初始化提交
This commit is contained in:
@@ -0,0 +1,99 @@
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MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
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'F', 1, 32, 127, 5,
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2, 0, 0, // 32 - 'Space'
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1, 23, // 33 - '!'
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3, 3, 0, 3, // 34 - '"'
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3, 31, 10, 31, // 35 - '#'
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3, 22, 31, 13, // 36 - '$'
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3, 9, 4, 18, // 37 - '%'
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3, 10, 21, 26, // 38 - '&'
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1, 3, // 39
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2, 14, 17, // 40 - '('
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2, 17, 14, // 41 - ')'
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3, 10, 4, 10, // 42 - '*'
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3, 4, 14, 4, // 43 - '+'
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2, 16, 8, // 44 - ','
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3, 4, 4, 4, // 45 - '-'
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1, 16, // 46 - '.'
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3, 8, 4, 2, // 47 - '/'
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3, 31, 17, 31, // 48 - '0'
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2, 0, 31, // 49 - '1'
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3, 29, 21, 23, // 50 - '2'
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3, 17, 21, 31, // 51 - '3'
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3, 7, 4, 31, // 52 - '4'
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3, 23, 21, 29, // 53 - '5'
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3, 31, 21, 29, // 54 - '6'
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3, 1, 1, 31, // 55 - '7'
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3, 31, 21, 31, // 56 - '8'
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3, 23, 21, 31, // 57 - '9'
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1, 10, // 58 - ':'
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2, 16, 10, // 59 - ';'
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3, 4, 10, 17, // 60 - '<'
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3, 10, 10, 10, // 61 - '='
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3, 17, 10, 4, // 62 - '>'
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3, 1, 21, 3, // 63 - '?'
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3, 14, 21, 22, // 64 - '@'
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3, 30, 5, 30, // 65 - 'A'
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3, 31, 21, 10, // 66 - 'B'
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3, 14, 17, 17, // 67 - 'C'
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3, 31, 17, 14, // 68 - 'D'
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3, 31, 21, 17, // 69 - 'E'
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3, 31, 5, 1, // 70 - 'F'
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3, 14, 17, 29, // 71 - 'G'
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3, 31, 4, 31, // 72 - 'H'
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3, 17, 31, 17, // 73 - 'I'
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3, 8, 16, 15, // 74 - 'J'
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3, 31, 4, 27, // 75 - 'K'
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3, 31, 16, 16, // 76 - 'L'
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3, 31, 2, 31, // 77 - 'M'
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3, 31, 14, 31, // 78 - 'N'
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3, 14, 17, 14, // 79 - 'O'
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3, 31, 5, 2, // 80 - 'P'
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3, 14, 25, 30, // 81 - 'Q'
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3, 31, 5, 26, // 82 - 'R'
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3, 18, 21, 9, // 83 - 'S'
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3, 1, 31, 1, // 84 - 'T'
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3, 15, 16, 15, // 85 - 'U'
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3, 7, 24, 7, // 86 - 'V'
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3, 15, 28, 15, // 87 - 'W'
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3, 27, 4, 27, // 88 - 'X'
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3, 3, 28, 3, // 89 - 'Y'
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3, 25, 21, 19, // 90 - 'Z'
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2, 31, 17, // 91 - '['
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3, 2, 4, 8, // 92 - '\'
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2, 17, 31, // 93 - ']'
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3, 2, 1, 2, // 94 - '^'
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3, 16, 16, 16, // 95 - '_'
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2, 1, 2, // 96 - '`'
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3, 12, 18, 28, // 97 - 'a'
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3, 31, 18, 12, // 98 - 'b'
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3, 12, 18, 18, // 99 - 'c'
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3, 12, 18, 31, // 100 - 'd'
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3, 12, 26, 20, // 101 - 'e'
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3, 4, 31, 5, // 102 - 'f'
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3, 20, 26, 12, // 103 - 'g'
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3, 31, 2, 28, // 104 - 'h'
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1, 29, // 105 - 'i'
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2, 16, 13, // 106 - 'j'
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3, 31, 8, 20, // 107 - 'k'
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1, 31, // 108 - 'l'
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3, 30, 6, 30, // 109 - 'm'
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3, 30, 2, 28, // 110 - 'n'
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3, 12, 18, 12, // 111 - 'o'
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3, 30, 10, 4, // 112 - 'p'
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3, 4, 10, 30, // 113 - 'q'
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2, 30, 4, // 114 - 'r'
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3, 20, 30, 10, // 115 - 's'
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3, 4, 30, 4, // 116 - 't'
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3, 14, 16, 30, // 117 - 'u'
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3, 14, 16, 14, // 118 - 'v'
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3, 14, 24, 14, // 119 - 'w'
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3, 18, 12, 18, // 120 - 'x'
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3, 22, 24, 14, // 121 - 'y'
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3, 26, 30, 22, // 122 - 'z'
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3, 4, 27, 17, // 123 - '{'
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1, 27, // 124 - '|'
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3, 17, 27, 4, // 125 - '}'
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3, 6, 2, 3, // 126 - '~'
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3, 31, 31, 31, // 127 - 'Full Block'
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};
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@@ -0,0 +1,652 @@
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// Implements the game of Bricks using MD_MAXPanel library
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//
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// Hardware used
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// =============
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// LEFT_PIN - bat left switch, INPUT_PULLUP
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// RIGHT_PIN - bat right switch, INPUT_PULLUP
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// UP_PIN - unused
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// DOWN_PIN - unused
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// SELECT_PIN - unused
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// ENTER_PIN - unused
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// BEEPER_PIN - piezo speaker
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// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
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//
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// Libraries used
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// ==============
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// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
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//
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// Rules of the Game
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// =================
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// Player must keep the ball in play by batting it away. Each 'brick' that
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// is hit scores points. Once all the bricks are cleared the game continues
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// with a new screen. Game end when the ball is let out of bounds.
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#include <MD_MAXPanel.h>
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#include "Font5x3.h"
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#include "score.h"
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#include "sound.h"
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// Turn on debug statements to the serial output
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#define DEBUG 0
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#if DEBUG
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#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
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#define PRINTS(x) { Serial.print(F(x)); }
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#define PRINTD(x) { Serial.print(x, DEC); }
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#define PRINTXY(s,x,y) { Serial.print(F(s)); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
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#define PRINTSTATE(s) { Serial.print("\n++>"); Serial.print(s); }
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#else
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#define PRINT(s, x)
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#define PRINTS(x)
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#define PRINTD(x)
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#define PRINTXY(s,x,y)
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#define PRINTSTATE(s)
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#endif
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// Hardware pin definitions.
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// All momentary on switches are initialized INPUT_PULLUP
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const uint8_t UP_PIN = 2;
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const uint8_t RIGHT_PIN = 3;
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const uint8_t DOWN_PIN = 4;
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const uint8_t LEFT_PIN = 5;
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const uint8_t SELECT_PIN = 6;
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const uint8_t ENTER_PIN = 7;
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const uint8_t BEEPER_PIN = 9;
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// Define the number of devices in the chain and the SPI hardware interface
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// NOTE: These pin numbers will probably not work with your hardware and may
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// need to be adapted
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const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
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const uint8_t X_DEVICES = 4;
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const uint8_t Y_DEVICES = 5;
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const uint8_t CLK_PIN = 12; // or SCK
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const uint8_t DATA_PIN = 11; // or MOSI
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const uint8_t CS_PIN = 10; // or SS
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// SPI hardware interface
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MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
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// Arbitrary pins
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// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
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uint16_t FIELD_TOP, FIELD_RIGHT; // needs to be initialised in setup()
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const uint16_t FIELD_LEFT = 1;
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const uint8_t BRICK_SIZE_DEFAULT = 3;
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const uint8_t BAT_SIZE_DEFAULT = 3; // must be an odd number
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const uint8_t BAT_EDGE_OFFSET = 1;
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const char TITLE_TEXT[] = "BRICKS";
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const uint16_t SPLASH_DELAY =3000; // in milliseconds
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const char GAME_TEXT[] = "GAME";
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const char OVER_TEXT[] = "OVER";
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const uint16_t GAME_OVER_DELAY = 3000; // in milliseconds
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const uint8_t FONT_NUM_WIDTH = 3;
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const uint8_t MAX_LIVES = 9;
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const uint16_t MAX_SCORE = 999;
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// A class to encapsulate the bricks bat
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// Bat runs at the bottom of the display to keep the ball in play
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class cBrickBat
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{
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private:
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uint16_t _x, _y; // the position of the center of the bat
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uint16_t _xmin, _xmax; // the max and min bat boundaries
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int8_t _vel; // the velocity of the bat (+1 for moving up, -1 moving down)
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uint8_t _size; // the size in pixels for the bat (odd number)
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uint8_t _pinLeft; // the pin for the up switch
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uint8_t _pinRight; // the pin for th down switch
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uint16_t _batDelay; // the delay between possible moves of the bat in milliseconds
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uint32_t _timeLastMove; // the millis() value for the last time we moved the bat
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public:
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enum hitType_t { NO_HIT, CORNER_HIT, FLAT_HIT };
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void begin(uint16_t x, uint16_t y, uint16_t xmin, uint16_t xmax, uint8_t size, uint8_t pinL, uint8_t pinR)
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{
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_x = x;
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_y = y;
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_xmin = xmin;
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_xmax = xmax;
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_vel = 0;
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_size = size;
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_pinLeft = pinL;
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_pinRight = pinR;
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_batDelay = 40;
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pinMode(_pinLeft, INPUT_PULLUP);
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pinMode(_pinRight, INPUT_PULLUP);
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PRINTXY("\nbat @", _x, _y);
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PRINTXY(" limits", _xmin, _xmax);
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}
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uint16_t getX(void) { return (_x); }
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uint16_t getY(void) { return (_y); }
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int8_t getVelocity(void) { return(_vel); }
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void draw(void) { mp.drawHLine(_y, _x - (_size / 2), _x + (_size / 2), true); }
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void erase(void) { mp.drawHLine(_y, _x - (_size / 2), _x + (_size / 2), false); }
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bool anyKey(void) { return(digitalRead(_pinLeft) == LOW || digitalRead(_pinRight) == LOW); }
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hitType_t hit(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
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{
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int16_t dx = x1 - x0;
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// if we are not in the same y plane as the bat there can be no hit
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if (y1 != _y) return(NO_HIT);
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// if the ball is at
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// - the left of the bat and travelling left to right, or
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// - the right of the bat and travelling right to left
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// then it is a corner hit
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if ((x1 == _x + (_size / 2) && dx < 0) || (x1 == _x - (_size / 2) && dx>0))
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return(CORNER_HIT);
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// the ball is between the left and right bat boundaries inclusive
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// then it is a flat hit
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if (x1 <= _x + (_size / 2) && x1 >= _x - (_size / 2))
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return(FLAT_HIT);
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// and in case we missed something, a default no hit
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return(NO_HIT);
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}
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bool move(void)
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{
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bool moveLeft = (digitalRead(_pinLeft) == LOW);
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bool moveRight = (digitalRead(_pinRight) == LOW);
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// if this is the time for a move?
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if (millis() - _timeLastMove <= _batDelay)
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return(false);
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_timeLastMove = millis();
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mp.update(false);
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if (moveRight)
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{
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PRINTS("\n-- BAT move Left");
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erase();
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_vel = 1;
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_x++;
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if (_x + (_size/2) > _xmax) _x--; // keep within top boundary
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draw();
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}
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else if (moveLeft)
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{
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PRINTS("\n-- BAT move right");
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erase();
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_vel = -1;
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_x--;
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if (_x - (_size/2) < _xmin) _x++; // keep within bottom boundary
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draw();
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}
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else
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_vel = 0;
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mp.update(true);
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return((moveLeft || moveRight));
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}
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};
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// A class to encapsulate the bricks ball
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// Ball bounces off the bat, edges and bricks
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class cBrickBall
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{
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private:
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uint16_t _x, _y; // the position of the center of the ball
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int8_t _dx, _dy; // the offsets for the x and y direction
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uint16_t _xmin, _ymin; // minimum bounds for the ball
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uint16_t _xmax, _ymax; // maximum bounds for the ball
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uint32_t _timeLastMove; // last time the ball was moved
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uint16_t _ballDelay; // the delay between ball moves in milliseconds
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bool _run; // ball is running when true
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public:
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enum bounce_t { BOUNCE_NONE, BOUNCE_BACK, BOUNCE_TOP, BOUNCE_BOTTOM, BOUNCE_LEFT, BOUNCE_RIGHT };
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void begin(uint16_t x, uint16_t y, uint16_t xmin, uint16_t ymin, uint16_t xmax, uint16_t ymax)
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{
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_dx = _dy = 1;
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_timeLastMove = 0;
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_ballDelay = 100;
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_xmin = xmin;
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_xmax = xmax;
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_ymin = ymin;
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_ymax = ymax;
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_run = false;
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reset(x, y);
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}
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uint16_t getX(void) { return (_x); }
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uint16_t getY(void) { return (_y); }
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uint16_t getNextX(void) { return (_x + _dx); }
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uint16_t getNextY(void) { return (_y + _dy); }
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uint16_t getDelay(void) { return (_ballDelay); }
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void setDelay(uint16_t delay) { if (delay > 10) _ballDelay = delay; }
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void start(void) { _run = true; }
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void stop(void) { _run = false; }
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void draw(void) { mp.setPoint(_x, _y, true); } // PRINTXY("\nball@", _x, _y); }
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void erase(void) { mp.setPoint(_x, _y, false); }
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void reset(uint16_t x, uint16_t y) { _x = x; _y = y; _dy = 1; }
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bool move(void)
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{
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// if this is the time for a move?
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if (_run && millis() - _timeLastMove <= _ballDelay)
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return(false);
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_timeLastMove = millis();
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// do the animation
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mp.update(false);
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erase();
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_x = _x + _dx;
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_y = _y + _dy;
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// ensure it always stays in bounds
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if (_x < _xmin) { _x = _xmin; _dx = -_dx; }
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if (_x > _xmax) { _x = _xmax; _dx = -_dx; }
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if (_y < _ymin) { _y = _ymin; _dy = -_dy; }
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if (_y > _ymax) { _y = _ymax; _dy = -_dy; }
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// now update
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draw();
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mp.update(true);
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return(true);
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}
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void bounce(bounce_t b)
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{
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switch (b)
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{
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case BOUNCE_TOP:
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case BOUNCE_BOTTOM: _dy = -_dy; break;
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case BOUNCE_LEFT:
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case BOUNCE_RIGHT: _dx = -_dx; break;
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case BOUNCE_BACK: _dx = -_dx; _dy = -_dy; break;
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}
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}
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};
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// A class to encapsulate the entire field of bricks
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// All the bricks are contained in this object.
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class cBrickField
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{
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private:
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struct brick_t
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{
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uint16_t x, y; // leftmost coordinate for this brick
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brick_t *next; // the next in the linked list
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};
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uint8_t _size; // size of the bricks
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brick_t *_bricks; // start of the list
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brick_t *_deleted; // the deleted list
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void draw(brick_t *pb) { mp.drawHLine(pb->y, pb->x, pb->x + _size-1, true); }
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void erase(brick_t *pb) { mp.drawHLine(pb->y, pb->x, pb->x + _size-1, false); }
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void add(uint16_t x, uint16_t y)
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// add a brick to the start of the list
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{
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brick_t *pb;
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if (_deleted == nullptr)
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pb = new brick_t;
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else
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{
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// take from the front of the deleted list
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pb = _deleted;
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_deleted = _deleted->next;
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}
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pb->x = x;
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pb->y = y;
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pb->next = _bricks;
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_bricks = pb;
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return(pb);
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}
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void del(brick_t *pbPrev, brick_t *pb)
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// delete the specified brick from the list
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{
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if (pbPrev == nullptr)
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_bricks = pb->next;
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else
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pbPrev->next = pb->next;
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// save to the front of the deleted list
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||||
pb->next = _deleted;
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_deleted = pb;
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}
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||||
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void dumpList(void)
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||||
{
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PRINTS("\nDUMP List ===");
|
||||
for (brick_t *pb = _bricks; pb != nullptr; pb = pb->next)
|
||||
{
|
||||
PRINTXY("\n", pb->x, pb->y);
|
||||
draw(pb);
|
||||
}
|
||||
PRINTS("\n===");
|
||||
}
|
||||
|
||||
public:
|
||||
enum bounce_t { BOUNCE_NONE, BOUNCE_BACK, BOUNCE_UP, BOUNCE_DOWN };
|
||||
|
||||
void begin(uint16_t xmin, uint16_t ymin, uint16_t xmax, uint16_t ymax, uint8_t size)
|
||||
{
|
||||
// work out how many bricks we can put in the space
|
||||
const uint8_t gapX = 2;
|
||||
const uint8_t gapY = 3;
|
||||
uint8_t marginSide = 2;
|
||||
const uint8_t marginTop = gapY;
|
||||
const uint8_t numAcross = (xmax - xmin - marginSide - marginSide + size) / (gapX + size);
|
||||
const uint8_t numDown = (ymax - ymin - marginTop) / gapY;
|
||||
|
||||
// now adjust the side margin to center the display as much as possible
|
||||
marginSide = (1 + (xmax - xmin) - ((numAcross - 1)*gapX) - (numAcross*size))/2;
|
||||
|
||||
PRINT("\nBricks size=", size);
|
||||
PRINTXY(" field = ", xmin, ymin);
|
||||
PRINTXY(" ", xmax, ymax);
|
||||
PRINT(" -> Across=", numAcross);
|
||||
PRINT(" Down=", numDown);
|
||||
PRINT(" Adj margin=", marginSide);
|
||||
|
||||
_size = size;
|
||||
_bricks = _deleted = nullptr;
|
||||
|
||||
// create all the bricks
|
||||
uint16_t x = xmin + marginSide;
|
||||
for (uint8_t i = 0; i < numAcross; i++)
|
||||
{
|
||||
uint16_t y = ymax - marginTop;
|
||||
|
||||
PRINT("\nin column ", i);
|
||||
for (uint8_t j = 0; j < numDown; j++)
|
||||
{
|
||||
add(x, y);
|
||||
PRINTXY(" - ", x, y);
|
||||
y -= gapY;
|
||||
}
|
||||
x += (gapX + size);
|
||||
}
|
||||
|
||||
//dumpList(); // debug to verify the list is created properly
|
||||
}
|
||||
|
||||
bool emptyField(void) { return(_bricks == nullptr); }
|
||||
void drawField(void) { for (brick_t *pb = _bricks; pb != nullptr; pb = pb->next) draw(pb); }
|
||||
void eraseField(void) { while (_bricks != nullptr) { erase(_bricks); del(nullptr, _bricks); } }
|
||||
|
||||
bounce_t checkHits(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2)
|
||||
{
|
||||
brick_t *pb = _bricks;
|
||||
brick_t *pbPrev = nullptr;
|
||||
int16_t dx = x2 - x1;
|
||||
int16_t dy = y2 - y1;
|
||||
bounce_t b = BOUNCE_NONE;
|
||||
|
||||
while (pb != nullptr)
|
||||
{
|
||||
if (y2 == pb->y) // at the same height as this brick
|
||||
{
|
||||
// check one of the corners with sideways approach
|
||||
if ((x2 == pb->x && dx > 0) || (x2 == pb->x - _size - 1 && dx < 0))
|
||||
{
|
||||
PRINTS("\n-! BRICK hit on corner");
|
||||
b = BOUNCE_BACK;
|
||||
}
|
||||
// check the whole flat surface with any approach
|
||||
else if (x2 >= pb->x && x2 <= pb->x + _size - 1)
|
||||
{
|
||||
if (dy < 0)
|
||||
{
|
||||
b = BOUNCE_UP;
|
||||
PRINTS("\n-! BRICK hit on top");
|
||||
}
|
||||
else
|
||||
{
|
||||
b = BOUNCE_DOWN;
|
||||
PRINTS("\n-! BRICK hit on bottom");
|
||||
}
|
||||
}
|
||||
|
||||
// eliminate this brick
|
||||
if (b != BOUNCE_NONE)
|
||||
{
|
||||
PRINTXY("\n-! Ball @", x1, y1);
|
||||
PRINTXY(" next@", x2, y2);
|
||||
PRINTXY(" brick ", pb->x, pb->y);
|
||||
PRINTXY("-", pb->x+_size-1, pb->y);
|
||||
PRINTS(" - deleting");
|
||||
erase(pb);
|
||||
del(pbPrev, pb);
|
||||
break; // no point looping further - only one brick per hit
|
||||
}
|
||||
}
|
||||
// advance the pointers
|
||||
pbPrev = pb;
|
||||
pb = pb->next;
|
||||
}
|
||||
|
||||
return(b);
|
||||
}
|
||||
};
|
||||
|
||||
// main objects coordinated by the code logic
|
||||
cScore lives, score;
|
||||
cBrickBall ball;
|
||||
cBrickBat bat;
|
||||
cBrickField bricks;
|
||||
cSound sound;
|
||||
|
||||
void setupField(void)
|
||||
// Draw the playing field at the start of the game.
