初始化提交

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王立帮
2024-07-20 22:09:06 +08:00
commit c247dd07a6
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MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
'F', 1, 32, 127, 5,
2, 0, 0, // 32 - 'Space'
1, 23, // 33 - '!'
3, 3, 0, 3, // 34 - '"'
3, 31, 10, 31, // 35 - '#'
3, 22, 31, 13, // 36 - '$'
3, 9, 4, 18, // 37 - '%'
3, 10, 21, 26, // 38 - '&'
1, 3, // 39
2, 14, 17, // 40 - '('
2, 17, 14, // 41 - ')'
3, 10, 4, 10, // 42 - '*'
3, 4, 14, 4, // 43 - '+'
2, 16, 8, // 44 - ','
3, 4, 4, 4, // 45 - '-'
1, 16, // 46 - '.'
3, 8, 4, 2, // 47 - '/'
3, 31, 17, 31, // 48 - '0'
2, 0, 31, // 49 - '1'
3, 29, 21, 23, // 50 - '2'
3, 17, 21, 31, // 51 - '3'
3, 7, 4, 31, // 52 - '4'
3, 23, 21, 29, // 53 - '5'
3, 31, 21, 29, // 54 - '6'
3, 1, 1, 31, // 55 - '7'
3, 31, 21, 31, // 56 - '8'
3, 23, 21, 31, // 57 - '9'
1, 10, // 58 - ':'
2, 16, 10, // 59 - ';'
3, 4, 10, 17, // 60 - '<'
3, 10, 10, 10, // 61 - '='
3, 17, 10, 4, // 62 - '>'
3, 1, 21, 3, // 63 - '?'
3, 14, 21, 22, // 64 - '@'
3, 30, 5, 30, // 65 - 'A'
3, 31, 21, 10, // 66 - 'B'
3, 14, 17, 17, // 67 - 'C'
3, 31, 17, 14, // 68 - 'D'
3, 31, 21, 17, // 69 - 'E'
3, 31, 5, 1, // 70 - 'F'
3, 14, 17, 29, // 71 - 'G'
3, 31, 4, 31, // 72 - 'H'
3, 17, 31, 17, // 73 - 'I'
3, 8, 16, 15, // 74 - 'J'
3, 31, 4, 27, // 75 - 'K'
3, 31, 16, 16, // 76 - 'L'
3, 31, 2, 31, // 77 - 'M'
3, 31, 14, 31, // 78 - 'N'
3, 14, 17, 14, // 79 - 'O'
3, 31, 5, 2, // 80 - 'P'
3, 14, 25, 30, // 81 - 'Q'
3, 31, 5, 26, // 82 - 'R'
3, 18, 21, 9, // 83 - 'S'
3, 1, 31, 1, // 84 - 'T'
3, 15, 16, 15, // 85 - 'U'
3, 7, 24, 7, // 86 - 'V'
3, 15, 28, 15, // 87 - 'W'
3, 27, 4, 27, // 88 - 'X'
3, 3, 28, 3, // 89 - 'Y'
3, 25, 21, 19, // 90 - 'Z'
2, 31, 17, // 91 - '['
3, 2, 4, 8, // 92 - '\'
2, 17, 31, // 93 - ']'
3, 2, 1, 2, // 94 - '^'
3, 16, 16, 16, // 95 - '_'
2, 1, 2, // 96 - '`'
3, 12, 18, 28, // 97 - 'a'
3, 31, 18, 12, // 98 - 'b'
3, 12, 18, 18, // 99 - 'c'
3, 12, 18, 31, // 100 - 'd'
3, 12, 26, 20, // 101 - 'e'
3, 4, 31, 5, // 102 - 'f'
3, 20, 26, 12, // 103 - 'g'
3, 31, 2, 28, // 104 - 'h'
1, 29, // 105 - 'i'
2, 16, 13, // 106 - 'j'
3, 31, 8, 20, // 107 - 'k'
1, 31, // 108 - 'l'
3, 30, 6, 30, // 109 - 'm'
3, 30, 2, 28, // 110 - 'n'
3, 12, 18, 12, // 111 - 'o'
3, 30, 10, 4, // 112 - 'p'
3, 4, 10, 30, // 113 - 'q'
2, 30, 4, // 114 - 'r'
3, 20, 30, 10, // 115 - 's'
3, 4, 30, 4, // 116 - 't'
3, 14, 16, 30, // 117 - 'u'
3, 14, 16, 14, // 118 - 'v'
3, 14, 24, 14, // 119 - 'w'
3, 18, 12, 18, // 120 - 'x'
3, 22, 24, 14, // 121 - 'y'
3, 26, 30, 22, // 122 - 'z'
3, 4, 27, 17, // 123 - '{'
1, 27, // 124 - '|'
3, 17, 27, 4, // 125 - '}'
3, 6, 2, 3, // 126 - '~'
3, 31, 31, 31, // 127 - 'Full Block'
};

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// Implements the game of Snake using MD_MAXPanel library
