初始化提交

This commit is contained in:
王立帮
2024-07-20 22:09:06 +08:00
commit c247dd07a6
6876 changed files with 2743096 additions and 0 deletions

View File

@@ -0,0 +1,646 @@
#include "Matrix.h"
uint8_t const I2C_READ = 1;
uint8_t const I2C_WRITE = 0;
uint8_t const I2C_DELAY_USEC = 4;
Matrix::Matrix(uint8_t sda_port,uint8_t scl_port)
{
SCL_pin = scl_port;
SDA_pin = sda_port;
}
void Matrix::setBrightness(uint8_t b) {
if (b > 15) b = 15;
IICstart(i2c_addr | I2C_WRITE);
IICwrite(0xE0 | b);
IICstop();
}
void Matrix::blinkRate(uint8_t b) {
IICstart(i2c_addr | I2C_WRITE);
if (b > 3) b = 0; // turn off if not sure
IICwrite(HT16K33_BLINK_CMD | HT16K33_BLINK_DISPLAYON | (b << 1));
IICstop();
}
void Matrix::begin(uint8_t _addr = 0x70) {
IICbegin(SDA_pin,SCL_pin);
constructor(8, 8);
i2c_addr = _addr;
i2c_addr <<= 1;
IICstart(i2c_addr | I2C_WRITE);
IICwrite(0x21); // turn on oscillator
IICstop();
blinkRate(HT16K33_BLINK_OFF);
setBrightness(15); // max brightness
}
void Matrix::write(void) {
IICstart(i2c_addr | I2C_WRITE);
IICwrite((uint8_t)0x00); // start at address $00
for (uint8_t i=0; i<8; i++) {
IICwrite(displaybuffer[i] & 0xFF);
IICwrite(displaybuffer[i] >> 8);
}
IICstop();
}
void Matrix::clear(void) {
for (uint8_t i=0; i<8; i++) {
displaybuffer[i] = 0;
}
}
void Matrix::fillScreen(uint16_t color){
fillRect(0, 0, _width, _height, color);
}
void Matrix::drawPixel(int16_t x, int16_t y, uint16_t color) {
if ((y < 0) || (y >= 8)) return;
if ((x < 0) || (x >= 8)) return;
switch (getRotation()) {
case 1:
matrix_swap(x, y);
x = 8 - x - 1;
break;
case 2:
x = 8 - x - 1;
y = 8 - y - 1;
break;
case 3:
matrix_swap(x, y);
y = 8 - y - 1;
break;
}
if (color) {
displaybuffer[y] |= 1 << x;
} else {
displaybuffer[y] &= ~(1 << x) & ~(1 << (x+8));
}
}
void Matrix::constructor(int16_t w, int16_t h) {
_width = WIDTH = w;
_height = HEIGHT = h;
rotation = 0;
cursor_y = cursor_x = 0;
textsize = 1;
textcolor = textbgcolor = 0xFFFF;
wrap = true;
}
// draw a circle outline
void Matrix::drawCircle(int16_t x0, int16_t y0, int16_t r,
uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
drawPixel(x0, y0+r, color);
drawPixel(x0, y0-r, color);
drawPixel(x0+r, y0, color);
drawPixel(x0-r, y0, color);
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 - x, y0 + y, color);
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 - x, y0 - y, color);
drawPixel(x0 + y, y0 + x, color);
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 + y, y0 - x, color);
drawPixel(x0 - y, y0 - x, color);
}
}
void Matrix::drawCircleHelper( int16_t x0, int16_t y0,
int16_t r, uint8_t cornername, uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4) {
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2) {
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8) {
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1) {
drawPixel(x0 - y, y0 - x, color);
drawPixel(x0 - x, y0 - y, color);
}
}
}
void Matrix::fillCircle(int16_t x0, int16_t y0, int16_t r,
uint16_t color) {
drawFastVLine(x0, y0-r, 2*r+1, color);
fillCircleHelper(x0, y0, r, 3, 0, color);
}
// used to do circles and roundrects!