|
||||
{
|
||||
mp.clear();
|
||||
mp.drawHLine(FIELD_TOP, FIELD_LEFT, FIELD_RIGHT);
|
||||
mp.drawVLine(FIELD_LEFT, 0, FIELD_TOP);
|
||||
mp.drawVLine(FIELD_RIGHT, 0, FIELD_TOP);
|
||||
bat.draw();
|
||||
lives.draw();
|
||||
score.draw();
|
||||
ball.draw();
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel_Bricks]");
|
||||
|
||||
mp.begin();
|
||||
mp.setFont(_Fixed_5x3);
|
||||
mp.setIntensity(4);
|
||||
mp.setRotation(MD_MAXPanel::ROT_90);
|
||||
|
||||
// one time initialization
|
||||
FIELD_TOP = mp.getYMax() - mp.getFontHeight() - 2;
|
||||
FIELD_RIGHT = mp.getXMax() - 1;
|
||||
|
||||
bat.begin((FIELD_RIGHT - FIELD_LEFT) / 2, BAT_EDGE_OFFSET, FIELD_LEFT + 1, FIELD_RIGHT - 1, BAT_SIZE_DEFAULT, LEFT_PIN, RIGHT_PIN);
|
||||
ball.begin(bat.getX(), bat.getY() + 1, FIELD_LEFT+1, 0, FIELD_RIGHT-1, FIELD_TOP-1);
|
||||
lives.begin(&mp, FIELD_LEFT + 1, FIELD_TOP + 1 + mp.getFontHeight(), MAX_LIVES);
|
||||
score.limit(MAX_SCORE); // set width() so we can used it below
|
||||
score.begin(&mp, FIELD_RIGHT - (score.width() * (FONT_NUM_WIDTH + mp.getCharSpacing())) + mp.getCharSpacing(), FIELD_TOP + 1 + mp.getFontHeight(), MAX_SCORE);
|
||||
sound.begin(BEEPER_PIN);
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static enum { S_SPLASH, S_INIT, S_WAIT_START, S_POINT_PLAY, S_BALL_OUT, S_BRICKS_EMPTY, S_POINT_RESET, S_GAME_OVER } runState = S_SPLASH;
|
||||
|
||||
switch (runState)
|
||||
{
|
||||
case S_SPLASH: // show splash screen at start
|
||||
PRINTSTATE("SPLASH");
|
||||
{
|
||||
const uint16_t border = 2;
|
||||
|
||||
mp.clear();
|
||||
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawLine(0, 0, border, border);
|
||||
mp.drawLine(0, mp.getYMax(), border, mp.getYMax()-border);
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax()-border, border);
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax()-border, mp.getYMax()-border);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight())/2 , TITLE_TEXT);
|
||||
sound.splash();
|
||||
delay(SPLASH_DELAY);
|
||||
|
||||
runState = S_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_INIT: // initialize for a new game
|
||||
PRINTSTATE("INIT");
|
||||
ball.reset(bat.getX(), bat.getY() + 1);
|
||||
lives.set(MAX_LIVES);
|
||||
score.reset();
|
||||
setupField();
|
||||
bricks.begin(FIELD_LEFT + 1, FIELD_TOP / 3, FIELD_RIGHT - 1, FIELD_TOP - 1, BRICK_SIZE_DEFAULT);
|
||||
bricks.drawField();
|
||||
|
||||
runState = S_WAIT_START;
|
||||
PRINTSTATE("WAIT_START");
|
||||
break;
|
||||
|
||||
case S_WAIT_START: // waiting for the start of a new game
|
||||
if (bat.anyKey())
|
||||
{
|
||||
PRINTS("\n-- Starting Game");
|
||||
sound.start();
|
||||
ball.start();
|
||||
runState = S_POINT_PLAY;
|
||||
PRINTSTATE("POINT_PLAY");
|
||||
}
|
||||
break;
|
||||
|
||||
case S_POINT_PLAY: // playing a point
|
||||
// handle the bat animation first
|
||||
bat.move();
|
||||
|
||||
// now move the ball and check what this means
|
||||
if (ball.move())
|
||||
{
|
||||
cBrickBat::hitType_t lastHit;
|
||||
|
||||
// check for top/bottom edge collisions
|
||||
if (ball.getX() <= FIELD_LEFT + 1)
|
||||
{
|
||||
PRINTS("\n-- COLLISION left edge");
|
||||
ball.bounce(cBrickBall::BOUNCE_LEFT);
|
||||
sound.bounce();
|
||||
}
|
||||
else if (ball.getX() >= FIELD_RIGHT - 1)
|
||||
{
|
||||
PRINTS("\n-- COLLISION right edge");
|
||||
ball.bounce(cBrickBall::BOUNCE_RIGHT);
|
||||
sound.bounce();
|
||||
}
|
||||
if (ball.getY() >= FIELD_TOP - 1)
|
||||
{
|
||||
PRINTS("\n-- COLLISION top edge");
|
||||
ball.bounce(cBrickBall::BOUNCE_TOP);
|
||||
sound.bounce();
|
||||
}
|
||||
|
||||
// check for bat collisions
|
||||
if ((lastHit = bat.hit(ball.getX(), ball.getY(), ball.getNextX(), ball.getNextY())) != cBrickBat::NO_HIT)
|
||||
{
|
||||
PRINTS("\n-- COLLISION bat");
|
||||
ball.bounce(lastHit == cBrickBat::CORNER_HIT ? cBrickBall::BOUNCE_BACK : cBrickBall::BOUNCE_BOTTOM);
|
||||
sound.hit();
|
||||
}
|
||||
|
||||
// check for out of bounds at the bottom
|
||||
if (ball.getY() < BAT_EDGE_OFFSET)
|
||||
{
|
||||
PRINTS("\n-- OUT!");
|
||||
runState = S_BALL_OUT;
|
||||
}
|
||||
|
||||
// check for any hits to bricks
|
||||
cBrickField::bounce_t b;
|
||||
if ((b = bricks.checkHits(ball.getX(), ball.getY(), ball.getNextX(), ball.getNextY())) != cBrickField::BOUNCE_NONE)
|
||||
{
|
||||
score.increment();
|
||||
sound.bounce();
|
||||
// check if this is the end of all the bricks
|
||||
if (bricks.emptyField())
|
||||
{
|
||||
PRINTS("\n== BRICKS empty");
|
||||
runState = S_BRICKS_EMPTY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise we need to bounce the ball in the right direction
|
||||
switch (b)
|
||||
{
|
||||
case cBrickField::BOUNCE_UP: ball.bounce(cBrickBall::BOUNCE_BOTTOM); break;
|
||||
case cBrickField::BOUNCE_DOWN: ball.bounce(cBrickBall::BOUNCE_TOP); break;
|
||||
case cBrickField::BOUNCE_BACK: ball.bounce(cBrickBall::BOUNCE_BACK); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case S_BRICKS_EMPTY: // handle the bricks being completed
|
||||
PRINTSTATE("BRICKS_EMPTY");
|
||||
ball.stop();
|
||||
ball.erase();
|
||||
lives.increment();
|
||||
ball.setDelay(ball.getDelay() - 5);
|
||||
sound.point();
|
||||
bricks.begin(FIELD_LEFT + 1, FIELD_TOP / 3, FIELD_RIGHT - 1, FIELD_TOP - 1, BRICK_SIZE_DEFAULT);
|
||||
bricks.drawField();
|
||||
runState = S_POINT_RESET;
|
||||
break;
|
||||
|
||||
case S_BALL_OUT: // handle the ball going out
|
||||
PRINTSTATE("BALL_OUT");
|
||||
ball.stop();
|
||||
ball.erase();
|
||||
lives.decrement();
|
||||
sound.point();
|
||||
if (lives.score() != 0)
|
||||
runState = S_POINT_RESET;
|
||||
else
|
||||
runState = S_GAME_OVER;
|
||||
break;
|
||||
|
||||
case S_POINT_RESET:
|
||||
PRINTSTATE("POINT_RESET");
|
||||
bat.draw();
|
||||
ball.reset(bat.getX(), bat.getY() + 1);
|
||||
ball.draw();
|
||||
delay(500);
|
||||
runState = S_WAIT_START;
|
||||
PRINTSTATE("WAIT_START");
|
||||
break;
|
||||
|
||||
case S_GAME_OVER:
|
||||
PRINTSTATE("GAME_OVER");
|
||||
bricks.eraseField();
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(GAME_TEXT)) / 2, FIELD_TOP / 2 + mp.getFontHeight() + 1, GAME_TEXT);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(OVER_TEXT)) / 2, FIELD_TOP / 2 - 1, OVER_TEXT);
|
||||
|
||||
sound.over();
|
||||
delay(GAME_OVER_DELAY);
|
||||
runState = S_INIT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
|
||||
// A class to encapsulate the score display
|
||||
class cScore
|
||||
{
|
||||
private:
|
||||
MD_MAXPanel *_mp; // the MAXPanel object for drawing the score
|
||||
uint16_t _score; // the score
|
||||
uint16_t _x, _y; // coordinate of top left for display
|
||||
uint8_t _width; // number of digits wide
|
||||
uint16_t _limit; // maximum value allowed
|
||||
|
||||
public:
|
||||
void begin(MD_MAXPanel *mp, uint16_t x, uint16_t y, uint16_t maxScore) { _mp = mp; _x = x, _y = y; limit(maxScore); reset(); }
|
||||
void reset(void) { erase(); _score = 0; draw(); }
|
||||
void set(uint16_t s) { if (s <= _limit) { erase(); _score = s; draw(); } }
|
||||
void increment(uint16_t inc = 1) { if (_score + inc <= _limit) { erase(); _score += inc; draw(); } }
|
||||
void decrement(uint16_t dec = 1) { if (_score >= dec) { erase(); _score -= dec; draw(); } }
|
||||
uint16_t score(void) { return(_score); }
|
||||
void erase(void) { draw(false); }
|
||||
uint16_t width(void) { return(_width); }
|
||||
|
||||
void limit(uint16_t m)
|
||||
{
|
||||
erase(); // width may change, so delete with the curret parameters
|
||||
|
||||
_limit = m;
|
||||
// work out how many digits this is
|
||||
_width = 0;
|
||||
do
|
||||
{
|
||||
_width++;
|
||||
m /= 10;
|
||||
} while (m != 0);
|
||||
}
|
||||
|
||||
void draw(bool state = true)
|
||||
{
|
||||
char sz[_width + 1];
|
||||
uint16_t s = _score;
|
||||
|
||||
// PRINT("\n-- SCORE: ", _score);
|
||||
sz[_width] = '\0';
|
||||
for (int i = _width - 1; i >= 0; --i)
|
||||
{
|
||||
sz[i] = (s % 10) + '0';
|
||||
s /= 10;
|
||||
}
|
||||
|
||||
_mp->drawText(_x, _y, sz, MD_MAXPanel::ROT_0, state);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
// A class to encapsulate primitive sound effects
|
||||
class cSound
|
||||
{
|
||||
private:
|
||||
const uint16_t EOD = 0; // End Of Data marker
|
||||
uint8_t _pinBeep; // the pin to use for beeping
|
||||
|
||||
// Sound data - frequency followed by duration in pairs.
|
||||
// Data ends in End Of Data marker EOD.
|
||||
const uint16_t soundSplash[1] PROGMEM = { EOD };
|
||||
const uint16_t soundHit[3] PROGMEM = { 1000, 50, EOD };
|
||||
const uint16_t soundBounce[3] PROGMEM = { 500, 50, EOD };
|
||||
const uint16_t soundPoint[3] PROGMEM = { 150, 150, EOD };
|
||||
const uint16_t soundStart[7] PROGMEM = { 250, 100, 500, 100, 1000, 100, EOD };
|
||||
const uint16_t soundOver[7] PROGMEM = { 1000, 100, 500, 100, 250, 100, EOD };
|
||||
|
||||
void playSound(const uint16_t *table)
|
||||
// Play sound table data. Data table must end in EOD marker.
|
||||
{
|
||||
uint8_t idx = 0;
|
||||
|
||||
//PRINTS("\nTone Data ");
|
||||
while (table[idx] != EOD)
|
||||
{
|
||||
uint16_t t = table[idx++];
|
||||
uint16_t d = table[idx++];
|
||||
|
||||
//PRINTXY("-", t, d);
|
||||
tone(_pinBeep, t);
|
||||
delay(d);
|
||||
}
|
||||
//PRINTS("-EOD");
|
||||
noTone(_pinBeep); // be quiet now!
|
||||
}
|
||||
|
||||
public:
|
||||
void begin(uint8_t pinBeep) { _pinBeep = pinBeep; }
|
||||
void splash(void) { playSound(soundSplash); }
|
||||
void start(void) { playSound(soundStart); }
|
||||
void hit(void) { playSound(soundHit); }
|
||||
void bounce(void) { playSound(soundBounce); }
|
||||
void point(void) { playSound(soundPoint); }
|
||||
void over(void) { playSound(soundOver); }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
// Program to exercise the MD_MAXPanel library
|
||||
//
|
||||
// Displays a rotating 3D cube, shamelessly adapted from the
|
||||
// Microview library example "MicroViewCube.ino"
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include <SPI.h>
|
||||
|
||||
// Define the number of devices we have in the chain and the hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 13; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
// We may wait a bit between updates of the display
|
||||
const uint16_t ROTATION_DELAY = 0; // in milliseconds
|
||||
|
||||
float d = 3;
|
||||
float px[] = { -d, d, d, -d, -d, d, d, -d };
|
||||
float py[] = { -d, -d, d, d, -d, -d, d, d };
|
||||
float pz[] = { -d, -d, -d, -d, d, d, d, d };
|
||||
|
||||
float p2x[] = {0,0,0,0,0,0,0,0};
|
||||
float p2y[] = {0,0,0,0,0,0,0,0};
|
||||
|
||||
float r[] = {0,0,0};
|
||||
|
||||
void setup()
|
||||
{
|
||||
mp.begin();
|
||||
mp.clear();
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
drawCube();
|
||||
delay(ROTATION_DELAY);
|
||||
}
|
||||
|
||||
void drawCube()
|
||||
{
|
||||
const uint16_t SHAPE_SIZE = 40 * (min(mp.getXMax(), mp.getYMax()) / 3);
|
||||
const uint16_t SCREEN_WIDTH = mp.getXMax();
|
||||
const uint16_t SCREEN_HEIGHT = mp.getYMax();
|
||||
|
||||
r[0]=r[0]+PI/180.0; // Add a degree
|
||||
r[1]=r[1]+PI/180.0; // Add a degree
|
||||
r[2]=r[2]+PI/180.0; // Add a degree
|
||||
if (r[0] >= 360.0*PI/180.0) r[0] = 0;
|
||||
if (r[1] >= 360.0*PI/180.0) r[1] = 0;
|
||||
if (r[2] >= 360.0*PI/180.0) r[2] = 0;
|
||||
|
||||
for (uint8_t i = 0; i < 8; i++)
|
||||
{
|
||||
float px2 = px[i];
|
||||
float py2 = cos(r[0])*py[i] - sin(r[0])*pz[i];
|
||||
float pz2 = sin(r[0])*py[i] + cos(r[0])*pz[i];
|
||||
|
||||
float px3 = cos(r[1])*px2 + sin(r[1])*pz2;
|
||||
float py3 = py2;
|
||||
float pz3 = -sin(r[1])*px2 + cos(r[1])*pz2;
|
||||
|
||||
float ax = cos(r[2])*px3 - sin(r[2])*py3;
|
||||
float ay = sin(r[2])*px3 + cos(r[2])*py3;
|
||||
float az = pz3-150;
|
||||
|
||||
p2x[i] = SCREEN_WIDTH/2+ax*SHAPE_SIZE/az;
|
||||
p2y[i] = SCREEN_HEIGHT/2+ay*SHAPE_SIZE/az;
|
||||
}
|
||||
|
||||
mp.clear();
|
||||
mp.update(false);
|
||||
for (uint8_t i = 0; i < 3; i++)
|
||||
{
|
||||
mp.drawLine(p2x[i],p2y[i],p2x[i+1],p2y[i+1]);
|
||||
mp.drawLine(p2x[i+4],p2y[i+4],p2x[i+5],p2y[i+5]);
|
||||
mp.drawLine(p2x[i],p2y[i],p2x[i+4],p2y[i+4]);
|
||||
}
|
||||
mp.drawLine(p2x[3],p2y[3],p2x[0],p2y[0]);
|
||||
mp.drawLine(p2x[7],p2y[7],p2x[4],p2y[4]);
|
||||
mp.drawLine(p2x[3],p2y[3],p2x[7],p2y[7]);
|
||||
mp.update(true);
|
||||
}
|
||||
@@ -0,0 +1,217 @@
|
||||
// Implements Conway's Game of Life using MD_MAXPanel library
|
||||
//
|
||||
// Hardware used
|
||||
// =============
|
||||
// Momentary On push switch on SWITCH_PIN to start a new game. The digital I/O
|
||||
// will be initialize INPUT_PULLUP
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
// Rules of the Game
|
||||
// =================
|
||||
// The universe of the Game of Life is an infinite, two-dimensional orthogonal
|
||||
// grid of square cells, each of which is in one of two possible states,
|
||||
// alive or dead (or populated and unpopulated). Every cell interacts with
|
||||
// its eight neighbors, which are the cells that are horizontally, vertically,
|
||||
// or diagonally adjacent. At each step in time, the following transitions occur:
|
||||
//
|
||||
// 1. Any live cell with fewer than two live neighbors dies, as if by under population.
