configured successful ");
|
|
Serial.print("pressures = ");
|
|
if (pressures)
|
|
Serial.println("true ");
|
|
else
|
|
Serial.println("false");
|
|
Serial.print("rumble = ");
|
|
if (rumble)
|
|
Serial.println("true)");
|
|
else
|
|
Serial.println("false");
|
|
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
|
|
Serial.println("holding L1 or R1 will print out the analog stick values.");
|
|
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
|
|
}
|
|
else if(error == 1)
|
|
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
|
|
|
|
else if(error == 2)
|
|
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
|
|
|
|
else if(error == 3)
|
|
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
|
|
|
|
// Serial.print(ps2x.Analog(1), HEX);
|
|
|
|
type = ps2x.readType();
|
|
switch(type) {
|
|
case 0:
|
|
Serial.print("Unknown Controller type found ");
|
|
break;
|
|
case 1:
|
|
Serial.print("DualShock Controller found ");
|
|
break;
|
|
case 2:
|
|
Serial.print("GuitarHero Controller found ");
|
|
break;
|
|
case 3:
|
|
Serial.print("Wireless Sony DualShock Controller found ");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void loop() {
|
|
/* You must Read Gamepad to get new values and set vibration values
|
|
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
|
|
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
|
|
You should call this at least once a second
|
|
*/
|
|
if(error == 1) //skip loop if no controller found
|
|
return;
|
|
|
|
if(type == 2){ //Guitar Hero Controller
|
|
ps2x.read_gamepad(); //read controller
|
|
|
|
if(ps2x.ButtonPressed(GREEN_FRET))
|
|
Serial.println("Green Fret Pressed");
|
|
if(ps2x.ButtonPressed(RED_FRET))
|
|
Serial.println("Red Fret Pressed");
|
|
if(ps2x.ButtonPressed(YELLOW_FRET))
|
|
Serial.println("Yellow Fret Pressed");
|
|
if(ps2x.ButtonPressed(BLUE_FRET))
|
|
Serial.println("Blue Fret Pressed");
|
|
if(ps2x.ButtonPressed(ORANGE_FRET))
|
|
Serial.println("Orange Fret Pressed");
|
|
|
|
if(ps2x.ButtonPressed(STAR_POWER))
|
|
Serial.println("Star Power Command");
|
|
|
|
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
|
|
Serial.println("Up Strum");
|
|
if(ps2x.Button(DOWN_STRUM))
|
|
Serial.println("DOWN Strum");
|
|
|
|
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
|
|
Serial.println("Start is being held");
|
|
if(ps2x.Button(PSB_SELECT))
|
|
Serial.println("Select is being held");
|
|
|
|
if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
|
|
Serial.print("Wammy Bar Position:");
|
|
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
|
|
}
|
|
}
|
|
else { //DualShock Controller
|
|
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
|
|
|
|
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
|
|
Serial.println("Start is being held");
|
|
if(ps2x.Button(PSB_SELECT))
|
|
Serial.println("Select is being held");
|
|
|
|
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
|
|
Serial.print("Up held this hard: ");
|
|
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
|
|
}
|
|
if(ps2x.Button(PSB_PAD_RIGHT)){
|
|
Serial.print("Right held this hard: ");
|
|
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
|
|
}
|
|
if(ps2x.Button(PSB_PAD_LEFT)){
|
|
Serial.print("LEFT held this hard: ");
|
|
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
|
|
}
|
|
if(ps2x.Button(PSB_PAD_DOWN)){
|
|
Serial.print("DOWN held this hard: ");
|
|
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
|
|
}
|
|
|
|
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
|
|
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
|
|
if(ps2x.Button(PSB_L3))
|
|
Serial.println("L3 pressed");
|
|
if(ps2x.Button(PSB_R3))
|
|
Serial.println("R3 pressed");
|
|
if(ps2x.Button(PSB_L2))
|
|
Serial.println("L2 pressed");
|
|
if(ps2x.Button(PSB_R2))
|
|
Serial.println("R2 pressed");
|
|
if(ps2x.Button(PSB_TRIANGLE))
|
|
Serial.println("Triangle pressed");
|
|
}
|
|
|
|
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
|
|
Serial.println("Circle just pressed");
|
|
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
|
|
Serial.println("X just changed");
|
|
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
|
|
Serial.println("Square just released");
|
|
|
|
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
|
|
Serial.print("Stick Values:");
|
|
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
|
|
Serial.print(",");
|
|
Serial.print(ps2x.Analog(PSS_LX), DEC);
|
|
Serial.print(",");
|
|
Serial.print(ps2x.Analog(PSS_RY), DEC);
|
|
Serial.print(",");
|
|
Serial.println(ps2x.Analog(PSS_RX), DEC);
|
|
}
|
|
}
|
|
delay(50);
|
|
}
|