void Matrix::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, int16_t delta, uint16_t color) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1) {
drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
}
if (cornername & 0x2) {
drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
}
}
}
// bresenham's algorithm - thx wikpedia
void Matrix::drawLine(int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
uint16_t color) {
int16_t steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
matrix_swap(x0, y0);
matrix_swap(x1, y1);
}
if (x0 > x1) {
matrix_swap(x0, x1);
matrix_swap(y0, y1);
}
int16_t dx, dy;
dx = x1 - x0;
dy = abs(y1 - y0);
int16_t err = dx / 2;
int16_t ystep;
if (y0 < y1) {
ystep = 1;
} else {
ystep = -1;
}
for (; x0<=x1; x0++) {
if (steep) {
drawPixel(y0, x0, color);
} else {
drawPixel(x0, y0, color);
}
err -= dy;
if (err < 0) {
y0 += ystep;
err += dx;
}
}
}
// draw a rectangle
void Matrix::drawRect(int16_t x, int16_t y,
int16_t w, int16_t h,
uint16_t color) {
drawFastHLine(x, y, w, color);
drawFastHLine(x, y+h-1, w, color);
drawFastVLine(x, y, h, color);
drawFastVLine(x+w-1, y, h, color);
}
void Matrix::drawFastVLine(int16_t x, int16_t y,
int16_t h, uint16_t color) {
// stupidest version - update in subclasses if desired!
drawLine(x, y, x, y+h-1, color);
}
void Matrix::drawFastHLine(int16_t x, int16_t y,
int16_t w, uint16_t color) {
// stupidest version - update in subclasses if desired!
drawLine(x, y, x+w-1, y, color);
}
void Matrix::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color) {
// stupidest version - update in subclasses if desired!
for (int16_t i=x; i<x+w; i++) {
drawFastVLine(i, y, h, color);
}
}
void Matrix::write(uint16_t color) {
fillRect(0, 0, _width, _height, color);
}
// draw a rounded rectangle!
void Matrix::drawRoundRect(int16_t x, int16_t y, int16_t w,
int16_t h, int16_t r, uint16_t color) {
// smarter version
drawFastHLine(x+r , y , w-2*r, color); // Top
drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
drawFastVLine( x , y+r , h-2*r, color); // Left
drawFastVLine( x+w-1, y+r , h-2*r, color); // Right
// draw four corners
drawCircleHelper(x+r , y+r , r, 1, color);
drawCircleHelper(x+w-r-1, y+r , r, 2, color);
drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
drawCircleHelper(x+r , y+h-r-1, r, 8, color);
}
// fill a rounded rectangle!
void Matrix::fillRoundRect(int16_t x, int16_t y, int16_t w,
int16_t h, int16_t r, uint16_t color) {
// smarter version
fillRect(x+r, y, w-2*r, h, color);
// draw four corners
fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
}
// draw a triangle!
void Matrix::drawTriangle(int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color) {
drawLine(x0, y0, x1, y1, color);
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x0, y0, color);
}
// fill a triangle!