|
||||
// 2. Any live cell with two or three live neighbors lives on to the next generation.
|
||||
// 3. Any live cell with more than three live neighbors dies, as if by overpopulation.
|
||||
// 4. Any dead cell with exactly three live neighbors becomes a live cell, as if
|
||||
// by reproduction.
|
||||
//
|
||||
// The initial pattern constitutes the seed of the system. The first generation is
|
||||
// created by applying the above rules simultaneously to every cell in the seed;
|
||||
// births and deaths occur simultaneously, and the discrete moment at which this
|
||||
// happens is sometimes called a tick. Each generation is a pure function of the
|
||||
// preceding one. The rules continue to be applied repeatedly to create further
|
||||
// generations.
|
||||
//
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "randomseed.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 0
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) { Serial.print(F(x)); }
|
||||
#define PRINTD(x) { Serial.print(x, DEC); }
|
||||
#define PRINTXY(s, x, y) { Serial.print(s); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(F(")")); }
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
#define PRINTXY(s, x, y)
|
||||
|
||||
#endif
|
||||
|
||||
// Define the number of devices we have in the chain and the hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 13; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
#define SWITCH_PIN 6
|
||||
|
||||
// We always wait a bit between updates of the display
|
||||
#define TICK_TIME 150 // in milliseconds
|
||||
|
||||
void setup(void)
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel Game of Life]");
|
||||
|
||||
pinMode(SWITCH_PIN, INPUT_PULLUP);
|
||||
|
||||
mp.begin();
|
||||
mp.clear();
|
||||
randomSeed(seedOut(31, RANDOM_SEED_PORT));
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static uint32_t timeLastRun = 0;
|
||||
static uint8_t sameCount = 10;
|
||||
static uint32_t lastCount = 0;
|
||||
uint32_t count = countCells();
|
||||
|
||||
if (lastCount == count) sameCount++; else sameCount = 0;
|
||||
|
||||
if (digitalRead(SWITCH_PIN) == LOW || sameCount >= 10)
|
||||
{
|
||||
mp.clear(); // mark the end of the display ...
|
||||
delay(1000); // ... with a minor pause!
|
||||
firstGeneration();
|
||||
sameCount = 0;
|
||||
}
|
||||
lastCount = count;
|
||||
|
||||
// Check if next generation time
|
||||
if (millis() - timeLastRun >= TICK_TIME)
|
||||
{
|
||||
timeLastRun = millis();
|
||||
nextGeneration();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t countCells(void)
|
||||
{
|
||||
uint32_t count = 0;
|
||||
|
||||
for (uint16_t x = 0; x <= mp.getXMax(); x++)
|
||||
for (uint16_t y = 0; y <= mp.getYMax(); y++)
|
||||
count += (mp.getPoint(x,y) ? 1:0);
|
||||
|
||||
return(count);
|
||||
}
|
||||
|
||||
void firstGeneration(void)
|
||||
// Create a 4-way symmetric random setup
|
||||
{
|
||||
mp.update(false);
|
||||
|
||||
PRINTS("\n-- FIRST Generation");
|
||||
PRINTXY("\n-- Field size (1,1) - ", mp.getXMax() - 1, mp.getYMax() - 1);
|
||||
mp.clear();
|
||||
for (uint16_t x=1; x<(mp.getXMax()+1) / 2; x++)
|
||||
for (uint16_t y = 1; y < (mp.getYMax()+1) / 2; y++)
|
||||
{
|
||||
bool b = (random(101) > 50);
|
||||
|
||||
mp.setPoint(x, y, b);
|
||||
mp.setPoint(mp.getXMax() - x, y, b);
|
||||
mp.setPoint(x, mp.getYMax() - y, b);
|
||||
mp.setPoint(mp.getXMax() - x, mp.getYMax() - y, b);
|
||||
}
|
||||
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
void nextGeneration(void)
|
||||
// Apply the rules
|
||||
{
|
||||
bool rowBuf[2][mp.getXMax()+2];
|
||||
uint16_t count;
|
||||
bool newCell;
|
||||
|
||||
PRINTS("\n-- NEW generation");
|
||||
// clear out the row buffers
|
||||
memset(rowBuf, 0, sizeof(rowBuf));
|
||||
mp.update(false);
|
||||
|
||||
for (uint16_t y=mp.getYMax()-1; y>=1; y--)
|
||||
{
|
||||
// copy the current row to the buffer
|
||||
for (uint16_t x=0; x<mp.getXMax(); x++)
|
||||
rowBuf[1][x] = mp.getPoint(x, y);
|
||||
|
||||
// work out a 'new' current row
|
||||
for (uint16_t x=1; x<mp.getXMax(); x++)
|
||||
{
|
||||
// count the number of neighbours
|
||||
count = rowBuf[0][x-1] ? 1:0;
|
||||
count += rowBuf[0][x] ? 1:0;
|
||||
count += rowBuf[0][x+1]? 1:0;
|
||||
count += rowBuf[1][x-1]? 1:0;
|
||||
count += rowBuf[1][x+1]? 1:0;
|
||||
count += mp.getPoint(x-1, y-1)? 1:0;
|
||||
count += mp.getPoint(x, y-1) ? 1:0;
|
||||
count += mp.getPoint(x+1, y-1)? 1:0;
|
||||
|
||||
PRINTXY("\n@", x, y);
|
||||
PRINT(" count=", count);
|
||||
PRINTS(" ->");
|
||||
|
||||
if (count < 2)
|
||||
{
|
||||
// A live cell with fewer than two neighbors dies.
|
||||
newCell = false;
|
||||
PRINTS("dies.");
|
||||
}
|
||||
else if ((count == 2 || count == 3) && mp.getPoint(x, y))
|
||||
{
|
||||
// A live cell with two or three neighbors lives on.
|
||||
newCell = true;
|
||||
PRINTS("stays.");
|
||||
}
|
||||
else if (count == 3 && !mp.getPoint(x, y))
|
||||
{
|
||||
// A dead cell with exactly three neighbors becomes live.
|
||||
newCell = true;
|
||||
PRINTS("born.");
|
||||
}
|
||||
else
|
||||
{
|
||||
// A live cell with more than three neighbors dies.
|
||||
newCell = false;
|
||||
PRINTS("dies.");
|
||||
}
|
||||
|
||||
mp.setPoint(x, y, newCell);
|
||||
}
|
||||
|
||||
// update the saved row buffers
|
||||
for (uint16_t x=0; x<=mp.getXMax(); x++)
|
||||
rowBuf[0][x] = rowBuf[1][x];
|
||||
}
|
||||
|
||||
mp.update(true);
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
// Random seed creation --------------------------
|
||||
// Adapted from http://www.utopiamechanicus.com/article/arduino-better-random-numbers/
|
||||
|
||||
const uint8_t RANDOM_SEED_PORT = A3; // port read for random seed
|
||||
|
||||
uint16_t bitOut(uint8_t port)
|
||||
{
|
||||
static bool firstTime = true;
|
||||
uint32_t prev = 0;
|
||||
uint32_t bit1 = 0, bit0 = 0;
|
||||
uint32_t x = 0, limit = 99;
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
firstTime = false;
|
||||
prev = analogRead(port);
|
||||
}
|
||||
|
||||
while (limit--)
|
||||
{
|
||||
x = analogRead(port);
|
||||
bit1 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
x = analogRead(port);
|
||||
bit0 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
if (bit1 != bit0)
|
||||
break;
|
||||
}
|
||||
|
||||
return(bit1);
|
||||
}
|
||||
|
||||
uint32_t seedOut(uint16_t noOfBits, uint8_t port)
|
||||
{
|
||||
// return value with 'noOfBits' random bits set
|
||||
uint32_t seed = 0;
|
||||
|
||||
for (int i = 0; i<noOfBits; ++i)
|
||||
seed = (seed << 1) | bitOut(port);
|
||||
|
||||
return(seed);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,99 @@
|
||||
MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
|
||||
'F', 1, 32, 127, 5,
|
||||
2, 0, 0, // 32 - 'Space'
|
||||
1, 23, // 33 - '!'
|
||||
3, 3, 0, 3, // 34 - '"'
|
||||
3, 31, 10, 31, // 35 - '#'
|
||||
3, 22, 31, 13, // 36 - '$'
|
||||
3, 9, 4, 18, // 37 - '%'
|
||||
3, 10, 21, 26, // 38 - '&'
|
||||
1, 3, // 39
|
||||
2, 14, 17, // 40 - '('
|
||||
2, 17, 14, // 41 - ')'
|
||||
3, 10, 4, 10, // 42 - '*'
|
||||
3, 4, 14, 4, // 43 - '+'
|
||||
2, 16, 8, // 44 - ','
|
||||
3, 4, 4, 4, // 45 - '-'
|
||||
1, 16, // 46 - '.'
|
||||
3, 8, 4, 2, // 47 - '/'
|
||||
3, 31, 17, 31, // 48 - '0'
|
||||
2, 0, 31, // 49 - '1'
|
||||
3, 29, 21, 23, // 50 - '2'
|
||||
3, 17, 21, 31, // 51 - '3'
|
||||
3, 7, 4, 31, // 52 - '4'
|
||||
3, 23, 21, 29, // 53 - '5'
|
||||
3, 31, 21, 29, // 54 - '6'
|
||||
3, 1, 1, 31, // 55 - '7'
|
||||
3, 31, 21, 31, // 56 - '8'
|
||||
3, 23, 21, 31, // 57 - '9'
|
||||
1, 10, // 58 - ':'
|
||||
2, 16, 10, // 59 - ';'
|
||||
3, 4, 10, 17, // 60 - '<'
|
||||
3, 10, 10, 10, // 61 - '='
|
||||
3, 17, 10, 4, // 62 - '>'
|
||||
3, 1, 21, 3, // 63 - '?'
|
||||
3, 14, 21, 22, // 64 - '@'
|
||||
3, 30, 5, 30, // 65 - 'A'
|
||||
3, 31, 21, 10, // 66 - 'B'
|
||||
3, 14, 17, 17, // 67 - 'C'
|
||||
3, 31, 17, 14, // 68 - 'D'
|
||||
3, 31, 21, 17, // 69 - 'E'
|
||||
3, 31, 5, 1, // 70 - 'F'
|
||||
3, 14, 17, 29, // 71 - 'G'
|
||||
3, 31, 4, 31, // 72 - 'H'
|
||||
3, 17, 31, 17, // 73 - 'I'
|
||||
3, 8, 16, 15, // 74 - 'J'
|
||||
3, 31, 4, 27, // 75 - 'K'
|
||||
3, 31, 16, 16, // 76 - 'L'
|
||||
3, 31, 2, 31, // 77 - 'M'
|
||||
3, 31, 14, 31, // 78 - 'N'
|
||||
3, 14, 17, 14, // 79 - 'O'
|
||||
3, 31, 5, 2, // 80 - 'P'
|
||||
3, 14, 25, 30, // 81 - 'Q'
|
||||
3, 31, 5, 26, // 82 - 'R'
|
||||
3, 18, 21, 9, // 83 - 'S'
|
||||
3, 1, 31, 1, // 84 - 'T'
|
||||
3, 15, 16, 15, // 85 - 'U'
|
||||
3, 7, 24, 7, // 86 - 'V'
|
||||
3, 15, 28, 15, // 87 - 'W'
|
||||
3, 27, 4, 27, // 88 - 'X'
|
||||
3, 3, 28, 3, // 89 - 'Y'
|
||||
3, 25, 21, 19, // 90 - 'Z'
|
||||
2, 31, 17, // 91 - '['
|
||||
3, 2, 4, 8, // 92 - '\'
|
||||
2, 17, 31, // 93 - ']'
|
||||
3, 2, 1, 2, // 94 - '^'
|
||||
3, 16, 16, 16, // 95 - '_'
|
||||
2, 1, 2, // 96 - '`'
|
||||
3, 12, 18, 28, // 97 - 'a'
|
||||
3, 31, 18, 12, // 98 - 'b'
|
||||
3, 12, 18, 18, // 99 - 'c'
|
||||
3, 12, 18, 31, // 100 - 'd'
|
||||
3, 12, 26, 20, // 101 - 'e'
|
||||
3, 4, 31, 5, // 102 - 'f'
|
||||
3, 20, 26, 12, // 103 - 'g'
|
||||
3, 31, 2, 28, // 104 - 'h'
|
||||
1, 29, // 105 - 'i'
|
||||
2, 16, 13, // 106 - 'j'
|
||||
3, 31, 8, 20, // 107 - 'k'
|
||||
1, 31, // 108 - 'l'
|
||||
3, 30, 6, 30, // 109 - 'm'
|
||||
3, 30, 2, 28, // 110 - 'n'
|
||||
3, 12, 18, 12, // 111 - 'o'
|
||||
3, 30, 10, 4, // 112 - 'p'
|
||||
3, 4, 10, 30, // 113 - 'q'
|
||||
2, 30, 4, // 114 - 'r'
|
||||
3, 20, 30, 10, // 115 - 's'
|
||||
3, 4, 30, 4, // 116 - 't'
|
||||
3, 14, 16, 30, // 117 - 'u'
|
||||
3, 14, 16, 14, // 118 - 'v'
|
||||
3, 14, 24, 14, // 119 - 'w'
|
||||
3, 18, 12, 18, // 120 - 'x'
|
||||
3, 22, 24, 14, // 121 - 'y'
|
||||
3, 26, 30, 22, // 122 - 'z'
|
||||
3, 4, 27, 17, // 123 - '{'
|
||||
1, 27, // 124 - '|'
|
||||
3, 17, 27, 4, // 125 - '}'
|
||||
3, 6, 2, 3, // 126 - '~'
|
||||
3, 31, 31, 31, // 127 - 'Full Block'
|
||||
};
|
||||
@@ -0,0 +1,824 @@
|
||||
// Implements the game of Meteors using MD_MAXPanel library
|
||||
//
|
||||
// Hardware used
|
||||
// =============
|
||||
// LEFT_PIN - bat left switch, INPUT_PULLUP
|
||||
// RIGHT_PIN - bat right switch, INPUT_PULLUP
|
||||
// UP_PIN - unused
|
||||
// DOWN_PIN - unused
|
||||
// SELECT_PIN - shooting bullets switch, INPUT_PULLUP
|
||||
// ENTER_PIN - unused
|
||||
// BEEPER_PIN - piezo speaker
|
||||
// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
// Rules of the Game
|
||||
// =================
|
||||
// The player controls a spaceship in an meteor field. The object of the
|
||||
// game is to shoot and destroy meteors while not colliding with any meteor
|
||||
// fragments. Meteors start as a large size and become smaller and move
|
||||
// faster as they fragment when they are hit. Smaller, faster meteors
|
||||
// score more points that large slow ones. The game ends when a meteor
|
||||
// hits the spaceship, destroying it.
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "Font5x3.h"
|
||||
#include "score.h"
|
||||
#include "sound.h"
|
||||
#include "randomseed.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 0
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) { Serial.print(F(x)); }
|
||||
#define PRINTD(x) { Serial.print(x, DEC); }
|
||||
#define PRINTXY(s,x,y) { Serial.print(F(s)); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
|
||||
#define PRINTSTATE(s) { Serial.print("\n++>"); Serial.print(s); }
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
#define PRINTXY(s,x,y)
|
||||
#define PRINTSTATE(s)
|
||||
|
||||
#endif
|
||||
|
||||
// Hardware pin definitions.
|
||||
// All momentary on switches are initialized PULLUP
|
||||
const uint8_t UP_PIN = 2;
|
||||
const uint8_t RIGHT_PIN = 3;
|
||||
const uint8_t DOWN_PIN = 4;
|
||||
const uint8_t LEFT_PIN = 5;
|
||||
const uint8_t SELECT_PIN = 6;
|
||||
const uint8_t ENTER_PIN = 7;
|
||||
const uint8_t BEEPER_PIN = 9;
|
||||
|
||||
// Define the number of devices in the chain and the SPI hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 12; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
uint16_t FIELD_TOP, FIELD_RIGHT; // needs to be initialized in setup()
|
||||
const uint16_t FIELD_LEFT = 0;
|
||||
|
||||
const uint8_t BRICK_SIZE_DEFAULT = 3;
|
||||
const uint8_t BAT_SIZE_DEFAULT = 3; // must be an odd number
|
||||
const uint8_t BAT_EDGE_OFFSET = 1;
|
||||
|
||||
const char TITLE_TEXT[] = "METEOR";
|
||||
const uint16_t SPLASH_DELAY = 3000; // in milliseconds
|
||||
|
||||
const char GAME_TEXT[] = "GAME";
|
||||
const char OVER_TEXT[] = "OVER";
|
||||
const uint16_t GAME_OVER_DELAY = 3000; // in milliseconds
|
||||
|
||||
const uint8_t FONT_NUM_WIDTH = 3;
|
||||
const uint16_t MAX_SCORE = 999;
|
||||
const uint16_t START_SCORE = 25;
|
||||
|
||||
const uint8_t ROID_BIG_SIZE = 4;
|
||||
const uint8_t ROID_MID_SIZE = 2;
|
||||
const uint8_t ROID_SML_SIZE = 1;
|
||||
|
||||
const uint8_t MAX_BULLETS = 5;
|
||||
|
||||
// A class to encapsulate the shooter
|
||||
// Shooter is at the bottom of the display shooting bullets upwards
|
||||
class cGun
|
||||
{
|
||||
private:
|
||||
uint16_t _x, _y; // the position of the tip of the gun
|
||||
uint16_t _xmin, _xmax; // the max and min gun boundaries
|
||||
uint8_t _pinLeft; // the pin for the left switch
|
||||
uint8_t _pinRight; // the pin for the right switch
|
||||
uint16_t _moveDelay; // the delay between possible moves of the gun in milliseconds
|
||||
uint32_t _timeLastMove; // the millis() value for the last time we moved the gun
|
||||
|
||||
public:
|
||||
void begin(uint16_t x, uint16_t y, uint16_t xmin, uint16_t xmax, uint8_t pinL, uint8_t pinR)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_xmin = xmin;
|
||||
_xmax = xmax;
|
||||
_pinLeft = pinL;
|
||||
_pinRight = pinR;
|
||||
_moveDelay = 25;
|
||||
pinMode(_pinLeft, INPUT_PULLUP);
|
||||
pinMode(_pinRight, INPUT_PULLUP);
|
||||
}
|
||||
|
||||
uint16_t getX(void) { return (_x); }
|
||||
uint16_t getY(void) { return (_y); }
|
||||
|
||||
void draw(void) { mp.setPoint(_x, _y, true); mp.drawHLine(_y-1, _x-1, _x+1, true); }
|
||||
void erase(void) { mp.setPoint(_x, _y, false); mp.drawHLine(_y-1, _x-1, _x+1, false); }
|
||||
|
||||
bool anyKey(void) { return(digitalRead(_pinLeft) == LOW || digitalRead(_pinRight) == LOW); }
|
||||
|
||||
bool move(void)
|
||||
{
|
||||
bool moveLeft = (digitalRead(_pinLeft) == LOW);
|
||||
bool moveRight = (digitalRead(_pinRight) == LOW);
|
||||
|
||||
// if this is the time for a move?