//
// Hardware used
// =============
// LEFT_PIN - left move switch, INPUT_PULLUP
// UP_PIN - up move switch, INPUT_PULLUP
// DOWN_PIN - down move switch, INPUT_PULLUP
// RIGHT_PIN - right move switch, INPUT_PULLUP
// SELECT_PIN - unused
// ENTER_PIN - unused
// BEEPER_PIN - piezo speaker
// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
//
// Libraries used
// ==============
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
//
// Rules of the Game
// =================
// Guide the snake around the screen using the direction keys. Running into
// a pill will increase the length of the snake. Running into the sides or
// the snake will end the game.
#include <MD_MAXPanel.h>
#include "Font5x3.h"
#include "score.h"
#include "sound.h"
#include "randomseed.h"
// Turn on debug statements to the serial output
#define DEBUG 1
#if DEBUG
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
#define PRINTS(x) { Serial.print(F(x)); }
#define PRINTD(x) { Serial.print(x, DEC); }
#define PRINTXY(s,x,y) { Serial.print(F(s)); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
#define PRINTSTATE(s) { Serial.print("\n++>"); Serial.print(s); }
#else
#define PRINT(s, x)
#define PRINTS(x)
#define PRINTD(x)
#define PRINTXY(s,x,y)
#define PRINTSTATE(s)
#endif
// Hardware pin definitions.
// All momentary on switches are initialized PULLUP
const uint8_t UP_PIN = 2;
const uint8_t RIGHT_PIN = 3;
const uint8_t DOWN_PIN = 4;
const uint8_t LEFT_PIN = 5;
const uint8_t SELECT_PIN = 6;
const uint8_t ENTER_PIN = 7;
const uint8_t BEEPER_PIN = 9;
// Define the number of devices in the chain and the SPI hardware interface
// NOTE: These pin numbers will probably not work with your hardware and may
// need to be adapted
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
const uint8_t X_DEVICES = 4;
const uint8_t Y_DEVICES = 5;
const uint8_t CLK_PIN = 12; // or SCK
const uint8_t DATA_PIN = 11; // or MOSI
const uint8_t CS_PIN = 10; // or SS
// SPI hardware interface
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
// Arbitrary pins
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
uint16_t FIELD_TOP, FIELD_RIGHT; // needs to be initialised in setup()
const uint16_t FIELD_LEFT = 0;
const uint16_t FIELD_BOTTOM = 0;
const uint8_t SNAKE_SIZE_DEFAULT = 2;
const char TITLE_TEXT[] = "SNAKE";
const uint16_t SPLASH_DELAY =3000; // in milliseconds
const char GAME_TEXT[] = "GAME";
const char OVER_TEXT[] = "OVER";
const uint16_t GAME_OVER_DELAY = 3000; // in milliseconds
const uint8_t MAX_LENGTH = 999;
const uint8_t FONT_NUM_WIDTH = 3;
const uint16_t MAX_SCORE = MAX_LENGTH;
const uint16_t MAX_FOOD = 99;
// A class to encapsulate the snake direction switches
// Can move up, down, left, right
class cMoveSW
{
private:
uint8_t _pinLeft;
uint8_t _pinRight;
uint8_t _pinUp;