void Matrix::fillTriangle ( int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color) {
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1) {
matrix_swap(y0, y1); matrix_swap(x0, x1);
}
if (y1 > y2) {
matrix_swap(y2, y1); matrix_swap(x2, x1);
}
if (y0 > y1) {
matrix_swap(y0, y1); matrix_swap(x0, x1);
}
if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if(x1 < a) a = x1;
else if(x1 > b) b = x1;
if(x2 < a) a = x2;
else if(x2 > b) b = x2;
drawFastHLine(a, y0, b-a+1, color);
return;
}
int16_t
dx01 = x1 - x0,
dy01 = y1 - y0,
dx02 = x2 - x0,
dy02 = y2 - y0,
dx12 = x2 - x1,
dy12 = y2 - y1,
sa = 0,
sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if(y1 == y2) last = y1; // Include y1 scanline
else last = y1-1; // Skip it
for(y=y0; y<=last; y++) {
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if(a > b) matrix_swap(a,b);
drawFastHLine(a, y, b-a+1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for(; y<=y2; y++) {
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
/* longhand:
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if(a > b) matrix_swap(a,b);
drawFastHLine(a, y, b-a+1, color);
}
}
void Matrix::scrollMessage(String s,int displayScrollSpeed){
int a = s.length();
setTextSize(1);
setTextWrap(false); // we dont want text to wrap so it scrolls nicely
setTextColor(MATRIX_LED_ON);
for (int8_t x=7; x>=-a*6; x--) {
clear();
setCursor(x,0);
print(s);
write();
delay(displayScrollSpeed);
}
}
void Matrix::scrollMessage(int num,int displayScrollSpeed){
String s = String("") + num;
s += "";
int a = s.length();
setTextSize(1);
setTextWrap(false); // we dont want text to wrap so it scrolls nicely
setTextColor(MATRIX_LED_ON);
for (int8_t x=7; x>=-a*6; x--) {
clear();
setCursor(x,0);
print(s);
write();
delay(displayScrollSpeed);
}
}
void Matrix::scrollMessage(float num,int displayScrollSpeed){
String s = String("") + num;
s += "";
int a = s.length();
setTextSize(1);
setTextWrap(false); // we dont want text to wrap so it scrolls nicely
setTextColor(MATRIX_LED_ON);
for (int8_t x=7; x>=-a*6; x--) {
clear();
setCursor(x,0);
print(s);
write();
delay(displayScrollSpeed);
}
}
size_t Matrix::write(uint8_t c) {
if (c == '\n') {
cursor_y += textsize*8;
cursor_x = 0;
} else if (c == '\r') {
// skip em
} else {
drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
cursor_x += textsize*6;
if (wrap && (cursor_x > (_width - textsize*6))) {
cursor_y += textsize*8;
cursor_x = 0;
}
}
#if ARDUINO >= 100
return 1;
#endif
}
// draw a character
void Matrix::drawChar(int16_t x, int16_t y, unsigned char c,
uint16_t color, uint16_t bg, uint8_t size) {
if((x >= _width) || // Clip right
(y >= _height) || // Clip bottom
((x + 5 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0)) // Clip top
return;
for (int8_t i=0; i<6; i++ ) {
uint8_t line;
if (i == 5)
line = 0x0;
else
line = pgm_read_byte(font+(c*5)+i);
for (int8_t j = 7; j>=0; j--) {
if (line & 0x1) {
if (size == 1) // default size
drawPixel(x+i, y+j, color);
else { // big size
fillRect(x+(i*size), y+(j*size), size, size, color);
}
} else if (bg != color) {
if (size == 1) // default size
drawPixel(x+i, y+j, bg);
else { // big size
fillRect(x+i*size, y+j*size, size, size, bg);
}
}
line >>= 1;
}
}
}
void Matrix::setCursor(int16_t x, int16_t y) {
cursor_x = x;
cursor_y = y;
}
void Matrix::setTextSize(uint8_t s) {
textsize = (s > 0) ? s : 1;
}
void Matrix::setTextColor(uint16_t c) {
textcolor = c;
textbgcolor = c;
// for 'transparent' background, we'll set the bg
// to the same as fg instead of using a flag
}
void Matrix::setTextColor(uint16_t c, uint16_t b) {
textcolor = c;
textbgcolor = b;
}
void Matrix::setTextWrap(boolean w) {
wrap = w;
}
uint8_t Matrix::getRotation(void) {
rotation %= 4;
return rotation;
}
void Matrix::setRotation(uint8_t x) {
x %= 4; // cant be higher than 3
rotation = x;
switch (x) {
case 0:
case 2:
_width = WIDTH;
_height = HEIGHT;
break;
case 1:
case 3:
_width = HEIGHT;
_height = WIDTH;
break;
}
}
void Matrix::invertDisplay(boolean i) {
// do nothing, can be subclassed
}
// return the size of the display which depends on the rotation!