|
||||
if (millis() - _timeLastMove <= _moveDelay)
|
||||
return(false);
|
||||
_timeLastMove = millis();
|
||||
|
||||
mp.update(false);
|
||||
|
||||
if (moveRight)
|
||||
{
|
||||
//PRINTS("\n-- GUN move right");
|
||||
erase();
|
||||
_x++;
|
||||
if (_x + 1 > _xmax) _x--; // keep within right boundary
|
||||
draw();
|
||||
}
|
||||
else if (moveLeft)
|
||||
{
|
||||
//PRINTS("\n-- GUN move left");
|
||||
erase();
|
||||
_x--;
|
||||
if (_x - 1 < _xmin) _x++; // keep within left boundary
|
||||
draw();
|
||||
}
|
||||
|
||||
mp.update(true);
|
||||
|
||||
return((moveLeft || moveRight));
|
||||
}
|
||||
|
||||
bool checkHits(uint16_t x, uint16_t y)
|
||||
{
|
||||
bool b = false;
|
||||
|
||||
if (_y >= y)
|
||||
b = (_x == x) || ((y == _y - 1) && (x == _x - 1 || x == _x + 1));
|
||||
|
||||
return(b);
|
||||
}
|
||||
};
|
||||
|
||||
// A class to encapsulate all the bullets
|
||||
// Bullets are fired from the gun and move straight upwards
|
||||
class cBullet
|
||||
{
|
||||
private:
|
||||
typedef struct bullet_t
|
||||
{
|
||||
uint16_t x, y; // the position of the center of the bullet
|
||||
uint32_t timeLastMove; // time bullet last moved
|
||||
bullet_t *next; // next in the list
|
||||
};
|
||||
|
||||
uint8_t _pinShoot; // the shooting switch pin
|
||||
uint16_t _ymin, _ymax; // maximum bounds for the bullet
|
||||
uint32_t _moveDelay; // delay between bullets moves in milliseconds
|
||||
uint16_t _shootDelay; // the delay between shots in milliseconds
|
||||
uint32_t _timeLastShoot; // the last time the gun was shot in milliseconds
|
||||
bullet_t *_bullets; // the queue of bullets being fired
|
||||
bullet_t *_deleted; // delete bullets list
|
||||
bullet_t *_pScan; // for getFirst(), getNext()
|
||||
uint8_t _count; // count the number of bullets
|
||||
|
||||
bullet_t *add(uint16_t x, uint16_t y)
|
||||
{
|
||||
bullet_t* pb = nullptr;
|
||||
|
||||
if (_count < MAX_BULLETS)
|
||||
{
|
||||
if (_deleted == nullptr)
|
||||
{
|
||||
pb = new bullet_t;
|
||||
PRINTS(" new");
|
||||
}
|
||||
else
|
||||
{
|
||||
// take one from the front of the deleted queue
|
||||
pb = _deleted;
|
||||
_deleted = _deleted->next;
|
||||
PRINTS(" recyle");
|
||||
}
|
||||
|
||||
// save the data
|
||||
if (pb != nullptr)
|
||||
{
|
||||
_count++;
|
||||
pb->x = x;
|
||||
pb->y = y;
|
||||
pb->timeLastMove = 0;
|
||||
pb->next = _bullets;
|
||||
_bullets = pb;
|
||||
}
|
||||
}
|
||||
return(pb);
|
||||
}
|
||||
|
||||
void del(bullet_t *pbPrev, bullet_t * pb)
|
||||
{
|
||||
if (pbPrev == nullptr)
|
||||
_bullets = pb->next;
|
||||
else
|
||||
pbPrev->next = pb->next;
|
||||
_count--;
|
||||
|
||||
// save to the front of the deleted list
|
||||
pb->next = _deleted;
|
||||
_deleted = pb;
|
||||
}
|
||||
|
||||
public:
|
||||
void begin(uint16_t ymin, uint16_t ymax, uint8_t pinShoot)
|
||||
{
|
||||
_moveDelay = 50;
|
||||
_shootDelay = _moveDelay * 3;
|
||||
_ymin = ymin;
|
||||
_ymax = ymax;
|
||||
_deleted = _bullets = nullptr;
|
||||
_pinShoot = pinShoot;
|
||||
_count = 0;
|
||||
|
||||
pinMode(_pinShoot, INPUT_PULLUP);
|
||||
}
|
||||
|
||||
bool getFirstXY(uint16_t &x, uint16_t &y)
|
||||
{
|
||||
_pScan = _bullets;
|
||||
if (_pScan == nullptr)
|
||||
return(false);
|
||||
|
||||
x = _pScan->x;
|
||||
y = _pScan->y;
|
||||
_pScan = _pScan->next;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool getNextXY(uint16_t &x, uint16_t &y)
|
||||
{
|
||||
if (_pScan == nullptr)
|
||||
return(false);
|
||||
|
||||
x = _pScan->x;
|
||||
y = _pScan->y;
|
||||
_pScan = _pScan->next;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void draw(bullet_t *pb) { if (pb != nullptr) mp.setPoint(pb->x, pb->y, true); } //PRINTXY("\nbullet @", pb->x, pb->y); }
|
||||
void erase(bullet_t *pb) { if (pb != nullptr) mp.setPoint(pb->x, pb->y, false); }
|
||||
|
||||
void reset(void) { while (_bullets != nullptr) { erase(_bullets); del(nullptr, _bullets); }}
|
||||
bool empty(void) { return (_bullets == nullptr); }
|
||||
|
||||
void kill(uint16_t x, uint16_t y)
|
||||
// search for and kill the bullet at (x, y)
|
||||
{
|
||||
bullet_t *pb = _bullets;
|
||||
bullet_t *pbPrev = nullptr;
|
||||
|
||||
while (pb!= nullptr)
|
||||
{
|
||||
if (pb->x == x && pb->y == y)
|
||||
{
|
||||
erase(pb);
|
||||
del(pbPrev, pb);
|
||||
break; // found it, no need to look further
|
||||
}
|
||||
// advance pointers
|
||||
pbPrev = pb;
|
||||
pb = pb->next;
|
||||
}
|
||||
}
|
||||
|
||||
void move(void)
|
||||
{
|
||||
bullet_t *pb = _bullets;
|
||||
bullet_t *pbPrev = nullptr;
|
||||
|
||||
mp.update(false);
|
||||
while (pb != nullptr)
|
||||
{
|
||||
// is this the time for a move?
|
||||
if (millis() - pb->timeLastMove >= _moveDelay)
|
||||
{
|
||||
pb->timeLastMove = millis();
|
||||
|
||||
// do the animation
|
||||
erase(pb);
|
||||
pb->y++;
|
||||
|
||||
if (pb->y >= FIELD_TOP)
|
||||
{
|
||||
PRINTS("\n-- BULLET ending");
|
||||
del(pbPrev, pb);
|
||||
pb = pbPrev; // we have just deleted pb!
|
||||
}
|
||||
else
|
||||
draw(pb);
|
||||
}
|
||||
// advance pointers
|
||||
pbPrev = pb;
|
||||
if (pb != nullptr) pb = pb->next;
|
||||
}
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
bool shoot(uint16_t x, uint16_t y)
|
||||
// shoot the next bullet if switch is pressed
|
||||
{
|
||||
bool b = false;
|
||||
|
||||
// if this is the time for a move?
|
||||
if (millis() - _timeLastShoot <= _shootDelay)
|
||||
return(b);
|
||||
_timeLastShoot = millis();
|
||||
|
||||
// now check if the switch is pressed
|
||||
if (digitalRead(_pinShoot) == LOW)
|
||||
{
|
||||
PRINTS("\n-- BULLET shoot");
|
||||
b = (add(x, y) != nullptr);
|
||||
}
|
||||
|
||||
return(b);
|
||||
}
|
||||
};
|
||||
|
||||
// A class to encapsulate all the meteors
|
||||
class cMeteors
|
||||
{
|
||||
private:
|
||||
typedef struct meteor_t
|
||||
{
|
||||
// NOTE - these are uint8_t to save RAM
|
||||
uint8_t x, y; // lower tip coordinate for this meteor
|
||||
uint8_t dx, dy; // speed in the x, y direction
|
||||
uint8_t size; // size of the meteor (BIG, MID, SML)
|
||||
uint32_t timeLastMove;// when this meteor last moved
|
||||
meteor_t *next; // the next in the linked list
|
||||
};
|
||||
|
||||
uint32_t _timeTick; // base time multiplied by size
|
||||
uint32_t _timeLastBorn; // last time an meteor was born
|
||||
uint32_t _timeGestation; // time between meteors being born
|
||||
meteor_t *_meteors; // start of the list
|
||||
meteor_t *_deleted; // the deleted list
|
||||
meteor_t *_pScan; // for getFirst(), getNext()
|
||||
|
||||
void drawBig(meteor_t *pa, bool b)
|
||||
{
|
||||
mp.setPoint(pa->x, pa->y, b);
|
||||
if ((pa->y + 1) < FIELD_TOP)
|
||||
{
|
||||
mp.drawHLine(pa->y + 1, pa->x - 1, pa->x + 1, b);
|
||||
if ((pa->y + 2) < FIELD_TOP)
|
||||
mp.setPoint(pa->x, pa->y + 2, b);
|
||||
}
|
||||
}
|
||||
|
||||
void drawMid(meteor_t *pa, bool b)
|
||||
{
|
||||
mp.setPoint(pa->x, pa->y, b);
|
||||
if ((pa->y + 1) < FIELD_TOP)
|
||||
{
|
||||
mp.setPoint(pa->x, pa->y + 1, b);
|
||||
}
|
||||
}
|
||||
|
||||
void drawSml(meteor_t *pa, bool b)
|
||||
{
|
||||
mp.setPoint(pa->x, pa->y, b);
|
||||
}
|
||||
|
||||
void draw(meteor_t *pa)
|
||||
{
|
||||
//PRINTXY("\nmeteor @", pa->x, pa->y);
|
||||
if (pa == nullptr) return;
|
||||
|
||||
switch (pa->size)
|
||||
{
|
||||
case ROID_BIG_SIZE: drawBig(pa, true); break;
|
||||
case ROID_MID_SIZE: drawMid(pa, true); break;
|
||||
case ROID_SML_SIZE: drawSml(pa, true); break;
|
||||
}
|
||||
}
|
||||
|
||||
void erase(meteor_t *pa)
|
||||
{
|
||||
if (pa == nullptr) return;
|
||||
|
||||
switch (pa->size)
|
||||
{
|
||||
case ROID_BIG_SIZE: drawBig(pa, false); break;
|
||||
case ROID_MID_SIZE: drawMid(pa, false); break;
|
||||
case ROID_SML_SIZE: drawSml(pa, false); break;
|
||||
}
|
||||
}
|
||||
|
||||
meteor_t *add(uint16_t x, uint16_t y)
|
||||
// add a brick to the start of the list
|
||||
{
|
||||
meteor_t *pa = nullptr;
|
||||
|
||||
if (_deleted == nullptr)
|
||||
{
|
||||
pa = new meteor_t;
|
||||
PRINTS("new");
|
||||
}
|
||||
else
|
||||
{
|
||||
// take from the front of the deleted list
|
||||
pa = _deleted;
|
||||
_deleted = _deleted->next;
|
||||
PRINTS("recyle");
|
||||
}
|
||||
|
||||
if (pa != nullptr)
|
||||
{
|
||||
pa->x = x;
|
||||
pa->y = y;
|
||||
pa->dx = 0;
|
||||
pa->dy = -1;
|
||||
pa->size = ROID_BIG_SIZE;
|
||||
pa->timeLastMove = 0;
|
||||
|
||||
pa->next = _meteors;
|
||||
_meteors = pa;
|
||||
}
|
||||
|
||||
return(pa);
|
||||
}
|
||||
|
||||
void del(meteor_t *paPrev, meteor_t *pa)
|
||||
// delete the specified brick from the list
|
||||
{
|
||||
if (paPrev == nullptr)
|
||||
_meteors = pa->next;
|
||||
else
|
||||
paPrev->next = pa->next;
|
||||
|
||||
// save to the front of the deleted list
|
||||
pa->next = _deleted;
|
||||
_deleted = pa;
|
||||
}
|
||||
|
||||
bool generate(void)
|
||||
{
|
||||
if (millis() - _timeLastBorn < _timeGestation)
|
||||
return(false);;
|
||||
_timeLastBorn = millis();
|
||||
|
||||
if (_timeGestation > 500) _timeGestation -= 10; // speed up the number born over the game duration
|
||||
|
||||
{
|
||||
uint16_t x = FIELD_LEFT + 2 + random(FIELD_RIGHT - FIELD_LEFT - 4);
|
||||
uint16_t y = FIELD_TOP - 1;
|
||||
PRINTXY("\n-- ASTEROID create @", x, y);
|
||||
add(x, y);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
void begin()
|
||||
{
|
||||
_meteors = _deleted = nullptr;
|
||||
_timeTick = 250;
|
||||
_timeGestation = 5000;
|
||||
}
|
||||
|
||||
bool emptyField(void) { return(_meteors == nullptr); }
|
||||
void drawField(void) { for (meteor_t *pa = _meteors; pa != nullptr; pa = pa->next) draw(pa); }
|
||||
void eraseField(void) { while (_meteors != nullptr) { erase(_meteors); del(nullptr, _meteors); } }
|
||||
|
||||
bool getFirstXY(uint16_t &x, uint16_t &y)
|
||||
{
|
||||
_pScan = _meteors;
|
||||
if (_pScan == nullptr)
|
||||
return(false);
|
||||
|
||||
x = _pScan->x;
|
||||
y = _pScan->y;
|
||||
_pScan = _pScan->next;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool getNextXY(uint16_t &x, uint16_t &y)
|
||||
{
|
||||
if (_pScan == nullptr)
|
||||
return(false);
|
||||
|
||||
x = _pScan->x;
|
||||
y = _pScan->y;
|
||||
_pScan = _pScan->next;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void move(void)
|
||||
{
|
||||
meteor_t *pa = _meteors;
|
||||
meteor_t *paPrev = nullptr;
|
||||
|
||||
mp.update(false);
|
||||
|
||||
generate(); // create a new one if time to do so
|
||||
|
||||
while (pa != nullptr)
|
||||
{
|
||||
// is this the time for a move?
|
||||
if (millis() - pa->timeLastMove >= _timeTick * pa->size)
|
||||
{
|
||||
pa->timeLastMove = millis();
|
||||
|
||||
// do the animation
|
||||
erase(pa);
|
||||
|
||||
// y==0 neede to persist after the increment so the collision code can find it.
|
||||
// Time to deletw it now before calculating moves.
|
||||
if (pa->y == 0)
|
||||
{
|
||||
PRINTS("\n-- ASTEROID ending bottom");
|
||||
del(paPrev, pa);
|
||||
pa = paPrev; // we have just deleted pa!
|
||||
}
|
||||
else
|
||||
{
|
||||
pa->y += pa->dy;
|
||||
pa->x += pa->dx;
|
||||
|
||||
if (pa->x <= FIELD_LEFT || pa->x >= FIELD_RIGHT)
|
||||
{
|
||||
PRINTS("\n-- ASTEROID ending side");
|
||||
del(paPrev, pa);
|
||||
pa = paPrev; // we have just deleted pa!
|
||||
}
|
||||
else
|
||||
draw(pa);
|
||||
}
|
||||
}
|
||||
// advance pointers
|
||||
paPrev = pa;
|
||||
if (pa != nullptr) pa = pa->next;
|
||||
}
|
||||
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
uint8_t checkHits(uint16_t x, uint16_t y)
|
||||
// Returns the points for the meteor hit
|
||||
{
|
||||
meteor_t *pa = _meteors;
|
||||
meteor_t *paPrev = nullptr;
|
||||
meteor_t *paNew;
|
||||
uint8_t points = 0;
|
||||
bool notFound = true;
|
||||
|
||||
//PRINTXY("\n--- CHECKHITS for ", x, y);
|
||||
|
||||
while (pa != nullptr && notFound)
|
||||
{
|
||||
switch (pa->size)
|
||||
{
|
||||
case ROID_SML_SIZE: // front on point hit only
|
||||
if (pa->x == x && pa->y == y)
|
||||
{
|
||||
//PRINTXY("\n-- ASTEROID SML hit @", pa->x, pa->y);
|
||||
// smallest one just gets deleted
|
||||
erase(pa);
|
||||
del(paPrev, pa);
|
||||
points = 4;
|
||||
notFound = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ROID_MID_SIZE: // front on point hit only
|
||||
if (pa->x == x && pa->y == y)
|
||||
{
|
||||
//PRINTXY("\n-- ASTEROID MID hit @", pa->x, pa->y);
|
||||
// needs to be split
|
||||
erase(pa);
|
||||
paNew = add(pa->x, pa->y);
|
||||
pa->dx = -1;
|
||||
paNew->dx = 1;
|
||||
pa->size = paNew->size = ROID_SML_SIZE;
|
||||
draw(pa);
|
||||
draw(paNew);
|
||||
points = 2;
|
||||
notFound = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case ROID_BIG_SIZE: // front on point and either side hits
|
||||
if ((pa->x == x && pa->y == y) ||
|
||||
((pa->x - 1 == x || pa->x + 1 == x) && (pa->y + 1 == y)))
|
||||
{
|
||||
//PRINTXY("\n-- ASTEROID BIG hit @", pa->x, pa->y);
|
||||
// needs to be split
|
||||
erase(pa);
|
||||
paNew = add(pa->x, pa->y);
|
||||
pa->dx = -1;
|
||||
paNew->dx = 1;
|
||||
pa->size = paNew->size = ROID_MID_SIZE;
|
||||
draw(pa);
|
||||
draw(paNew);
|
||||
points = 1;
|
||||
notFound = false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
PRINT("\n--- CHECKHIT UNKNOWN size=", pa->size);
|
||||
break;
|
||||
}
|
||||
|
||||
// advance the pointers
|
||||
paPrev = pa;
|
||||
if (pa != nullptr) pa = pa->next;
|
||||
}
|
||||
|
||||
return(points);
|
||||
}
|
||||
};
|
||||
|
||||
// main objects coordinated by the code logic
|
||||
cScore score;
|
||||
cGun gun;
|
||||
cBullet bullets;
|
||||
cMeteors meteors;
|
||||
cSound sound;
|
||||
|
||||
void setupField(void)
|
||||
// Draw the playing field at the start of the game.