uint8_t _pinDown;
public:
enum moveType_t { MOVE_NONE, MOVE_UP, MOVE_DOWN, MOVE_LEFT, MOVE_RIGHT };
void begin(uint8_t pinL, uint8_t pinR, uint8_t pinU, uint8_t pinD)
{
_pinLeft = pinL;
_pinRight = pinR;
_pinUp = pinU;
_pinDown = pinD;
pinMode(_pinLeft, INPUT_PULLUP);
pinMode(_pinRight, INPUT_PULLUP);
pinMode(_pinUp, INPUT_PULLUP);
pinMode(_pinDown, INPUT_PULLUP);
}
bool anyKey(void) { return (move() != MOVE_NONE);}
moveType_t move(void)
{
if (digitalRead(_pinLeft) == LOW)
return(MOVE_LEFT);
else if (digitalRead(_pinRight) == LOW)
return(MOVE_RIGHT);
else if (digitalRead(_pinUp) == LOW)
return(MOVE_UP);
else if (digitalRead(_pinDown) == LOW)
return(MOVE_DOWN);
return(MOVE_NONE);
}
};
// A class to encapsulate the food pill
class cPill
{
private:
uint16_t _x, _y; // pill coordinates
uint16_t _xmin, _xmax; // boundaries for the creation of the pill
uint16_t _ymin, _ymax;
uint8_t _value; // value of the pill
public:
void begin(uint16_t xmin, uint16_t ymin, uint16_t xmax, uint16_t ymax)
{
_value = 0;
_xmin = xmin;
_xmax = xmax;
_ymin = ymin;
_ymax = ymax;
PRINTXY("\n-- PILL boundaries ", _xmin, _ymin);
PRINTXY(" to ", _xmax, _ymax);
}
uint16_t getX(void) { return(_x); }
uint16_t getY(void) { return(_y); }
uint8_t getValue(void) { return(_value); }
void reset(void)
{
do // search for an unused space
{
_x = _xmin + (random(_xmax - _xmin + 1));
_y = _ymin + (random(_ymax - _ymin + 1));
//PRINTXY("\n--- PILL TEST ", _x, _y);
} while (mp.getPoint(_x, _y));
_value = random(10);
PRINTXY("\n-- PILL @", _x, _y);
PRINT(" worth ", _value);
mp.setPoint(_x, _y, true);
}
};
// A class to encapsulate the snake
class cSnake
{
private:
struct snakeNode_t
{
uint8_t x, y; // coordinate for this body segment. This is UINT*_T to save
// RAM, could overflow with larger displays
snakeNode_t *next; // the next in the linked list
};
snakeNode_t *_head; // the head segment of the snake
snakeNode_t *_tail; // the tail segment of the snake
snakeNode_t *_deleted; // deleted blocks list
int8_t _dx, _dy; // the movement offsets for the x and y direction
uint32_t _timeLastMove; // last time the snake was moved
uint16_t _moveDelay; // the delay between moves in milliseconds
bool _run; // snake is moving when true
cScore *_pFoodCount; // the food counter
void draw(uint16_t x, uint16_t y) { mp.setPoint(x, y, true); }
void erase(uint16_t x, uint16_t y) { mp.setPoint(x, y, false); }
snakeNode_t *add(uint16_t x, uint16_t y)
// add a body segment to the tail
// the list is stored from tail to head
{
snakeNode_t *psn;
if (_deleted == nullptr)
psn = new snakeNode_t;
else
{
// take one from the head of the deleted list
psn = _deleted;
_deleted = _deleted->next;
}
if (psn != nullptr)
{
psn->x = x;
psn->y = y;
if (_tail == nullptr)
{
psn->next = nullptr;
_head = _tail = psn; // the first segment