int16_t Matrix::width(void) {
return _width;
}
int16_t Matrix::height(void) {
return _height;
}
void Matrix::IICbegin(uint8_t sdapin,uint8_t sclpin)
{
SDA_pin = sdapin;
pinMode(SDA_pin,OUTPUT);
digitalWrite(SDA_pin,HIGH);
SCL_pin = sclpin;
pinMode(SCL_pin,OUTPUT);
digitalWrite(SCL_pin,HIGH);
}
bool Matrix::IICstart(uint8_t addr)
{
digitalWrite(SDA_pin, LOW);
delayMicroseconds(I2C_DELAY_USEC);
digitalWrite(SCL_pin, LOW);
return IICwrite(addr);
}
bool Matrix::IICrestart(uint8_t addr)
{
digitalWrite(SDA_pin, HIGH);
digitalWrite(SCL_pin, HIGH);
delayMicroseconds(I2C_DELAY_USEC);
return IICstart(addr);
}
void Matrix::IICstop()
{
digitalWrite(SDA_pin,LOW);
delayMicroseconds(I2C_DELAY_USEC);
digitalWrite(SCL_pin,HIGH);
delayMicroseconds(I2C_DELAY_USEC);
digitalWrite(SDA_pin,HIGH);
delayMicroseconds(I2C_DELAY_USEC);
}
uint8_t Matrix::IICread(uint8_t last) {
uint8_t b = 0;
// make sure pull-up enabled
digitalWrite(SDA_pin, HIGH);
pinMode(SDA_pin, INPUT);
// read byte
for (uint8_t i = 0; i < 8; i++) {
// don't change this loop unless you verify the change with a scope
b <<= 1;
delayMicroseconds(I2C_DELAY_USEC);
digitalWrite(SCL_pin, HIGH);
if (digitalRead(SDA_pin)) {b |= 1;}
//else b &= 0;
digitalWrite(SCL_pin, LOW);
}
// send Ack or Nak
pinMode(SDA_pin, OUTPUT);
digitalWrite(SDA_pin, last);
digitalWrite(SCL_pin, HIGH);
delayMicroseconds(I2C_DELAY_USEC);
digitalWrite(SCL_pin, LOW);
digitalWrite(SDA_pin, LOW);
return b;
}
//------------------------------------------------------------------------------
/**
* Write a byte.
*
* \param[in] data The byte to send.
*
* \return The value true, 1, if the slave returned an Ack or false for Nak.
*/
bool Matrix::IICwrite(uint8_t data) {
// write byte
for (uint8_t m = 0X80; m != 0; m >>= 1) {
// don't change this loop unless you verify the change with a scope
digitalWrite(SDA_pin, m & data);
digitalWrite(SCL_pin, HIGH);
delayMicroseconds(I2C_DELAY_USEC);
digitalWrite(SCL_pin, LOW);
}
// get Ack or Nak
pinMode(SDA_pin, INPUT);
// enable pullup
digitalWrite(SDA_pin, HIGH);
digitalWrite(SCL_pin, HIGH);
uint8_t rtn = digitalRead(SDA_pin);
digitalWrite(SCL_pin, LOW);
pinMode(SDA_pin, OUTPUT);
digitalWrite(SDA_pin, LOW);
return rtn == 0;
}

View File

@@ -0,0 +1,87 @@
#ifndef _MATRIX_H
#define _MATRIX_H
#include "Arduino.h"
#include "Print.h"
#include "glcdfont.c"
#include <avr/pgmspace.h>
#define MATRIX_LED_ON 2
#define MATRIX_LED_OFF 0
#define HT16K33_BLINK_CMD 0x80
#define HT16K33_BLINK_DISPLAYON 0x01
#define HT16K33_BLINK_OFF 0
#define HT16K33_BLINK_2HZ 1
#define HT16K33_BLINK_1HZ 2
#define HT16K33_BLINK_HALFHZ 3
//#define HT16K33_CMD_BRIGHTNESS 0x0E
#define matrix_swap(a, b) { int16_t t = a; a = b; b = t; }
// this is the raw HT16K33 controller
class Matrix : public Print{
public:
Matrix(uint8_t sda_port,uint8_t scl_port);
void begin(uint8_t _addr);
void setBrightness(uint8_t b);
void blinkRate(uint8_t b);
void write(void);
void clear(void);
void scrollMessage(String s,int displayScrollSpeed);