|
||||
{
|
||||
mp.clear();
|
||||
mp.drawHLine(FIELD_TOP, FIELD_LEFT, FIELD_RIGHT);
|
||||
mp.drawVLine(FIELD_LEFT, 0, FIELD_TOP);
|
||||
mp.drawVLine(FIELD_RIGHT, 0, FIELD_TOP);
|
||||
gun.draw();
|
||||
score.draw();
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel_Bricks]");
|
||||
|
||||
randomSeed(seedOut(31, RANDOM_SEED_PORT));
|
||||
|
||||
mp.begin();
|
||||
mp.setFont(_Fixed_5x3);
|
||||
mp.setIntensity(4);
|
||||
//mp.setRotation(MD_MAXPanel::ROT_90);
|
||||
|
||||
// one time initialization
|
||||
FIELD_TOP = mp.getYMax() - mp.getFontHeight() - 2;
|
||||
FIELD_RIGHT = mp.getXMax();
|
||||
|
||||
gun.begin((FIELD_RIGHT - FIELD_LEFT) / 2, BAT_EDGE_OFFSET, FIELD_LEFT + 1, FIELD_RIGHT - 1, LEFT_PIN, RIGHT_PIN);
|
||||
bullets.begin(1, FIELD_TOP-1, SELECT_PIN);
|
||||
score.limit(MAX_SCORE); // set width() so we can use it below
|
||||
score.begin(&mp, FIELD_RIGHT - (score.width() * (FONT_NUM_WIDTH + mp.getCharSpacing())) + mp.getCharSpacing(), FIELD_TOP + 1 + mp.getFontHeight(), MAX_SCORE);
|
||||
sound.begin(BEEPER_PIN);
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static enum { S_SPLASH, S_INIT, S_WAIT_START, S_GAME_PLAY, S_GAME_OVER } runState = S_SPLASH;
|
||||
|
||||
switch (runState)
|
||||
{
|
||||
case S_SPLASH: // show splash screen at start
|
||||
PRINTSTATE("SPLASH");
|
||||
{
|
||||
const uint16_t border = 2;
|
||||
|
||||
mp.clear();
|
||||
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawLine(0, 0, border, border);
|
||||
mp.drawLine(0, mp.getYMax(), border, mp.getYMax() - border);
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax() - border, border);
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight()) / 2, TITLE_TEXT);
|
||||
sound.splash();
|
||||
delay(SPLASH_DELAY);
|
||||
|
||||
runState = S_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_INIT: // initialize for a new game
|
||||
PRINTSTATE("INIT");
|
||||
bullets.reset();
|
||||
score.set(START_SCORE);
|
||||
setupField();
|
||||
meteors.begin();
|
||||
|
||||
runState = S_WAIT_START;
|
||||
PRINTSTATE("WAIT_START");
|
||||
break;
|
||||
|
||||
case S_WAIT_START: // waiting for the start of a new game
|
||||
if (gun.anyKey())
|
||||
{
|
||||
PRINTS("\n-- Starting Game");
|
||||
sound.start();
|
||||
runState = S_GAME_PLAY;
|
||||
PRINTSTATE("GAME_PLAY");
|
||||
}
|
||||
break;
|
||||
|
||||
case S_GAME_PLAY: // playing a point
|
||||
// handle shooting first
|
||||
if (score.score() != 0) // we have some bullets ...
|
||||
if (bullets.shoot(gun.getX(), gun.getY() + 1)) // ... and we can shoot ...
|
||||
{
|
||||
score.decrement(); // ... then we have one bullet less
|
||||
sound.hit();
|
||||
}
|
||||
|
||||
// then run animations
|
||||
gun.move();
|
||||
meteors.move();
|
||||
bullets.move();
|
||||
|
||||
// now check for bullet collisions
|
||||
{
|
||||
uint16_t x, y;
|
||||
|
||||
//PRINTS("\n--- CHECK bullets collisions");
|
||||
if (bullets.getFirstXY(x, y))
|
||||
{
|
||||
do
|
||||
{
|
||||
uint8_t points = meteors.checkHits(x, y);
|
||||
|
||||
if (points != 0)
|
||||
{
|
||||
//PRINT(", hit=", points);
|
||||
bullets.kill(x, y); // bullet is now dead
|
||||
//PRINTS(", kill");
|
||||
sound.bounce();
|
||||
//PRINTS(", sound");
|
||||
score.increment(points);
|
||||
//PRINTS(", score");
|
||||
}
|
||||
} while (bullets.getNextXY(x, y));
|
||||
}
|
||||
|
||||
// now check for gun collisions
|
||||
//PRINTS("\n--- CHECK guns collisions");
|
||||
if (meteors.getFirstXY(x, y))
|
||||
{
|
||||
do
|
||||
{
|
||||
if (gun.checkHits(x, y))
|
||||
runState = S_GAME_OVER;
|
||||
} while (meteors.getNextXY(x, y) && runState != S_GAME_OVER);
|
||||
}
|
||||
}
|
||||
//PRINTS("\n--- CHECK collisions done");
|
||||
|
||||
// finally, have we reached the end of the line?
|
||||
if (bullets.empty() && score.score() == 0)
|
||||
runState = S_GAME_OVER;
|
||||
break;
|
||||
|
||||
case S_GAME_OVER:
|
||||
PRINTSTATE("GAME_OVER");
|
||||
meteors.eraseField();
|
||||
bullets.reset();
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(GAME_TEXT)) / 2, FIELD_TOP / 2 + mp.getFontHeight() + 1, GAME_TEXT);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(OVER_TEXT)) / 2, FIELD_TOP / 2 - 1, OVER_TEXT);
|
||||
|
||||
sound.over();
|
||||
delay(GAME_OVER_DELAY);
|
||||
runState = S_INIT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
// Random seed creation --------------------------
|
||||
// Adapted from http://www.utopiamechanicus.com/article/arduino-better-random-numbers/
|
||||
|
||||
const uint8_t RANDOM_SEED_PORT = A3; // port read for random seed
|
||||
|
||||
uint16_t bitOut(uint8_t port)
|
||||
{
|
||||
static bool firstTime = true;
|
||||
uint32_t prev = 0;
|
||||
uint32_t bit1 = 0, bit0 = 0;
|
||||
uint32_t x = 0, limit = 99;
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
firstTime = false;
|
||||
prev = analogRead(port);
|
||||
}
|
||||
|
||||
while (limit--)
|
||||
{
|
||||
x = analogRead(port);
|
||||
bit1 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
x = analogRead(port);
|
||||
bit0 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
if (bit1 != bit0)
|
||||
break;
|
||||
}
|
||||
|
||||
return(bit1);
|
||||
}
|
||||
|
||||
uint32_t seedOut(uint16_t noOfBits, uint8_t port)
|
||||
{
|
||||
// return value with 'noOfBits' random bits set
|
||||
uint32_t seed = 0;
|
||||
|
||||
for (int i = 0; i<noOfBits; ++i)
|
||||
seed = (seed << 1) | bitOut(port);
|
||||
|
||||
return(seed);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
|
||||
// A class to encapsulate the score display
|
||||
class cScore
|
||||
{
|
||||
private:
|
||||
MD_MAXPanel *_mp; // the MAXPanel object for drawing the score
|
||||
uint16_t _score; // the score
|
||||
uint16_t _x, _y; // coordinate of top left for display
|
||||
uint8_t _width; // number of digits wide
|
||||
uint16_t _limit; // maximum value allowed
|
||||
|
||||
public:
|
||||
void begin(MD_MAXPanel *mp, uint16_t x, uint16_t y, uint16_t maxScore) { _mp = mp; _x = x, _y = y; limit(maxScore); reset(); }
|
||||
void reset(void) { erase(); _score = 0; draw(); }
|
||||
void set(uint16_t s) { if (s <= _limit) { erase(); _score = s; draw(); } }
|
||||
void increment(uint16_t inc = 1) { if (_score + inc <= _limit) { erase(); _score += inc; draw(); } }
|
||||
void decrement(uint16_t dec = 1) { if (_score >= dec) { erase(); _score -= dec; draw(); } }
|
||||
uint16_t score(void) { return(_score); }
|
||||
void erase(void) { draw(false); }
|
||||
uint16_t width(void) { return(_width); }
|
||||
|
||||
void limit(uint16_t m)
|
||||
{
|
||||
erase(); // width may change, so delete with the curret parameters
|
||||
|
||||
_limit = m;
|
||||
// work out how many digits this is
|
||||
_width = 0;
|
||||
do
|
||||
{
|
||||
_width++;
|
||||
m /= 10;
|
||||
} while (m != 0);
|
||||
}
|
||||
|
||||
void draw(bool state = true)
|
||||
{
|
||||
char sz[_width + 1];
|
||||
uint16_t s = _score;
|
||||
|
||||
// PRINT("\n-- SCORE: ", _score);
|
||||
sz[_width] = '\0';
|
||||
for (int i = _width - 1; i >= 0; --i)
|
||||
{
|
||||
sz[i] = (s % 10) + '0';
|
||||
s /= 10;
|
||||
}
|
||||
|
||||
_mp->drawText(_x, _y, sz, MD_MAXPanel::ROT_0, state);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
// A class to encapsulate primitive sound effects
|
||||
class cSound
|
||||
{
|
||||
private:
|
||||
const uint16_t EOD = 0; // End Of Data marker
|
||||
uint8_t _pinBeep; // the pin to use for beeping
|
||||
|
||||
// Sound data - frequency followed by duration in pairs.
|
||||
// Data ends in End Of Data marker EOD.
|
||||
const uint16_t soundSplash[1] PROGMEM = { EOD };
|
||||
const uint16_t soundHit[3] PROGMEM = { 1000, 50, EOD };
|
||||
const uint16_t soundBounce[3] PROGMEM = { 500, 50, EOD };
|
||||
const uint16_t soundPoint[3] PROGMEM = { 150, 150, EOD };
|
||||
const uint16_t soundStart[7] PROGMEM = { 250, 100, 500, 100, 1000, 100, EOD };
|
||||
const uint16_t soundOver[7] PROGMEM = { 1000, 100, 500, 100, 250, 100, EOD };
|
||||
|
||||
void playSound(const uint16_t *table)
|
||||
// Play sound table data. Data table must end in EOD marker.
|
||||
{
|
||||
uint8_t idx = 0;
|
||||
|
||||
//PRINTS("\nTone Data ");
|
||||
while (table[idx] != EOD)
|
||||
{
|
||||
uint16_t t = table[idx++];
|
||||
uint16_t d = table[idx++];
|
||||
|
||||
//PRINTXY("-", t, d);
|
||||
tone(_pinBeep, t);
|
||||
delay(d);
|
||||
}
|
||||
//PRINTS("-EOD");
|
||||
noTone(_pinBeep); // be quiet now!
|
||||
}
|
||||
|
||||
public:
|
||||
void begin(uint8_t pinBeep) { _pinBeep = pinBeep; }
|
||||
void splash(void) { playSound(soundSplash); }
|
||||
void start(void) { playSound(soundStart); }
|
||||
void hit(void) { playSound(soundHit); }
|
||||
void bounce(void) { playSound(soundBounce); }
|
||||
void point(void) { playSound(soundPoint); }
|
||||
void over(void) { playSound(soundOver); }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
|
||||
'F', 1, 32, 127, 5,
|
||||
2, 0, 0, // 32 - 'Space'
|
||||
1, 23, // 33 - '!'
|
||||
3, 3, 0, 3, // 34 - '"'
|
||||
3, 31, 10, 31, // 35 - '#'
|
||||
3, 22, 31, 13, // 36 - '$'
|
||||
3, 9, 4, 18, // 37 - '%'
|
||||
3, 10, 21, 26, // 38 - '&'
|
||||
1, 3, // 39
|
||||
2, 14, 17, // 40 - '('
|
||||
2, 17, 14, // 41 - ')'
|
||||
3, 10, 4, 10, // 42 - '*'
|
||||
3, 4, 14, 4, // 43 - '+'
|
||||
2, 16, 8, // 44 - ','
|
||||
3, 4, 4, 4, // 45 - '-'
|
||||
1, 16, // 46 - '.'
|
||||
3, 8, 4, 2, // 47 - '/'
|
||||
3, 31, 17, 31, // 48 - '0'
|
||||
2, 0, 31, // 49 - '1'
|
||||
3, 29, 21, 23, // 50 - '2'
|
||||
3, 17, 21, 31, // 51 - '3'
|
||||
3, 7, 4, 31, // 52 - '4'
|
||||
3, 23, 21, 29, // 53 - '5'
|
||||
3, 31, 21, 29, // 54 - '6'
|
||||
3, 1, 1, 31, // 55 - '7'
|
||||
3, 31, 21, 31, // 56 - '8'
|
||||
3, 23, 21, 31, // 57 - '9'
|
||||
1, 10, // 58 - ':'
|
||||
2, 16, 10, // 59 - ';'
|
||||
3, 4, 10, 17, // 60 - '<'
|
||||
3, 10, 10, 10, // 61 - '='
|
||||
3, 17, 10, 4, // 62 - '>'
|
||||
3, 1, 21, 3, // 63 - '?'
|
||||
3, 14, 21, 22, // 64 - '@'
|
||||
3, 30, 5, 30, // 65 - 'A'
|
||||
3, 31, 21, 10, // 66 - 'B'
|
||||
3, 14, 17, 17, // 67 - 'C'
|
||||
3, 31, 17, 14, // 68 - 'D'
|
||||
3, 31, 21, 17, // 69 - 'E'
|
||||
3, 31, 5, 1, // 70 - 'F'
|
||||
3, 14, 17, 29, // 71 - 'G'
|
||||
3, 31, 4, 31, // 72 - 'H'
|
||||
3, 17, 31, 17, // 73 - 'I'
|
||||
3, 8, 16, 15, // 74 - 'J'
|
||||
3, 31, 4, 27, // 75 - 'K'
|
||||
3, 31, 16, 16, // 76 - 'L'
|
||||
3, 31, 2, 31, // 77 - 'M'
|
||||
3, 31, 14, 31, // 78 - 'N'
|
||||
3, 14, 17, 14, // 79 - 'O'
|
||||
3, 31, 5, 2, // 80 - 'P'
|
||||
3, 14, 25, 30, // 81 - 'Q'
|
||||
3, 31, 5, 26, // 82 - 'R'
|
||||
3, 18, 21, 9, // 83 - 'S'
|
||||
3, 1, 31, 1, // 84 - 'T'
|
||||
3, 15, 16, 15, // 85 - 'U'
|
||||
3, 7, 24, 7, // 86 - 'V'
|
||||
3, 15, 28, 15, // 87 - 'W'
|
||||
3, 27, 4, 27, // 88 - 'X'
|
||||
3, 3, 28, 3, // 89 - 'Y'
|
||||
3, 25, 21, 19, // 90 - 'Z'
|
||||
2, 31, 17, // 91 - '['
|
||||
3, 2, 4, 8, // 92 - '\'
|
||||
2, 17, 31, // 93 - ']'
|
||||
3, 2, 1, 2, // 94 - '^'
|
||||
3, 16, 16, 16, // 95 - '_'
|
||||
2, 1, 2, // 96 - '`'
|
||||
3, 12, 18, 28, // 97 - 'a'
|
||||
3, 31, 18, 12, // 98 - 'b'
|
||||
3, 12, 18, 18, // 99 - 'c'
|
||||
3, 12, 18, 31, // 100 - 'd'
|
||||
3, 12, 26, 20, // 101 - 'e'
|
||||
3, 4, 31, 5, // 102 - 'f'
|
||||
3, 20, 26, 12, // 103 - 'g'
|
||||
3, 31, 2, 28, // 104 - 'h'
|
||||
1, 29, // 105 - 'i'
|
||||
2, 16, 13, // 106 - 'j'
|
||||
3, 31, 8, 20, // 107 - 'k'
|
||||
1, 31, // 108 - 'l'
|
||||
3, 30, 6, 30, // 109 - 'm'
|
||||
3, 30, 2, 28, // 110 - 'n'
|
||||
3, 12, 18, 12, // 111 - 'o'
|
||||
3, 30, 10, 4, // 112 - 'p'
|
||||
3, 4, 10, 30, // 113 - 'q'
|
||||
2, 30, 4, // 114 - 'r'
|
||||
3, 20, 30, 10, // 115 - 's'
|
||||
3, 4, 30, 4, // 116 - 't'
|
||||
3, 14, 16, 30, // 117 - 'u'
|
||||
3, 14, 16, 14, // 118 - 'v'
|
||||
3, 14, 24, 14, // 119 - 'w'
|
||||
3, 18, 12, 18, // 120 - 'x'
|
||||
3, 22, 24, 14, // 121 - 'y'
|
||||
3, 26, 30, 22, // 122 - 'z'
|
||||
3, 4, 27, 17, // 123 - '{'
|
||||
1, 27, // 124 - '|'
|
||||
3, 17, 27, 4, // 125 - '}'
|
||||
3, 6, 2, 3, // 126 - '~'
|
||||
3, 31, 31, 31, // 127 - 'Full Block'
|
||||
};
|
||||
@@ -0,0 +1,466 @@
|
||||
// Implements the game of Pong using MD_MAXPanel library
|
||||
//
|
||||
// Hardware Used
|
||||
// =============
|
||||
// UP_PIN - left bat up switch, INPUT_PULLUP
|
||||
// RIGHT_PIN - right bat up switch, INPUT_PULLUP
|
||||
// RIGHT_PIN - left bat up switch, INPUT_PULLUP
|
||||
// DOWN_PIN - right bat up switch, INPUT_PULLUP
|
||||
// SELECT_PIN - unused
|
||||
// ENTER_PIN - unused
|
||||
// BEEPER_PIN - piezo speaker
|
||||
// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
// Rules of the Game
|
||||
// =================
|
||||
// Simple game like table tennis where each player has to bat the ball to keep
|
||||
// it in play. Points awarded when the ball goes out at the opponents side. First
|
||||
// to reach MAX_SCORE is the winner.