PRINTS("\n-- SNAKE added first element");
}
else
{
psn->next = _tail;
_tail = psn;
PRINTS("\n-- SNAKE added element");
}
}
return(psn);
}
void deleteAll()
// delete all the body segments in the snake
{
snakeNode_t *psn;
uint16_t count = 0;
while (_tail != nullptr)
{
// adjust the linked list by consuming from the tail
psn = _tail;
_tail = _tail->next;
// put the block in the deleted list
psn->next = _deleted;
_deleted = psn;
count++;
}
_head = nullptr;
PRINT("\n-- SNAKE nodes deleted: ", count);
}
public:
enum moveType_t { MOVE_UP, MOVE_DOWN, MOVE_LEFT, MOVE_RIGHT };
uint16_t getHeadX(void) { return (_head->x); }
uint16_t getHeadY(void) { return (_head->y); }
uint16_t getDelay(void) { return (_moveDelay); }
void setDelay(uint16_t delay) { if (delay > 10) _moveDelay = delay; }
void start(void) { _run = true; }
void stop(void) { _run = false; }
void setDirection(moveType_t d)
{
switch (d)
{
case MOVE_UP: _dx = 0; _dy = 1; break;
case MOVE_DOWN: _dx = 0; _dy = -1; break;
case MOVE_LEFT: _dx = -1; _dy = 0; break;
case MOVE_RIGHT: _dx = 1; _dy = 0; break;
}
}
void reset(uint16_t x, uint16_t y)
{
deleteAll();
for (uint8_t i = 0; i < SNAKE_SIZE_DEFAULT; i++)
{
snakeNode_t *psn = add(x - i, y);
if (psn != nullptr) draw(psn->x, psn->y);
}
setDirection(MOVE_RIGHT);
_pFoodCount->reset();
}
void begin(cScore *pFoodCount)
{
_dx = 1;
_dy = 0;
_timeLastMove = 0;
_moveDelay = 100;
_run = false;
_pFoodCount = pFoodCount;
_pFoodCount->reset();
_deleted = nullptr;
}
bool move(void)
// return true if something was hit
{
// if this is the time for a move?
if (_run && millis() - _timeLastMove <= _moveDelay)
return(false);
_timeLastMove = millis();
// do the animation
snakeNode_t *psn = _tail;
bool hitSomething = false;
// check if we would be colliding with the snake body
while (psn != nullptr && !hitSomething)
{
hitSomething = (psn->x == _head->x + _dx && psn->y == _head->y + _dy);
psn = psn->next;
}
if (hitSomething) PRINTS("\n-! COLLIDE snake");
if (!hitSomething)
{
psn = _tail; // reset back to the start of the data
// do we need to add one?
if (_pFoodCount->score() != 0)
{
add(_tail->x, _tail->y); // make a copy of the tail
_pFoodCount->decrement();
}
else // delete the tail on the display
erase(_tail->x, _tail->y);
while (psn != nullptr)
{
if (psn->next != nullptr) // main body segment
{
psn->x = psn->next->x;
psn->y = psn->next->y;
}
else // the head
{
psn->x += _dx;
psn->y += _dy;
// check if this is already used
hitSomething = (mp.getPoint(psn->x, psn->y));
draw(psn->x, psn->y);
}
psn = psn->next;
}
if (hitSomething) PRINTS("\n-! COLLIDE not snake");
}
return(hitSomething);
}
};
// main objects coordinated by the code logic
cScore score, food;
cPill pill;
cSnake snake;
cMoveSW moveSW;
cSound sound;
void setupField(void)
// Draw the playing field at the start of the game.