void scrollMessage(int num, int displayScrollSpeed);
void scrollMessage(float num, int displayScrollSpeed);
uint16_t displaybuffer[8];
void drawPixel(int16_t x, int16_t y, uint16_t color);
void init(uint8_t a);
void constructor(int16_t w, int16_t h);
void invertDisplay(boolean i);
void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color);
void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
void drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
void fillScreen(uint16_t color);
void write(uint16_t color);
void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
void drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color);
void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
void fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color);
void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color);
void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color);
void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color);
void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color);
// void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size);
virtual size_t write(uint8_t);
void setCursor(int16_t x, int16_t y);
void setTextColor(uint16_t c);
void setTextColor(uint16_t c, uint16_t bg);
void setTextSize(uint8_t s);
void setTextWrap(boolean w);
int16_t height(void);
int16_t width(void);
void setRotation(uint8_t r);
uint8_t getRotation(void);
uint8_t SCL_pin,SDA_pin;
protected:
int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes
int16_t _width, _height; // dependent on rotation
int16_t cursor_x, cursor_y;
uint16_t textcolor, textbgcolor;
uint8_t textsize;
uint8_t rotation;
boolean wrap; // If set, 'wrap' text at right edge of display
private:
uint8_t i2c_addr;
void IICbegin(uint8_t sdapin,uint8_t sclpin);
bool IICstart(uint8_t addr);
bool IICrestart(uint8_t addr);
void IICstop();
uint8_t IICread(uint8_t last);
bool IICwrite(uint8_t data);
};
#endif

View File

@@ -0,0 +1,24 @@
// Font structures for newer Adafruit_GFX (1.1 and later).
// Example fonts are included in 'Fonts' directory.
// To use a font in your Arduino sketch, #include the corresponding .h
// file and pass address of GFXfont struct to setFont(). Pass NULL to
// revert to 'classic' fixed-space bitmap font.
#ifndef _GFXFONT_H_
#define _GFXFONT_H_
typedef struct { // Data stored PER GLYPH
uint16_t bitmapOffset; // Pointer into GFXfont->bitmap
uint8_t width, height; // Bitmap dimensions in pixels
uint8_t xAdvance; // Distance to advance cursor (x axis)
int8_t xOffset, yOffset; // Dist from cursor pos to UL corner
} GFXglyph;
typedef struct { // Data stored for FONT AS A WHOLE:
uint8_t *bitmap; // Glyph bitmaps, concatenated
GFXglyph *glyph; // Glyph array
uint8_t first, last; // ASCII extents
uint8_t yAdvance; // Newline distance (y axis)
} GFXfont;
#endif // _GFXFONT_H_

View File

@@ -0,0 +1,276 @@
// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0.
// See gfxfont.h for newer custom bitmap font info.
#ifndef FONT5X7_H
#define FONT5X7_H