|
||||
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "Font5x3.h"
|
||||
#include "score.h"
|
||||
#include "sound.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 0
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) { Serial.print(F(x)); }
|
||||
#define PRINTD(x) { Serial.print(x, DEC); }
|
||||
#define PRINTXY(s, x, y) { Serial.print(s); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
#define PRINTXY(s, x, y)
|
||||
|
||||
#endif
|
||||
|
||||
// Hardware pin definitions.
|
||||
// All momentary on switches are initialised INPUT_PULLUP
|
||||
const uint8_t UP_PIN = 2;
|
||||
const uint8_t RIGHT_PIN = 3;
|
||||
const uint8_t DOWN_PIN = 4;
|
||||
const uint8_t LEFT_PIN = 5;
|
||||
const uint8_t SELECT_PIN = 6;
|
||||
const uint8_t ENTER_PIN = 7;
|
||||
const uint8_t BEEPER_PIN = 9;
|
||||
|
||||
// Define the number of devices in the chain and the SPI hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 13; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
uint16_t FIELD_TOP; // needs to be initialised in setup()
|
||||
const uint16_t FIELD_BOTTOM = 0;
|
||||
|
||||
const uint8_t BAT_SIZE_DEFAULT = 3;
|
||||
const uint8_t BAT_EDGE_OFFSET = 1;
|
||||
|
||||
const char TITLE_TEXT[] = "PONG";
|
||||
const uint16_t SPLASH_DELAY = 5000; // in milliseconds
|
||||
|
||||
const char GAME_TEXT[] = "GAME";
|
||||
const char OVER_TEXT[] = "OVER";
|
||||
const uint16_t GAME_OVER_DELAY = 3000; // in milliseconds
|
||||
|
||||
const uint8_t FONT_NUM_WIDTH = 3;
|
||||
const uint8_t MAX_SCORE = 11;
|
||||
|
||||
// A class to encapsulate the pong bat
|
||||
// Bats are used either side of the display, moving up and down
|
||||
class cPongBat
|
||||
{
|
||||
private:
|
||||
uint16_t _x, _y; // the position of the center of the bat
|
||||
uint16_t _ymin, _ymax; // the max and min bat boundaries
|
||||
int8_t _vel; // the velocity of the bat (+1 for moving up, -1 moving down)
|
||||
uint8_t _size; // the size in pixels for the bat (odd number)
|
||||
uint8_t _pinUp; // the pin for the up switch
|
||||
uint8_t _pinDown; // the pin for th down switch
|
||||
uint16_t _batDelay; // the delay between possible moves of the bat in milliseconds
|
||||
uint32_t _timeLastMove; // the millis() value for the last time we moved the bat
|
||||
|
||||
public:
|
||||
enum hitType_t { NO_HIT, CORNER_HIT, FLAT_HIT };
|
||||
|
||||
void begin(uint16_t x, uint16_t y, uint16_t ymin, uint16_t ymax, uint8_t size, uint8_t pinU, uint8_t pinD)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_ymin = ymin;
|
||||
_ymax = ymax;
|
||||
_vel = 0;
|
||||
_size = size;
|
||||
_pinUp = pinU;
|
||||
_pinDown = pinD;
|
||||
_batDelay = 40;
|
||||
pinMode(_pinUp, INPUT_PULLUP);
|
||||
pinMode(_pinDown, INPUT_PULLUP);
|
||||
}
|
||||
|
||||
uint16_t getX(void) { return (_x); }
|
||||
uint16_t getY(void) { return (_y); }
|
||||
|
||||
int8_t getVelocity(void) { return(_vel); }
|
||||
void draw(void) { mp.drawVLine(_x, _y - (_size / 2), _y + (_size / 2), true); }
|
||||
void erase(void) { mp.drawVLine(_x, _y - (_size / 2), _y + (_size / 2), false); }
|
||||
bool anyKey(void) { return((digitalRead(_pinUp) == LOW) || (digitalRead(_pinDown) == LOW)); }
|
||||
|
||||
hitType_t hit(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
|
||||
{
|
||||
int16_t dy = y1 - y0;
|
||||
|
||||
// if we are not in the same x plane as the bat there can be no hit
|
||||
if (x1 != _x) return(NO_HIT);
|
||||
|
||||
// if the ball is at
|
||||
// - the top of the bat and traveling down, or
|
||||
// - the bottom of the bat and traveling up
|
||||
// then it is a corner hit
|
||||
if ((y1 == _y + (_size / 2) && dy < 0) || (y1 == _y - (_size / 2) && dy>0))
|
||||
return(CORNER_HIT);
|
||||
|
||||
// the ball is between the top and bottom of the bat boundaries inclusive
|
||||
// then it is a flat hit
|
||||
if (y1 <= _y + (_size / 2) && y1 >= _y - (_size / 2))
|
||||
return(FLAT_HIT);
|
||||
|
||||
// and in case we missed something, a default no hit
|
||||
return(NO_HIT);
|
||||
}
|
||||
|
||||
void move(void)
|
||||
{
|
||||
bool moveUp = (digitalRead(_pinUp) == LOW);
|
||||
bool moveDown = (digitalRead(_pinDown) == LOW);
|
||||
|
||||
// if this is the time for a move?
|
||||
if (millis() - _timeLastMove <= _batDelay)
|
||||
return;
|
||||
_timeLastMove = millis();
|
||||
|
||||
mp.update(false);
|
||||
|
||||
if (moveUp)
|
||||
{
|
||||
PRINTS("\n-- BAT move up");
|
||||
erase();
|
||||
_vel = 1;
|
||||
_y++;
|
||||
if (_y + (_size/2) > _ymax) _y--; // keep within top boundary
|
||||
draw();
|
||||
}
|
||||
else if (moveDown)
|
||||
{
|
||||
PRINTS("\n-- BAT move down");
|
||||
erase();
|
||||
_vel = -1;
|
||||
_y--;
|
||||
if (_y - (_size/2) < _ymin) _y++; // keep within bottom boundary
|
||||
draw();
|
||||
}
|
||||
else
|
||||
_vel = 0;
|
||||
|
||||
mp.update(true);
|
||||
}
|
||||
};
|
||||
|
||||
// A class to encapsulate the pong ball
|
||||
// Ball will bounce around. Bounces off the edges and bats.
|
||||
class cPongBall
|
||||
{
|
||||
private:
|
||||
uint16_t _x, _y; // the position of the center of the ball
|
||||
int8_t _dx, _dy; // the offsets for the x and y direction
|
||||
uint32_t _timeLastMove; // last time the ball was moved
|
||||
uint16_t _ballDelay; // the delay between ball moves in milliseconds
|
||||
bool _run; // ball is running when true
|
||||
|
||||
public:
|
||||
enum bounce_t { BOUNCE_NONE, BOUNCE_BACK, BOUNCE_TOP, BOUNCE_BOTTOM, BOUNCE_LEFT, BOUNCE_RIGHT };
|
||||
|
||||
void begin(uint16_t x, uint16_t y)
|
||||
{
|
||||
reset(x, y);
|
||||
_dx = _dy = 1;
|
||||
_timeLastMove = 0;
|
||||
_ballDelay = 100;
|
||||
_run = false;
|
||||
}
|
||||
|
||||
uint16_t getX(void) { return (_x); }
|
||||
uint16_t getY(void) { return (_y); }
|
||||
uint16_t getNextX(void) { return (_x + _dx); }
|
||||
uint16_t getNextY(void) { return (_y + _dy); }
|
||||
|
||||
void start(void) { _run = true; }
|
||||
void stop(void) { _run = false; }
|
||||
void draw(void) { mp.setPoint(_x, _y, true); } //PRINTS("\nball@"); PRINTXY(_x, _y); }
|
||||
void erase(void) { mp.setPoint(_x, _y, false); }
|
||||
void reset(uint16_t x, uint16_t y) { _x = x; _y = y; }
|
||||
|
||||
bool move(void)
|
||||
{
|
||||
// if this is the time for a move?
|
||||
if (_run && millis() - _timeLastMove <= _ballDelay)
|
||||
return(false);
|
||||
_timeLastMove = millis();
|
||||
|
||||
// do the animation
|
||||
mp.update(false);
|
||||
erase();
|
||||
_x = _x + _dx;
|
||||
_y = _y + _dy;
|
||||
draw();
|
||||
mp.update(true);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void bounce(bounce_t b)
|
||||
{
|
||||
switch (b)
|
||||
{
|
||||
case BOUNCE_TOP:
|
||||
case BOUNCE_BOTTOM: _dy = -_dy; break;
|
||||
case BOUNCE_LEFT:
|
||||
case BOUNCE_RIGHT: _dx = -_dx; break;
|
||||
case BOUNCE_BACK: _dx = -_dx; _dy = -_dy; break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// main objects coordinated by the code logic
|
||||
cPongBat batL, batR;
|
||||
cScore scoreL, scoreR;
|
||||
cPongBall ball;
|
||||
cSound sound;
|
||||
|
||||
void centerLine(void)
|
||||
// Dotted line down the middle
|
||||
{
|
||||
bool bOn = true;
|
||||
|
||||
mp.update(false);
|
||||
for (uint16_t y = FIELD_BOTTOM + 1; y < FIELD_TOP; y++)
|
||||
{
|
||||
mp.setPoint(mp.getXMax() / 2, y, bOn);
|
||||
mp.setPoint((mp.getXMax() + 1) / 2, y, bOn);
|
||||
bOn = !bOn;
|
||||
}
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
void setupField(void)
|
||||
// Draw the playing field at the start of the game.
|
||||
{
|
||||
mp.clear();
|
||||
mp.drawHLine(FIELD_BOTTOM, 0, mp.getXMax());
|
||||
mp.drawHLine(FIELD_TOP, 0, mp.getXMax());
|
||||
centerLine();
|
||||
batL.draw();
|
||||
batR.draw();
|
||||
scoreL.draw();
|
||||
scoreR.draw();
|
||||
ball.draw();
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel_Pong]");
|
||||
|
||||
mp.begin();
|
||||
mp.setFont(_Fixed_5x3);
|
||||
mp.setIntensity(4);
|
||||
mp.setRotation(MD_MAXPanel::ROT_90);
|
||||
|
||||
sound.begin(BEEPER_PIN);
|
||||
|
||||
FIELD_TOP = mp.getYMax() - mp.getFontHeight() - 2;
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static enum { S_SPLASH, S_INIT, S_GAME_START, S_POINT_PLAY, S_POINT_END, S_WAIT_LSTART, S_WAIT_RSTART, S_GAME_OVER } runState = S_SPLASH;
|
||||
|
||||
switch (runState)
|
||||
{
|
||||
case S_SPLASH: // show splash screen at start
|
||||
{
|
||||
const uint16_t border = 2;
|
||||
|
||||
mp.clear();
|
||||
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawLine(0, 0, border, border);
|
||||
mp.drawLine(0, mp.getYMax(), border, mp.getYMax()-border);
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax()-border, border);
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax()-border, mp.getYMax()-border);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight())/2 , TITLE_TEXT);
|
||||
sound.splash();
|
||||
delay(SPLASH_DELAY);
|
||||
runState = S_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_INIT: // initialise for a new game
|
||||
batL.begin(BAT_EDGE_OFFSET, (FIELD_TOP - FIELD_BOTTOM) / 2, FIELD_BOTTOM + 1, FIELD_TOP - 1, BAT_SIZE_DEFAULT, UP_PIN, LEFT_PIN);
|
||||
batR.begin(mp.getXMax() - BAT_EDGE_OFFSET, (FIELD_TOP - FIELD_BOTTOM) / 2, FIELD_BOTTOM + 1, FIELD_TOP - 1, BAT_SIZE_DEFAULT, RIGHT_PIN, DOWN_PIN);
|
||||
|
||||
scoreL.begin(&mp, BAT_EDGE_OFFSET, FIELD_TOP + 1 + mp.getFontHeight(), MAX_SCORE);
|
||||
scoreR.limit(MAX_SCORE); // set width() used below
|
||||
scoreR.begin(&mp, mp.getXMax() - (scoreR.width() * (FONT_NUM_WIDTH + mp.getCharSpacing())) + mp.getCharSpacing(), FIELD_TOP + 1 + mp.getFontHeight(), MAX_SCORE);
|
||||
|
||||
ball.begin((mp.getXMax() / 2) - BAT_EDGE_OFFSET - 1, (FIELD_TOP - FIELD_BOTTOM) / 3);
|
||||
|
||||
setupField();
|
||||
|
||||
runState = S_GAME_START;
|
||||
break;
|
||||
|
||||
case S_GAME_START: // waiting for the start of a new game
|
||||
if (batL.anyKey() || batR.anyKey())
|
||||
{
|
||||
PRINTS("\n-- Starting Game");
|
||||
scoreL.reset();
|
||||
scoreR.reset();
|
||||
sound.start();
|
||||
ball.start();
|
||||
runState = S_POINT_PLAY;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_POINT_PLAY: // playing a point
|
||||
// handle the bat animation first
|
||||
batL.move();
|
||||
batR.move();
|
||||
|
||||
// now move the ball and check what this means
|
||||
if (ball.move())
|
||||
{
|
||||
cPongBat::hitType_t lastHit;
|
||||
|
||||
// redraw the centerline if the ball is near it
|
||||
if (ball.getX() >= (mp.getXMax() / 2) - 1 || ball.getX() >= (mp.getXMax() / 2) + 2)
|
||||
{
|
||||
centerLine();
|
||||
ball.draw();
|
||||
}
|
||||
|
||||
// check for top/bottom edge collisions
|
||||
if (ball.getY() == FIELD_TOP - 1)
|
||||
{
|
||||
PRINTS("\n-- COLLISION top edge");
|
||||
ball.bounce(cPongBall::BOUNCE_TOP);
|
||||
sound.bounce();
|
||||
}
|
||||
else if (ball.getY() == FIELD_BOTTOM + 1)
|
||||
{
|
||||
PRINTS("\n-- COLLISION bottom edge");
|
||||
ball.bounce(cPongBall::BOUNCE_BOTTOM);
|
||||
sound.bounce();
|
||||
}
|
||||
|
||||
// check for bat collisions
|
||||
if ((lastHit = batL.hit(ball.getX(), ball.getY(), ball.getNextX(), ball.getNextY())) != cPongBat::NO_HIT)
|
||||
{
|
||||
PRINTS("\n-- COLLISION left bat");
|
||||
ball.bounce(lastHit == cPongBat::CORNER_HIT ? cPongBall::BOUNCE_BACK: cPongBall::BOUNCE_LEFT);
|
||||
sound.hit();
|
||||
}
|
||||
else if ((lastHit = batR.hit(ball.getX(), ball.getY(), ball.getNextX(), ball.getNextY())) != cPongBat::NO_HIT)
|
||||
{
|
||||
PRINTS("\n-- COLLISION right bat");
|
||||
ball.bounce(lastHit == cPongBat::CORNER_HIT ? cPongBall::BOUNCE_BACK : cPongBall::BOUNCE_RIGHT);
|
||||
sound.hit();
|
||||
}
|
||||
|
||||
// check for out of bounds
|
||||
if ((ball.getX() < BAT_EDGE_OFFSET) || (ball.getX() > mp.getXMax() - BAT_EDGE_OFFSET))
|
||||
{
|
||||
PRINTS("\n-- OUT!");
|
||||
runState = S_POINT_END;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case S_POINT_END: // handle the ball going out
|
||||
ball.stop();
|
||||
batL.draw();
|
||||
batR.draw();
|
||||
sound.point();
|
||||
delay(500);
|
||||
ball.erase();
|
||||
if (ball.getX() < BAT_EDGE_OFFSET) // out on the left side
|
||||
{
|
||||
PRINTS("\n--- LEFT side");
|
||||
ball.reset(BAT_EDGE_OFFSET + 1, batL.getY());
|
||||
ball.bounce(cPongBall::BOUNCE_LEFT);
|
||||
scoreR.increment();
|
||||
if (scoreR.score() == MAX_SCORE)
|
||||
runState = S_GAME_OVER;
|
||||
else
|
||||
runState = S_WAIT_LSTART;
|
||||
}
|
||||
else // out on the right side
|
||||
{
|
||||
PRINTS("\n--- RIGHT side");
|
||||
ball.reset(mp.getXMax() - BAT_EDGE_OFFSET - 1, batR.getY());
|
||||
ball.bounce(cPongBall::BOUNCE_RIGHT);
|
||||
scoreL.increment();
|
||||
if (scoreL.score() == MAX_SCORE)
|
||||
runState = S_GAME_OVER;
|
||||
else
|
||||
runState = S_WAIT_RSTART;
|
||||
}
|
||||
ball.draw();
|
||||
break;
|
||||
|
||||
case S_WAIT_LSTART: // waiting for left playter to restart the game
|
||||
if (batL.anyKey())
|
||||
{
|
||||
ball.start();
|
||||
runState = S_POINT_PLAY;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_WAIT_RSTART: // waiting fo the right player to restrt the game
|
||||
if (batR.anyKey())
|
||||
{
|
||||
ball.start();
|
||||
runState = S_POINT_PLAY;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_GAME_OVER:
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(GAME_TEXT))/2, (FIELD_TOP - FIELD_BOTTOM)/2 + mp.getFontHeight() + 1, GAME_TEXT);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(OVER_TEXT)) / 2, (FIELD_TOP - FIELD_BOTTOM)/2 - 1, OVER_TEXT);
|
||||
sound.over();
|
||||
delay(GAME_OVER_DELAY);
|
||||
runState = S_INIT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
|
||||
// A class to encapsulate the score display
|
||||
class cScore
|
||||
{
|
||||
private:
|
||||
MD_MAXPanel *_mp; // the MAXPanel object for drawing the score
|
||||
uint16_t _score; // the score
|
||||
uint16_t _x, _y; // coordinate of top left for display
|
||||
uint8_t _width; // number of digits wide
|
||||
uint16_t _limit; // maximum value allowed
|
||||
|
||||
public:
|
||||
void begin(MD_MAXPanel *mp, uint16_t x, uint16_t y, uint16_t maxScore) { _mp = mp; _x = x, _y = y; limit(maxScore); reset(); }
|
||||
void reset(void) { erase(); _score = 0; draw(); }
|
||||
void set(uint16_t s) { if (s <= _limit) { erase(); _score = s; draw(); } }
|
||||
void increment(uint16_t inc = 1) { if (_score + inc <= _limit) { erase(); _score += inc; draw(); } }
|
||||
void decrement(uint16_t dec = 1) { if (_score >= dec) { erase(); _score -= dec; draw(); } }
|
||||
uint16_t score(void) { return(_score); }
|
||||
void erase(void) { draw(false); }
|
||||
uint16_t width(void) { return(_width); }
|
||||
|
||||
void limit(uint16_t m)
|
||||
{
|
||||
erase(); // width may change, so delete with the curret parameters
|
||||
|
||||
_limit = m;
|
||||
// work out how many digits this is
|
||||
_width = 0;
|
||||
do
|
||||
{
|
||||
_width++;
|
||||
m /= 10;
|
||||
} while (m != 0);
|
||||
}
|
||||
|
||||
void draw(bool state = true)
|
||||
{
|
||||
char sz[_width + 1];
|
||||
uint16_t s = _score;
|
||||
|
||||
// PRINT("\n-- SCORE: ", _score);
|
||||
sz[_width] = '\0';
|
||||
for (int i = _width - 1; i >= 0; --i)
|
||||
{
|
||||
sz[i] = (s % 10) + '0';
|
||||
s /= 10;
|
||||
}
|
||||
|
||||
_mp->drawText(_x, _y, sz, MD_MAXPanel::ROT_0, state);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
// A class to encapsulate primitive sound effects
|
||||
class cSound
|
||||
{
|
||||
private:
|
||||
const uint16_t EOD = 0; // End Of Data marker
|
||||
uint8_t _pinBeep; // the pin to use for beeping
|
||||
|
||||
// Sound data - frequency followed by duration in pairs.