{
mp.clear();
mp.drawHLine(FIELD_TOP, FIELD_LEFT, FIELD_RIGHT);
mp.drawHLine(FIELD_BOTTOM, FIELD_LEFT, FIELD_RIGHT);
mp.drawVLine(FIELD_LEFT, 0, FIELD_TOP);
mp.drawVLine(FIELD_RIGHT, 0, FIELD_TOP);
score.draw();
food.draw();
}
void setup()
{
#if DEBUG
Serial.begin(57600);
#endif
PRINTS("\n[MD_MAXPanel_Snake]");
mp.begin();
mp.setFont(_Fixed_5x3);
mp.setIntensity(4);
mp.setRotation(MD_MAXPanel::ROT_90);
randomSeed(seedOut(31, RANDOM_SEED_PORT));
// one time initialization
FIELD_TOP = mp.getYMax() - mp.getFontHeight() - 2;
FIELD_RIGHT = mp.getXMax();
pill.begin(FIELD_LEFT + 1, FIELD_BOTTOM + 1, FIELD_RIGHT - 1, FIELD_TOP - 1);
food.begin(&mp, FIELD_LEFT + 1, FIELD_TOP + 1 + mp.getFontHeight(), MAX_FOOD);
sound.begin(BEEPER_PIN);
score.limit(MAX_SCORE); // set the width so we can use it below
score.begin(&mp, FIELD_RIGHT - ((score.width() * (FONT_NUM_WIDTH) + mp.getCharSpacing())) - mp.getCharSpacing(), FIELD_TOP + 1 + mp.getFontHeight(), MAX_SCORE);
moveSW.begin(LEFT_PIN, RIGHT_PIN, UP_PIN, DOWN_PIN);
snake.begin(&food);
}
bool doSwitches(void)
{
bool b = true;
switch (moveSW.move())
{
case cMoveSW::MOVE_UP: snake.setDirection(cSnake::MOVE_UP); break;
case cMoveSW::MOVE_DOWN: snake.setDirection(cSnake::MOVE_DOWN); break;
case cMoveSW::MOVE_LEFT: snake.setDirection(cSnake::MOVE_LEFT); break;
case cMoveSW::MOVE_RIGHT: snake.setDirection(cSnake::MOVE_RIGHT); break;
case cMoveSW::MOVE_NONE: b = false; break;
}
return(b);
}
void loop(void)
{
static enum { S_SPLASH, S_INIT, S_WAIT_START, S_POINT_PLAY, S_GAME_OVER } runState = S_SPLASH;
switch (runState)
{
case S_SPLASH: // show splash screen at start
PRINTSTATE("SPLASH");
{
const uint16_t border = 2;
mp.clear();
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
mp.drawLine(0, 0, border, border);
mp.drawLine(0, mp.getYMax(), border, mp.getYMax()-border);
mp.drawLine(mp.getXMax(), 0, mp.getXMax()-border, border);
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax()-border, mp.getYMax()-border);
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight())/2 , TITLE_TEXT);
sound.splash();
delay(SPLASH_DELAY);
runState = S_INIT;
}
break;
case S_INIT: // initialize for a new game
PRINTSTATE("INIT");
score.reset();
food.reset();
setupField();
snake.reset((FIELD_RIGHT - FIELD_LEFT) / 2, (FIELD_TOP - FIELD_BOTTOM) / 2);
pill.reset();
runState = S_WAIT_START;
PRINTSTATE("WAIT_START");
break;
case S_WAIT_START: // waiting for the start of a new game
if (doSwitches())
{
PRINTS("\n-- Starting Game");
sound.start();
snake.start();
runState = S_POINT_PLAY;
PRINTSTATE("POINT_PLAY");
}
break;
case S_POINT_PLAY: // playing a point
// handle the switches
doSwitches();
// move snake and check what this means
if (snake.move())
{
if (snake.getHeadX() == pill.getX() && snake.getHeadY() == pill.getY()) // have we hit the pill?