#ifdef __AVR__
#include <avr/io.h>
#include <avr/pgmspace.h>
#elif defined(ESP8266)
#include <pgmspace.h>
#else
#define PROGMEM
#endif
// Standard ASCII 5x7 font
static const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
0x18, 0x3C, 0x7E, 0x3C, 0x18,
0x1C, 0x57, 0x7D, 0x57, 0x1C,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
0x00, 0x18, 0x3C, 0x18, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
0x00, 0x18, 0x24, 0x18, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
0x30, 0x48, 0x3A, 0x06, 0x0E,
0x26, 0x29, 0x79, 0x29, 0x26,
0x40, 0x7F, 0x05, 0x05, 0x07,
0x40, 0x7F, 0x05, 0x25, 0x3F,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
0x14, 0x22, 0x7F, 0x22, 0x14,
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
0x06, 0x09, 0x7F, 0x01, 0x7F,
0x00, 0x66, 0x89, 0x95, 0x6A,
0x60, 0x60, 0x60, 0x60, 0x60,
0x94, 0xA2, 0xFF, 0xA2, 0x94,
0x08, 0x04, 0x7E, 0x04, 0x08,
0x10, 0x20, 0x7E, 0x20, 0x10,
0x08, 0x08, 0x2A, 0x1C, 0x08,
0x08, 0x1C, 0x2A, 0x08, 0x08,
0x1E, 0x10, 0x10, 0x10, 0x10,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
0x30, 0x38, 0x3E, 0x38, 0x30,
0x06, 0x0E, 0x3E, 0x0E, 0x06,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14,
0x24, 0x2A, 0x7F, 0x2A, 0x12,
0x23, 0x13, 0x08, 0x64, 0x62,
0x36, 0x49, 0x56, 0x20, 0x50,
0x00, 0x08, 0x07, 0x03, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
0x08, 0x08, 0x3E, 0x08, 0x08,
0x00, 0x80, 0x70, 0x30, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x60, 0x60, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02,
0x3E, 0x51, 0x49, 0x45, 0x3E,
0x00, 0x42, 0x7F, 0x40, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46,
0x21, 0x41, 0x49, 0x4D, 0x33,
0x18, 0x14, 0x12, 0x7F, 0x10,
0x27, 0x45, 0x45, 0x45, 0x39,
0x3C, 0x4A, 0x49, 0x49, 0x31,
0x41, 0x21, 0x11, 0x09, 0x07,
0x36, 0x49, 0x49, 0x49, 0x36,
0x46, 0x49, 0x49, 0x29, 0x1E,
0x00, 0x00, 0x14, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41,
0x14, 0x14, 0x14, 0x14, 0x14,
0x00, 0x41, 0x22, 0x14, 0x08,
0x02, 0x01, 0x59, 0x09, 0x06,
0x3E, 0x41, 0x5D, 0x59, 0x4E,
0x7C, 0x12, 0x11, 0x12, 0x7C,
0x7F, 0x49, 0x49, 0x49, 0x36,
0x3E, 0x41, 0x41, 0x41, 0x22,
0x7F, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x49, 0x49, 0x49, 0x41,
0x7F, 0x09, 0x09, 0x09, 0x01,
0x3E, 0x41, 0x41, 0x51, 0x73,
0x7F, 0x08, 0x08, 0x08, 0x7F,
0x00, 0x41, 0x7F, 0x41, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01,
0x7F, 0x08, 0x14, 0x22, 0x41,
0x7F, 0x40, 0x40, 0x40, 0x40,
0x7F, 0x02, 0x1C, 0x02, 0x7F,
0x7F, 0x04, 0x08, 0x10, 0x7F,
0x3E, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x09, 0x09, 0x09, 0x06,
0x3E, 0x41, 0x51, 0x21, 0x5E,
0x7F, 0x09, 0x19, 0x29, 0x46,
0x26, 0x49, 0x49, 0x49, 0x32,
0x03, 0x01, 0x7F, 0x01, 0x03,
0x3F, 0x40, 0x40, 0x40, 0x3F,
0x1F, 0x20, 0x40, 0x20, 0x1F,
0x3F, 0x40, 0x38, 0x40, 0x3F,
0x63, 0x14, 0x08, 0x14, 0x63,
0x03, 0x04, 0x78, 0x04, 0x03,
0x61, 0x59, 0x49, 0x4D, 0x43,
0x00, 0x7F, 0x41, 0x41, 0x41,
0x02, 0x04, 0x08, 0x10, 0x20,
0x00, 0x41, 0x41, 0x41, 0x7F,
0x04, 0x02, 0x01, 0x02, 0x04,