|
||||
// Data ends in End Of Data marker EOD.
|
||||
const uint16_t soundSplash[1] PROGMEM = { EOD };
|
||||
const uint16_t soundHit[3] PROGMEM = { 1000, 50, EOD };
|
||||
const uint16_t soundBounce[3] PROGMEM = { 500, 50, EOD };
|
||||
const uint16_t soundPoint[3] PROGMEM = { 150, 150, EOD };
|
||||
const uint16_t soundStart[7] PROGMEM = { 250, 100, 500, 100, 1000, 100, EOD };
|
||||
const uint16_t soundOver[7] PROGMEM = { 1000, 100, 500, 100, 250, 100, EOD };
|
||||
|
||||
void playSound(const uint16_t *table)
|
||||
// Play sound table data. Data table must end in EOD marker.
|
||||
{
|
||||
uint8_t idx = 0;
|
||||
|
||||
//PRINTS("\nTone Data ");
|
||||
while (table[idx] != EOD)
|
||||
{
|
||||
uint16_t t = table[idx++];
|
||||
uint16_t d = table[idx++];
|
||||
|
||||
//PRINTXY("-", t, d);
|
||||
tone(_pinBeep, t);
|
||||
delay(d);
|
||||
}
|
||||
//PRINTS("-EOD");
|
||||
noTone(_pinBeep); // be quiet now!
|
||||
}
|
||||
|
||||
public:
|
||||
void begin(uint8_t pinBeep) { _pinBeep = pinBeep; }
|
||||
void splash(void) { playSound(soundSplash); }
|
||||
void start(void) { playSound(soundStart); }
|
||||
void hit(void) { playSound(soundHit); }
|
||||
void bounce(void) { playSound(soundBounce); }
|
||||
void point(void) { playSound(soundPoint); }
|
||||
void over(void) { playSound(soundOver); }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
|
||||
'F', 1, 32, 127, 5,
|
||||
2, 0, 0, // 32 - 'Space'
|
||||
1, 23, // 33 - '!'
|
||||
3, 3, 0, 3, // 34 - '"'
|
||||
3, 31, 10, 31, // 35 - '#'
|
||||
3, 22, 31, 13, // 36 - '$'
|
||||
3, 9, 4, 18, // 37 - '%'
|
||||
3, 10, 21, 26, // 38 - '&'
|
||||
1, 3, // 39
|
||||
2, 14, 17, // 40 - '('
|
||||
2, 17, 14, // 41 - ')'
|
||||
3, 10, 4, 10, // 42 - '*'
|
||||
3, 4, 14, 4, // 43 - '+'
|
||||
2, 16, 8, // 44 - ','
|
||||
3, 4, 4, 4, // 45 - '-'
|
||||
1, 16, // 46 - '.'
|
||||
3, 8, 4, 2, // 47 - '/'
|
||||
3, 31, 17, 31, // 48 - '0'
|
||||
2, 0, 31, // 49 - '1'
|
||||
3, 29, 21, 23, // 50 - '2'
|
||||
3, 17, 21, 31, // 51 - '3'
|
||||
3, 7, 4, 31, // 52 - '4'
|
||||
3, 23, 21, 29, // 53 - '5'
|
||||
3, 31, 21, 29, // 54 - '6'
|
||||
3, 1, 1, 31, // 55 - '7'
|
||||
3, 31, 21, 31, // 56 - '8'
|
||||
3, 23, 21, 31, // 57 - '9'
|
||||
1, 10, // 58 - ':'
|
||||
2, 16, 10, // 59 - ';'
|
||||
3, 4, 10, 17, // 60 - '<'
|
||||
3, 10, 10, 10, // 61 - '='
|
||||
3, 17, 10, 4, // 62 - '>'
|
||||
3, 1, 21, 3, // 63 - '?'
|
||||
3, 14, 21, 22, // 64 - '@'
|
||||
3, 30, 5, 30, // 65 - 'A'
|
||||
3, 31, 21, 10, // 66 - 'B'
|
||||
3, 14, 17, 17, // 67 - 'C'
|
||||
3, 31, 17, 14, // 68 - 'D'
|
||||
3, 31, 21, 17, // 69 - 'E'
|
||||
3, 31, 5, 1, // 70 - 'F'
|
||||
3, 14, 17, 29, // 71 - 'G'
|
||||
3, 31, 4, 31, // 72 - 'H'
|
||||
3, 17, 31, 17, // 73 - 'I'
|
||||
3, 8, 16, 15, // 74 - 'J'
|
||||
3, 31, 4, 27, // 75 - 'K'
|
||||
3, 31, 16, 16, // 76 - 'L'
|
||||
3, 31, 2, 31, // 77 - 'M'
|
||||
3, 31, 14, 31, // 78 - 'N'
|
||||
3, 14, 17, 14, // 79 - 'O'
|
||||
3, 31, 5, 2, // 80 - 'P'
|
||||
3, 14, 25, 30, // 81 - 'Q'
|
||||
3, 31, 5, 26, // 82 - 'R'
|
||||
3, 18, 21, 9, // 83 - 'S'
|
||||
3, 1, 31, 1, // 84 - 'T'
|
||||
3, 15, 16, 15, // 85 - 'U'
|
||||
3, 7, 24, 7, // 86 - 'V'
|
||||
3, 15, 28, 15, // 87 - 'W'
|
||||
3, 27, 4, 27, // 88 - 'X'
|
||||
3, 3, 28, 3, // 89 - 'Y'
|
||||
3, 25, 21, 19, // 90 - 'Z'
|
||||
2, 31, 17, // 91 - '['
|
||||
3, 2, 4, 8, // 92 - '\'
|
||||
2, 17, 31, // 93 - ']'
|
||||
3, 2, 1, 2, // 94 - '^'
|
||||
3, 16, 16, 16, // 95 - '_'
|
||||
2, 1, 2, // 96 - '`'
|
||||
3, 12, 18, 28, // 97 - 'a'
|
||||
3, 31, 18, 12, // 98 - 'b'
|
||||
3, 12, 18, 18, // 99 - 'c'
|
||||
3, 12, 18, 31, // 100 - 'd'
|
||||
3, 12, 26, 20, // 101 - 'e'
|
||||
3, 4, 31, 5, // 102 - 'f'
|
||||
3, 20, 26, 12, // 103 - 'g'
|
||||
3, 31, 2, 28, // 104 - 'h'
|
||||
1, 29, // 105 - 'i'
|
||||
2, 16, 13, // 106 - 'j'
|
||||
3, 31, 8, 20, // 107 - 'k'
|
||||
1, 31, // 108 - 'l'
|
||||
3, 30, 6, 30, // 109 - 'm'
|
||||
3, 30, 2, 28, // 110 - 'n'
|
||||
3, 12, 18, 12, // 111 - 'o'
|
||||
3, 30, 10, 4, // 112 - 'p'
|
||||
3, 4, 10, 30, // 113 - 'q'
|
||||
2, 30, 4, // 114 - 'r'
|
||||
3, 20, 30, 10, // 115 - 's'
|
||||
3, 4, 30, 4, // 116 - 't'
|
||||
3, 14, 16, 30, // 117 - 'u'
|
||||
3, 14, 16, 14, // 118 - 'v'
|
||||
3, 14, 24, 14, // 119 - 'w'
|
||||
3, 18, 12, 18, // 120 - 'x'
|
||||
3, 22, 24, 14, // 121 - 'y'
|
||||
3, 26, 30, 22, // 122 - 'z'
|
||||
3, 4, 27, 17, // 123 - '{'
|
||||
1, 27, // 124 - '|'
|
||||
3, 17, 27, 4, // 125 - '}'
|
||||
3, 6, 2, 3, // 126 - '~'
|
||||
3, 31, 31, 31, // 127 - 'Full Block'
|
||||
};
|
||||
@@ -0,0 +1,507 @@
|
||||
// Implements the game of Snake using MD_MAXPanel library
|
||||
//
|
||||
// Hardware used
|
||||
// =============
|
||||
// LEFT_PIN - left move switch, INPUT_PULLUP
|
||||
// UP_PIN - up move switch, INPUT_PULLUP
|
||||
// DOWN_PIN - down move switch, INPUT_PULLUP
|
||||
// RIGHT_PIN - right move switch, INPUT_PULLUP
|
||||
// SELECT_PIN - unused
|
||||
// ENTER_PIN - unused
|
||||
// BEEPER_PIN - piezo speaker
|
||||
// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
// Rules of the Game
|
||||
// =================
|
||||
// Guide the snake around the screen using the direction keys. Running into
|
||||
// a pill will increase the length of the snake. Running into the sides or
|
||||
// the snake will end the game.
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "Font5x3.h"
|
||||
#include "score.h"
|
||||
#include "sound.h"
|
||||
#include "randomseed.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 1
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) { Serial.print(F(x)); }
|
||||
#define PRINTD(x) { Serial.print(x, DEC); }
|
||||
#define PRINTXY(s,x,y) { Serial.print(F(s)); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
|
||||
#define PRINTSTATE(s) { Serial.print("\n++>"); Serial.print(s); }
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
#define PRINTXY(s,x,y)
|
||||
#define PRINTSTATE(s)
|
||||
|
||||
#endif
|
||||
|
||||
// Hardware pin definitions.
|
||||
// All momentary on switches are initialized PULLUP
|
||||
const uint8_t UP_PIN = 2;
|
||||
const uint8_t RIGHT_PIN = 3;
|
||||
const uint8_t DOWN_PIN = 4;
|
||||
const uint8_t LEFT_PIN = 5;
|
||||
const uint8_t SELECT_PIN = 6;
|
||||
const uint8_t ENTER_PIN = 7;
|
||||
const uint8_t BEEPER_PIN = 9;
|
||||
|
||||
// Define the number of devices in the chain and the SPI hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 12; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
uint16_t FIELD_TOP, FIELD_RIGHT; // needs to be initialised in setup()
|
||||
const uint16_t FIELD_LEFT = 0;
|
||||
const uint16_t FIELD_BOTTOM = 0;
|
||||
|
||||
const uint8_t SNAKE_SIZE_DEFAULT = 2;
|
||||
|
||||
const char TITLE_TEXT[] = "SNAKE";
|
||||
const uint16_t SPLASH_DELAY =3000; // in milliseconds
|
||||
|
||||
const char GAME_TEXT[] = "GAME";
|
||||
const char OVER_TEXT[] = "OVER";
|
||||
const uint16_t GAME_OVER_DELAY = 3000; // in milliseconds
|
||||
|
||||
const uint8_t MAX_LENGTH = 999;
|
||||
|
||||
const uint8_t FONT_NUM_WIDTH = 3;
|
||||
const uint16_t MAX_SCORE = MAX_LENGTH;
|
||||
const uint16_t MAX_FOOD = 99;
|
||||
|
||||
// A class to encapsulate the snake direction switches
|
||||
// Can move up, down, left, right
|
||||
class cMoveSW
|
||||
{
|
||||
private:
|
||||
uint8_t _pinLeft;
|
||||
uint8_t _pinRight;
|
||||
uint8_t _pinUp;
|
||||
uint8_t _pinDown;
|
||||
|
||||
public:
|
||||
enum moveType_t { MOVE_NONE, MOVE_UP, MOVE_DOWN, MOVE_LEFT, MOVE_RIGHT };
|
||||
|
||||
void begin(uint8_t pinL, uint8_t pinR, uint8_t pinU, uint8_t pinD)
|
||||
{
|
||||
_pinLeft = pinL;
|
||||
_pinRight = pinR;
|
||||
_pinUp = pinU;
|
||||
_pinDown = pinD;
|
||||
pinMode(_pinLeft, INPUT_PULLUP);
|
||||
pinMode(_pinRight, INPUT_PULLUP);
|
||||
pinMode(_pinUp, INPUT_PULLUP);
|
||||
pinMode(_pinDown, INPUT_PULLUP);
|
||||
}
|
||||
|
||||
bool anyKey(void) { return (move() != MOVE_NONE);}
|
||||
|
||||
moveType_t move(void)
|
||||
{
|
||||
if (digitalRead(_pinLeft) == LOW)
|
||||
return(MOVE_LEFT);
|
||||
else if (digitalRead(_pinRight) == LOW)
|
||||
return(MOVE_RIGHT);
|
||||
else if (digitalRead(_pinUp) == LOW)
|
||||
return(MOVE_UP);
|
||||
else if (digitalRead(_pinDown) == LOW)
|
||||
return(MOVE_DOWN);
|
||||
|
||||
return(MOVE_NONE);
|
||||
}
|
||||
};
|
||||
|
||||
// A class to encapsulate the food pill
|
||||
class cPill
|
||||
{
|
||||
private:
|
||||
uint16_t _x, _y; // pill coordinates
|
||||
uint16_t _xmin, _xmax; // boundaries for the creation of the pill
|
||||
uint16_t _ymin, _ymax;
|
||||
uint8_t _value; // value of the pill
|
||||
|
||||
public:
|
||||
void begin(uint16_t xmin, uint16_t ymin, uint16_t xmax, uint16_t ymax)
|
||||
{
|
||||
_value = 0;
|
||||
_xmin = xmin;
|
||||
_xmax = xmax;
|
||||
_ymin = ymin;
|
||||
_ymax = ymax;
|
||||
PRINTXY("\n-- PILL boundaries ", _xmin, _ymin);
|
||||
PRINTXY(" to ", _xmax, _ymax);
|
||||
}
|
||||
|
||||
uint16_t getX(void) { return(_x); }
|
||||
uint16_t getY(void) { return(_y); }
|
||||
uint8_t getValue(void) { return(_value); }
|
||||
|
||||
void reset(void)
|
||||
{
|
||||
do // search for an unused space
|
||||
{
|
||||
_x = _xmin + (random(_xmax - _xmin + 1));
|
||||
_y = _ymin + (random(_ymax - _ymin + 1));
|
||||
//PRINTXY("\n--- PILL TEST ", _x, _y);
|
||||
} while (mp.getPoint(_x, _y));
|
||||
|
||||
_value = random(10);
|
||||
PRINTXY("\n-- PILL @", _x, _y);
|
||||
PRINT(" worth ", _value);
|
||||
|
||||
mp.setPoint(_x, _y, true);
|
||||
}
|
||||
};
|
||||
|
||||
// A class to encapsulate the snake
|
||||
class cSnake
|
||||
{
|
||||
private:
|
||||
struct snakeNode_t
|
||||
{
|
||||
uint8_t x, y; // coordinate for this body segment. This is UINT*_T to save
|
||||
// RAM, could overflow with larger displays
|
||||
snakeNode_t *next; // the next in the linked list
|
||||
};
|
||||
|
||||
snakeNode_t *_head; // the head segment of the snake
|
||||
snakeNode_t *_tail; // the tail segment of the snake
|
||||
snakeNode_t *_deleted; // deleted blocks list
|
||||
int8_t _dx, _dy; // the movement offsets for the x and y direction
|
||||
uint32_t _timeLastMove; // last time the snake was moved
|
||||
uint16_t _moveDelay; // the delay between moves in milliseconds
|
||||
bool _run; // snake is moving when true
|
||||
cScore *_pFoodCount; // the food counter
|
||||
|
||||
void draw(uint16_t x, uint16_t y) { mp.setPoint(x, y, true); }
|
||||
void erase(uint16_t x, uint16_t y) { mp.setPoint(x, y, false); }
|
||||
|
||||
snakeNode_t *add(uint16_t x, uint16_t y)
|
||||
// add a body segment to the tail
|
||||
// the list is stored from tail to head
|
||||
{
|
||||
snakeNode_t *psn;
|
||||
|
||||
if (_deleted == nullptr)
|
||||
psn = new snakeNode_t;
|
||||
else
|
||||
{
|
||||
// take one from the head of the deleted list
|
||||
psn = _deleted;
|
||||
_deleted = _deleted->next;
|
||||
}
|
||||
|
||||
if (psn != nullptr)
|
||||
{
|
||||
psn->x = x;
|
||||
psn->y = y;
|
||||
if (_tail == nullptr)
|
||||
{
|
||||
psn->next = nullptr;
|
||||
_head = _tail = psn; // the first segment
|
||||
PRINTS("\n-- SNAKE added first element");
|
||||
}
|
||||
else
|
||||
{
|
||||
psn->next = _tail;
|
||||
_tail = psn;
|
||||
PRINTS("\n-- SNAKE added element");
|
||||
}
|
||||
}
|
||||
return(psn);
|
||||
}
|
||||
|
||||
void deleteAll()
|
||||
// delete all the body segments in the snake
|
||||
{
|
||||
snakeNode_t *psn;
|
||||
uint16_t count = 0;
|
||||
|
||||
while (_tail != nullptr)
|
||||
{
|
||||
// adjust the linked list by consuming from the tail
|
||||
psn = _tail;
|
||||
_tail = _tail->next;
|
||||
|
||||
// put the block in the deleted list
|
||||
psn->next = _deleted;
|
||||
_deleted = psn;
|
||||
|
||||
count++;
|
||||
}
|
||||
_head = nullptr;
|
||||
|
||||
PRINT("\n-- SNAKE nodes deleted: ", count);
|
||||
}
|
||||
|
||||
public:
|
||||
enum moveType_t { MOVE_UP, MOVE_DOWN, MOVE_LEFT, MOVE_RIGHT };
|
||||
|
||||
uint16_t getHeadX(void) { return (_head->x); }
|
||||
uint16_t getHeadY(void) { return (_head->y); }
|
||||
|
||||
uint16_t getDelay(void) { return (_moveDelay); }
|
||||
void setDelay(uint16_t delay) { if (delay > 10) _moveDelay = delay; }
|
||||
|
||||
void start(void) { _run = true; }
|
||||
void stop(void) { _run = false; }
|
||||
|
||||
void setDirection(moveType_t d)
|
||||
{
|
||||
switch (d)
|
||||
{
|
||||
case MOVE_UP: _dx = 0; _dy = 1; break;
|
||||
case MOVE_DOWN: _dx = 0; _dy = -1; break;
|
||||
case MOVE_LEFT: _dx = -1; _dy = 0; break;
|
||||
case MOVE_RIGHT: _dx = 1; _dy = 0; break;
|
||||
}
|
||||
}
|
||||
|
||||
void reset(uint16_t x, uint16_t y)
|
||||
{
|
||||
deleteAll();
|
||||
for (uint8_t i = 0; i < SNAKE_SIZE_DEFAULT; i++)
|
||||
{
|
||||
snakeNode_t *psn = add(x - i, y);
|
||||
if (psn != nullptr) draw(psn->x, psn->y);
|
||||
}
|
||||
setDirection(MOVE_RIGHT);
|
||||
_pFoodCount->reset();
|
||||
}
|
||||
|
||||
void begin(cScore *pFoodCount)
|
||||
{
|
||||
_dx = 1;
|
||||
_dy = 0;
|
||||
_timeLastMove = 0;
|
||||
_moveDelay = 100;
|
||||
_run = false;
|
||||
_pFoodCount = pFoodCount;
|
||||
_pFoodCount->reset();
|
||||
_deleted = nullptr;
|
||||
}
|
||||
|
||||
bool move(void)
|
||||
// return true if something was hit
|
||||
{
|
||||
// if this is the time for a move?