{
sound.hit();
score.increment(pill.getValue());
food.increment(pill.getValue());
pill.reset();
}
else // we have hit the wall or ourselves
{
snake.stop();
runState = S_GAME_OVER;
}
}
break;
case S_GAME_OVER:
PRINTSTATE("GAME_OVER");
mp.drawText((mp.getXMax() - mp.getTextWidth(GAME_TEXT)) / 2, FIELD_TOP / 2 + mp.getFontHeight() + 1, GAME_TEXT);
mp.drawText((mp.getXMax() - mp.getTextWidth(OVER_TEXT)) / 2, FIELD_TOP / 2 - 1, OVER_TEXT);
sound.over();
delay(GAME_OVER_DELAY);
runState = S_INIT;
break;
}
}

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#pragma once
// Random seed creation --------------------------
// Adapted from http://www.utopiamechanicus.com/article/arduino-better-random-numbers/
const uint8_t RANDOM_SEED_PORT = A3; // port read for random seed
uint16_t bitOut(uint8_t port)
{
static bool firstTime = true;
uint32_t prev = 0;
uint32_t bit1 = 0, bit0 = 0;
uint32_t x = 0, limit = 99;
if (firstTime)
{
firstTime = false;
prev = analogRead(port);
}
while (limit--)
{
x = analogRead(port);
bit1 = (prev != x ? 1 : 0);
prev = x;
x = analogRead(port);
bit0 = (prev != x ? 1 : 0);
prev = x;
if (bit1 != bit0)
break;
}
return(bit1);
}
uint32_t seedOut(uint16_t noOfBits, uint8_t port)
{
// return value with 'noOfBits' random bits set
uint32_t seed = 0;
for (int i = 0; i<noOfBits; ++i)
seed = (seed << 1) | bitOut(port);
return(seed);
}
//------------------------------------------------------------------------------

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#pragma once
#include <MD_MAXPanel.h>
// A class to encapsulate the score display
class cScore
{
private:
MD_MAXPanel *_mp; // the MAXPanel object for drawing the score
uint16_t _score; // the score
uint16_t _x, _y; // coordinate of top left for display
uint8_t _width; // number of digits wide
uint16_t _limit; // maximum value allowed
public:
void begin(MD_MAXPanel *mp, uint16_t x, uint16_t y, uint16_t maxScore) { _mp = mp; _x = x, _y = y; limit(maxScore); reset(); }
void reset(void) { erase(); _score = 0; draw(); }
void set(uint16_t s) { if (s <= _limit) { erase(); _score = s; draw(); } }
void increment(uint16_t inc = 1) { if (_score + inc <= _limit) { erase(); _score += inc; draw(); } }
void decrement(uint16_t dec = 1) { if (_score >= dec) { erase(); _score -= dec; draw(); } }
uint16_t score(void) { return(_score); }
void erase(void) { draw(false); }
uint16_t width(void) { return(_width); }
void limit(uint16_t m)
{
erase(); // width may change, so delete with the curret parameters
_limit = m;
// work out how many digits this is
_width = 0;
do
{
_width++;
m /= 10;
} while (m != 0);
}
void draw(bool state = true)
{
char sz[_width + 1];
uint16_t s = _score;
// PRINT("\n-- SCORE: ", _score);
sz[_width] = '\0';
for (int i = _width - 1; i >= 0; --i)
{
sz[i] = (s % 10) + '0';
s /= 10;
}
_mp->drawText(_x, _y, sz, MD_MAXPanel::ROT_0, state);
}
};

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#pragma once
// A class to encapsulate primitive sound effects
class cSound
{
private:
const uint16_t EOD = 0; // End Of Data marker
uint8_t _pinBeep; // the pin to use for beeping
// Sound data - frequency followed by duration in pairs.
// Data ends in End Of Data marker EOD.
const uint16_t soundSplash[1] PROGMEM = { EOD };
const uint16_t soundHit[3] PROGMEM = { 1000, 50, EOD };
const uint16_t soundBounce[3] PROGMEM = { 500, 50, EOD };
const uint16_t soundPoint[3] PROGMEM = { 150, 150, EOD };
const uint16_t soundStart[7] PROGMEM = { 250, 100, 500, 100, 1000, 100, EOD };
const uint16_t soundOver[7] PROGMEM = { 1000, 100, 500, 100, 250, 100, EOD };
void playSound(const uint16_t *table)
// Play sound table data. Data table must end in EOD marker.
{
uint8_t idx = 0;
//PRINTS("\nTone Data ");
while (table[idx] != EOD)
{
uint16_t t = table[idx++];
uint16_t d = table[idx++];
//PRINTXY("-", t, d);
tone(_pinBeep, t);
delay(d);
}
//PRINTS("-EOD");
noTone(_pinBeep); // be quiet now!
}
public:
void begin(uint8_t pinBeep) { _pinBeep = pinBeep; }
void splash(void) { playSound(soundSplash); }
void start(void) { playSound(soundStart); }
void hit(void) { playSound(soundHit); }
void bounce(void) { playSound(soundBounce); }
void point(void) { playSound(soundPoint); }
void over(void) { playSound(soundOver); }
};