0x40, 0x40, 0x40, 0x40, 0x40,
0x00, 0x03, 0x07, 0x08, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40,
0x7F, 0x28, 0x44, 0x44, 0x38,
0x38, 0x44, 0x44, 0x44, 0x28,
0x38, 0x44, 0x44, 0x28, 0x7F,
0x38, 0x54, 0x54, 0x54, 0x18,
0x00, 0x08, 0x7E, 0x09, 0x02,
0x18, 0xA4, 0xA4, 0x9C, 0x78,
0x7F, 0x08, 0x04, 0x04, 0x78,
0x00, 0x44, 0x7D, 0x40, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78,
0x7C, 0x08, 0x04, 0x04, 0x78,
0x38, 0x44, 0x44, 0x44, 0x38,
0xFC, 0x18, 0x24, 0x24, 0x18,
0x18, 0x24, 0x24, 0x18, 0xFC,
0x7C, 0x08, 0x04, 0x04, 0x08,
0x48, 0x54, 0x54, 0x54, 0x24,
0x04, 0x04, 0x3F, 0x44, 0x24,
0x3C, 0x40, 0x40, 0x20, 0x7C,
0x1C, 0x20, 0x40, 0x20, 0x1C,
0x3C, 0x40, 0x30, 0x40, 0x3C,
0x44, 0x28, 0x10, 0x28, 0x44,
0x4C, 0x90, 0x90, 0x90, 0x7C,
0x44, 0x64, 0x54, 0x4C, 0x44,
0x00, 0x08, 0x36, 0x41, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02,
0x3C, 0x26, 0x23, 0x26, 0x3C,
0x1E, 0xA1, 0xA1, 0x61, 0x12,
0x3A, 0x40, 0x40, 0x20, 0x7A,
0x38, 0x54, 0x54, 0x55, 0x59,
0x21, 0x55, 0x55, 0x79, 0x41,
0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut
0x21, 0x55, 0x54, 0x78, 0x40,
0x20, 0x54, 0x55, 0x79, 0x40,
0x0C, 0x1E, 0x52, 0x72, 0x12,
0x39, 0x55, 0x55, 0x55, 0x59,
0x39, 0x54, 0x54, 0x54, 0x59,
0x39, 0x55, 0x54, 0x54, 0x58,
0x00, 0x00, 0x45, 0x7C, 0x41,
0x00, 0x02, 0x45, 0x7D, 0x42,
0x00, 0x01, 0x45, 0x7C, 0x40,
0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut
0xF0, 0x28, 0x25, 0x28, 0xF0,
0x7C, 0x54, 0x55, 0x45, 0x00,
0x20, 0x54, 0x54, 0x7C, 0x54,
0x7C, 0x0A, 0x09, 0x7F, 0x49,
0x32, 0x49, 0x49, 0x49, 0x32,
0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut
0x32, 0x4A, 0x48, 0x48, 0x30,
0x3A, 0x41, 0x41, 0x21, 0x7A,
0x3A, 0x42, 0x40, 0x20, 0x78,
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut
0x3D, 0x40, 0x40, 0x40, 0x3D,
0x3C, 0x24, 0xFF, 0x24, 0x24,
0x48, 0x7E, 0x49, 0x43, 0x66,
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
0xFF, 0x09, 0x29, 0xF6, 0x20,
0xC0, 0x88, 0x7E, 0x09, 0x03,
0x20, 0x54, 0x54, 0x79, 0x41,
0x00, 0x00, 0x44, 0x7D, 0x41,
0x30, 0x48, 0x48, 0x4A, 0x32,
0x38, 0x40, 0x40, 0x22, 0x7A,
0x00, 0x7A, 0x0A, 0x0A, 0x72,
0x7D, 0x0D, 0x19, 0x31, 0x7D,
0x26, 0x29, 0x29, 0x2F, 0x28,
0x26, 0x29, 0x29, 0x29, 0x26,
0x30, 0x48, 0x4D, 0x40, 0x20,
0x38, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x38,
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
0x2F, 0x10, 0x28, 0x34, 0xFA,
0x00, 0x00, 0x7B, 0x00, 0x00,
0x08, 0x14, 0x2A, 0x14, 0x22,
0x22, 0x14, 0x2A, 0x14, 0x08,
0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
0x00, 0x00, 0x00, 0xFF, 0x00,
0x10, 0x10, 0x10, 0xFF, 0x00,
0x14, 0x14, 0x14, 0xFF, 0x00,
0x10, 0x10, 0xFF, 0x00, 0xFF,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x14, 0x14, 0x14, 0xFC, 0x00,
0x14, 0x14, 0xF7, 0x00, 0xFF,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x14, 0x14, 0xF4, 0x04, 0xFC,
0x14, 0x14, 0x17, 0x10, 0x1F,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0x1F, 0x00,
0x10, 0x10, 0x10, 0xF0, 0x00,
0x00, 0x00, 0x00, 0x1F, 0x10,
0x10, 0x10, 0x10, 0x1F, 0x10,
0x10, 0x10, 0x10, 0xF0, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x10,
0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, 0x10, 0xFF, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x14,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x00, 0x00, 0x1F, 0x10, 0x17,
0x00, 0x00, 0xFC, 0x04, 0xF4,
0x14, 0x14, 0x17, 0x10, 0x17,
0x14, 0x14, 0xF4, 0x04, 0xF4,
0x00, 0x00, 0xFF, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, 0xF7, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x17, 0x14,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0xF4, 0x14,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x00, 0x00, 0x1F, 0x10, 0x1F,
0x00, 0x00, 0x00, 0x1F, 0x14,
0x00, 0x00, 0x00, 0xFC, 0x14,
0x00, 0x00, 0xF0, 0x10, 0xF0,
0x10, 0x10, 0xFF, 0x10, 0xFF,
0x14, 0x14, 0x14, 0xFF, 0x14,
0x10, 0x10, 0x10, 0x1F, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x10,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0xFF, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x38, 0x44, 0x44, 0x38, 0x44,
0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta
0x7E, 0x02, 0x02, 0x06, 0x06,
0x02, 0x7E, 0x02, 0x7E, 0x02,
0x63, 0x55, 0x49, 0x41, 0x63,
0x38, 0x44, 0x44, 0x3C, 0x04,
0x40, 0x7E, 0x20, 0x1E, 0x20,
0x06, 0x02, 0x7E, 0x02, 0x02,
0x99, 0xA5, 0xE7, 0xA5, 0x99,
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
0x4C, 0x72, 0x01, 0x72, 0x4C,
0x30, 0x4A, 0x4D, 0x4D, 0x30,
0x30, 0x48, 0x78, 0x48, 0x30,
0xBC, 0x62, 0x5A, 0x46, 0x3D,
0x3E, 0x49, 0x49, 0x49, 0x00,
0x7E, 0x01, 0x01, 0x01, 0x7E,
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
0x44, 0x44, 0x5F, 0x44, 0x44,
0x40, 0x51, 0x4A, 0x44, 0x40,
0x40, 0x44, 0x4A, 0x51, 0x40,
0x00, 0x00, 0xFF, 0x01, 0x03,
0xE0, 0x80, 0xFF, 0x00, 0x00,
0x08, 0x08, 0x6B, 0x6B, 0x08,
0x36, 0x12, 0x36, 0x24, 0x36,
0x06, 0x0F, 0x09, 0x0F, 0x06,
0x00, 0x00, 0x18, 0x18, 0x00,
0x00, 0x00, 0x10, 0x10, 0x00,
0x30, 0x40, 0xFF, 0x01, 0x01,
0x00, 0x1F, 0x01, 0x01, 0x1E,
0x00, 0x19, 0x1D, 0x17, 0x12,
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP
};
#endif // FONT5X7_H

View File

@@ -0,0 +1,24 @@
// Font structures for newer ArduBits_GFX (1.1 and later).
// Example fonts are included in 'Fonts' directory.
// To use a font in your Arduino sketch, #include the corresponding .h
// file and pass address of GFXfont struct to setFont(). Pass NULL to
// revert to 'classic' fixed-space bitmap font.
#ifndef _GFXFONT_H_
#define _GFXFONT_H_
typedef struct { // Data stored PER GLYPH
uint16_t bitmapOffset; // Pointer into GFXfont->bitmap
uint8_t width, height; // Bitmap dimensions in pixels
uint8_t xAdvance; // Distance to advance cursor (x axis)
int8_t xOffset, yOffset; // Dist from cursor pos to UL corner
} GFXglyph;
typedef struct { // Data stored for FONT AS A WHOLE:
uint8_t *bitmap; // Glyph bitmaps, concatenated
GFXglyph *glyph; // Glyph array
uint8_t first, last; // ASCII extents
uint8_t yAdvance; // Newline distance (y axis)
} GFXfont;
#endif // _GFXFONT_H_