|
||||
if (_run && millis() - _timeLastMove <= _moveDelay)
|
||||
return(false);
|
||||
_timeLastMove = millis();
|
||||
|
||||
// do the animation
|
||||
snakeNode_t *psn = _tail;
|
||||
bool hitSomething = false;
|
||||
|
||||
// check if we would be colliding with the snake body
|
||||
while (psn != nullptr && !hitSomething)
|
||||
{
|
||||
hitSomething = (psn->x == _head->x + _dx && psn->y == _head->y + _dy);
|
||||
psn = psn->next;
|
||||
}
|
||||
if (hitSomething) PRINTS("\n-! COLLIDE snake");
|
||||
|
||||
if (!hitSomething)
|
||||
{
|
||||
psn = _tail; // reset back to the start of the data
|
||||
|
||||
// do we need to add one?
|
||||
if (_pFoodCount->score() != 0)
|
||||
{
|
||||
add(_tail->x, _tail->y); // make a copy of the tail
|
||||
_pFoodCount->decrement();
|
||||
}
|
||||
else // delete the tail on the display
|
||||
erase(_tail->x, _tail->y);
|
||||
|
||||
while (psn != nullptr)
|
||||
{
|
||||
if (psn->next != nullptr) // main body segment
|
||||
{
|
||||
psn->x = psn->next->x;
|
||||
psn->y = psn->next->y;
|
||||
}
|
||||
else // the head
|
||||
{
|
||||
psn->x += _dx;
|
||||
psn->y += _dy;
|
||||
// check if this is already used
|
||||
hitSomething = (mp.getPoint(psn->x, psn->y));
|
||||
draw(psn->x, psn->y);
|
||||
}
|
||||
psn = psn->next;
|
||||
}
|
||||
|
||||
if (hitSomething) PRINTS("\n-! COLLIDE not snake");
|
||||
}
|
||||
|
||||
return(hitSomething);
|
||||
}
|
||||
};
|
||||
|
||||
// main objects coordinated by the code logic
|
||||
cScore score, food;
|
||||
cPill pill;
|
||||
cSnake snake;
|
||||
cMoveSW moveSW;
|
||||
cSound sound;
|
||||
|
||||
void setupField(void)
|
||||
// Draw the playing field at the start of the game.
|
||||
{
|
||||
mp.clear();
|
||||
mp.drawHLine(FIELD_TOP, FIELD_LEFT, FIELD_RIGHT);
|
||||
mp.drawHLine(FIELD_BOTTOM, FIELD_LEFT, FIELD_RIGHT);
|
||||
mp.drawVLine(FIELD_LEFT, 0, FIELD_TOP);
|
||||
mp.drawVLine(FIELD_RIGHT, 0, FIELD_TOP);
|
||||
score.draw();
|
||||
food.draw();
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel_Snake]");
|
||||
|
||||
mp.begin();
|
||||
mp.setFont(_Fixed_5x3);
|
||||
mp.setIntensity(4);
|
||||
mp.setRotation(MD_MAXPanel::ROT_90);
|
||||
|
||||
randomSeed(seedOut(31, RANDOM_SEED_PORT));
|
||||
|
||||
// one time initialization
|
||||
FIELD_TOP = mp.getYMax() - mp.getFontHeight() - 2;
|
||||
FIELD_RIGHT = mp.getXMax();
|
||||
pill.begin(FIELD_LEFT + 1, FIELD_BOTTOM + 1, FIELD_RIGHT - 1, FIELD_TOP - 1);
|
||||
food.begin(&mp, FIELD_LEFT + 1, FIELD_TOP + 1 + mp.getFontHeight(), MAX_FOOD);
|
||||
|
||||
sound.begin(BEEPER_PIN);
|
||||
score.limit(MAX_SCORE); // set the width so we can use it below
|
||||
score.begin(&mp, FIELD_RIGHT - ((score.width() * (FONT_NUM_WIDTH) + mp.getCharSpacing())) - mp.getCharSpacing(), FIELD_TOP + 1 + mp.getFontHeight(), MAX_SCORE);
|
||||
|
||||
moveSW.begin(LEFT_PIN, RIGHT_PIN, UP_PIN, DOWN_PIN);
|
||||
snake.begin(&food);
|
||||
}
|
||||
|
||||
bool doSwitches(void)
|
||||
{
|
||||
bool b = true;
|
||||
|
||||
switch (moveSW.move())
|
||||
{
|
||||
case cMoveSW::MOVE_UP: snake.setDirection(cSnake::MOVE_UP); break;
|
||||
case cMoveSW::MOVE_DOWN: snake.setDirection(cSnake::MOVE_DOWN); break;
|
||||
case cMoveSW::MOVE_LEFT: snake.setDirection(cSnake::MOVE_LEFT); break;
|
||||
case cMoveSW::MOVE_RIGHT: snake.setDirection(cSnake::MOVE_RIGHT); break;
|
||||
case cMoveSW::MOVE_NONE: b = false; break;
|
||||
}
|
||||
|
||||
return(b);
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static enum { S_SPLASH, S_INIT, S_WAIT_START, S_POINT_PLAY, S_GAME_OVER } runState = S_SPLASH;
|
||||
|
||||
switch (runState)
|
||||
{
|
||||
case S_SPLASH: // show splash screen at start
|
||||
PRINTSTATE("SPLASH");
|
||||
{
|
||||
const uint16_t border = 2;
|
||||
|
||||
mp.clear();
|
||||
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawLine(0, 0, border, border);
|
||||
mp.drawLine(0, mp.getYMax(), border, mp.getYMax()-border);
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax()-border, border);
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax()-border, mp.getYMax()-border);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight())/2 , TITLE_TEXT);
|
||||
sound.splash();
|
||||
delay(SPLASH_DELAY);
|
||||
|
||||
runState = S_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_INIT: // initialize for a new game
|
||||
PRINTSTATE("INIT");
|
||||
score.reset();
|
||||
food.reset();
|
||||
setupField();
|
||||
snake.reset((FIELD_RIGHT - FIELD_LEFT) / 2, (FIELD_TOP - FIELD_BOTTOM) / 2);
|
||||
pill.reset();
|
||||
|
||||
runState = S_WAIT_START;
|
||||
PRINTSTATE("WAIT_START");
|
||||
break;
|
||||
|
||||
case S_WAIT_START: // waiting for the start of a new game
|
||||
if (doSwitches())
|
||||
{
|
||||
PRINTS("\n-- Starting Game");
|
||||
sound.start();
|
||||
snake.start();
|
||||
runState = S_POINT_PLAY;
|
||||
PRINTSTATE("POINT_PLAY");
|
||||
}
|
||||
break;
|
||||
|
||||
case S_POINT_PLAY: // playing a point
|
||||
// handle the switches
|
||||
doSwitches();
|
||||
|
||||
// move snake and check what this means
|
||||
if (snake.move())
|
||||
{
|
||||
if (snake.getHeadX() == pill.getX() && snake.getHeadY() == pill.getY()) // have we hit the pill?
|
||||
{
|
||||
sound.hit();
|
||||
score.increment(pill.getValue());
|
||||
food.increment(pill.getValue());
|
||||
pill.reset();
|
||||
}
|
||||
else // we have hit the wall or ourselves
|
||||
{
|
||||
snake.stop();
|
||||
runState = S_GAME_OVER;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case S_GAME_OVER:
|
||||
PRINTSTATE("GAME_OVER");
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(GAME_TEXT)) / 2, FIELD_TOP / 2 + mp.getFontHeight() + 1, GAME_TEXT);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(OVER_TEXT)) / 2, FIELD_TOP / 2 - 1, OVER_TEXT);
|
||||
|
||||
sound.over();
|
||||
delay(GAME_OVER_DELAY);
|
||||
runState = S_INIT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
// Random seed creation --------------------------
|
||||
// Adapted from http://www.utopiamechanicus.com/article/arduino-better-random-numbers/
|
||||
|
||||
const uint8_t RANDOM_SEED_PORT = A3; // port read for random seed
|
||||
|
||||
uint16_t bitOut(uint8_t port)
|
||||
{
|
||||
static bool firstTime = true;
|
||||
uint32_t prev = 0;
|
||||
uint32_t bit1 = 0, bit0 = 0;
|
||||
uint32_t x = 0, limit = 99;
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
firstTime = false;
|
||||
prev = analogRead(port);
|
||||
}
|
||||
|
||||
while (limit--)
|
||||
{
|
||||
x = analogRead(port);
|
||||
bit1 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
x = analogRead(port);
|
||||
bit0 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
if (bit1 != bit0)
|
||||
break;
|
||||
}
|
||||
|
||||
return(bit1);
|
||||
}
|
||||
|
||||
uint32_t seedOut(uint16_t noOfBits, uint8_t port)
|
||||
{
|
||||
// return value with 'noOfBits' random bits set
|
||||
uint32_t seed = 0;
|
||||
|
||||
for (int i = 0; i<noOfBits; ++i)
|
||||
seed = (seed << 1) | bitOut(port);
|
||||
|
||||
return(seed);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
|
||||
// A class to encapsulate the score display
|
||||
class cScore
|
||||
{
|
||||
private:
|
||||
MD_MAXPanel *_mp; // the MAXPanel object for drawing the score
|
||||
uint16_t _score; // the score
|
||||
uint16_t _x, _y; // coordinate of top left for display
|
||||
uint8_t _width; // number of digits wide
|
||||
uint16_t _limit; // maximum value allowed
|
||||
|
||||
public:
|
||||
void begin(MD_MAXPanel *mp, uint16_t x, uint16_t y, uint16_t maxScore) { _mp = mp; _x = x, _y = y; limit(maxScore); reset(); }
|
||||
void reset(void) { erase(); _score = 0; draw(); }
|
||||
void set(uint16_t s) { if (s <= _limit) { erase(); _score = s; draw(); } }
|
||||
void increment(uint16_t inc = 1) { if (_score + inc <= _limit) { erase(); _score += inc; draw(); } }
|
||||
void decrement(uint16_t dec = 1) { if (_score >= dec) { erase(); _score -= dec; draw(); } }
|
||||
uint16_t score(void) { return(_score); }
|
||||
void erase(void) { draw(false); }
|
||||
uint16_t width(void) { return(_width); }
|
||||
|
||||
void limit(uint16_t m)
|
||||
{
|
||||
erase(); // width may change, so delete with the curret parameters
|
||||
|
||||
_limit = m;
|
||||
// work out how many digits this is
|
||||
_width = 0;
|
||||
do
|
||||
{
|
||||
_width++;
|
||||
m /= 10;
|
||||
} while (m != 0);
|
||||
}
|
||||
|
||||
void draw(bool state = true)
|
||||
{
|
||||
char sz[_width + 1];
|
||||
uint16_t s = _score;
|
||||
|
||||
// PRINT("\n-- SCORE: ", _score);
|
||||
sz[_width] = '\0';
|
||||
for (int i = _width - 1; i >= 0; --i)
|
||||
{
|
||||
sz[i] = (s % 10) + '0';
|
||||
s /= 10;
|
||||
}
|
||||
|
||||
_mp->drawText(_x, _y, sz, MD_MAXPanel::ROT_0, state);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
// A class to encapsulate primitive sound effects
|
||||
class cSound
|
||||
{
|
||||
private:
|
||||
const uint16_t EOD = 0; // End Of Data marker
|
||||
uint8_t _pinBeep; // the pin to use for beeping
|
||||
|
||||
// Sound data - frequency followed by duration in pairs.
|
||||
// Data ends in End Of Data marker EOD.
|
||||
const uint16_t soundSplash[1] PROGMEM = { EOD };
|
||||
const uint16_t soundHit[3] PROGMEM = { 1000, 50, EOD };
|
||||
const uint16_t soundBounce[3] PROGMEM = { 500, 50, EOD };
|
||||
const uint16_t soundPoint[3] PROGMEM = { 150, 150, EOD };
|
||||
const uint16_t soundStart[7] PROGMEM = { 250, 100, 500, 100, 1000, 100, EOD };
|
||||
const uint16_t soundOver[7] PROGMEM = { 1000, 100, 500, 100, 250, 100, EOD };
|
||||
|
||||
void playSound(const uint16_t *table)
|
||||
// Play sound table data. Data table must end in EOD marker.
|
||||
{
|
||||
uint8_t idx = 0;
|
||||
|
||||
//PRINTS("\nTone Data ");
|
||||
while (table[idx] != EOD)
|
||||
{
|
||||
uint16_t t = table[idx++];
|
||||
uint16_t d = table[idx++];
|
||||
|
||||
//PRINTXY("-", t, d);
|
||||
tone(_pinBeep, t);
|
||||
delay(d);
|
||||
}
|
||||
//PRINTS("-EOD");
|
||||
noTone(_pinBeep); // be quiet now!
|
||||
}
|
||||
|
||||
public:
|
||||
void begin(uint8_t pinBeep) { _pinBeep = pinBeep; }
|
||||
void splash(void) { playSound(soundSplash); }
|
||||
void start(void) { playSound(soundStart); }
|
||||
void hit(void) { playSound(soundHit); }
|
||||
void bounce(void) { playSound(soundBounce); }
|
||||
void point(void) { playSound(soundPoint); }
|
||||
void over(void) { playSound(soundOver); }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
|
||||
'F', 1, 32, 127, 5,
|
||||
2, 0, 0, // 32 - 'Space'
|
||||
1, 23, // 33 - '!'
|
||||
3, 3, 0, 3, // 34 - '"'
|
||||
3, 31, 10, 31, // 35 - '#'
|
||||
3, 22, 31, 13, // 36 - '$'
|
||||
3, 9, 4, 18, // 37 - '%'
|
||||
3, 10, 21, 26, // 38 - '&'
|
||||
1, 3, // 39
|
||||
2, 14, 17, // 40 - '('
|
||||
2, 17, 14, // 41 - ')'
|
||||
3, 10, 4, 10, // 42 - '*'
|
||||
3, 4, 14, 4, // 43 - '+'
|
||||
2, 16, 8, // 44 - ','
|
||||
3, 4, 4, 4, // 45 - '-'
|
||||
1, 16, // 46 - '.'
|
||||
3, 8, 4, 2, // 47 - '/'
|
||||
3, 31, 17, 31, // 48 - '0'
|
||||
2, 0, 31, // 49 - '1'
|
||||
3, 29, 21, 23, // 50 - '2'
|
||||
3, 17, 21, 31, // 51 - '3'
|
||||
3, 7, 4, 31, // 52 - '4'
|
||||
3, 23, 21, 29, // 53 - '5'
|
||||
3, 31, 21, 29, // 54 - '6'
|
||||
3, 1, 1, 31, // 55 - '7'
|
||||
3, 31, 21, 31, // 56 - '8'
|
||||
3, 23, 21, 31, // 57 - '9'
|
||||
1, 10, // 58 - ':'
|
||||
2, 16, 10, // 59 - ';'
|
||||
3, 4, 10, 17, // 60 - '<'
|
||||
3, 10, 10, 10, // 61 - '='
|
||||
3, 17, 10, 4, // 62 - '>'
|
||||
3, 1, 21, 3, // 63 - '?'
|
||||
3, 14, 21, 22, // 64 - '@'
|
||||
3, 30, 5, 30, // 65 - 'A'
|
||||
3, 31, 21, 10, // 66 - 'B'
|
||||
3, 14, 17, 17, // 67 - 'C'
|
||||
3, 31, 17, 14, // 68 - 'D'
|
||||
3, 31, 21, 17, // 69 - 'E'
|
||||
3, 31, 5, 1, // 70 - 'F'
|
||||
3, 14, 17, 29, // 71 - 'G'
|
||||
3, 31, 4, 31, // 72 - 'H'
|
||||
3, 17, 31, 17, // 73 - 'I'
|
||||
3, 8, 16, 15, // 74 - 'J'
|
||||
3, 31, 4, 27, // 75 - 'K'
|
||||
3, 31, 16, 16, // 76 - 'L'
|
||||
3, 31, 2, 31, // 77 - 'M'
|
||||
3, 31, 14, 31, // 78 - 'N'
|
||||
3, 14, 17, 14, // 79 - 'O'
|
||||
3, 31, 5, 2, // 80 - 'P'
|
||||
3, 14, 25, 30, // 81 - 'Q'
|
||||
3, 31, 5, 26, // 82 - 'R'
|
||||
3, 18, 21, 9, // 83 - 'S'
|
||||
3, 1, 31, 1, // 84 - 'T'
|
||||
3, 15, 16, 15, // 85 - 'U'
|
||||
3, 7, 24, 7, // 86 - 'V'
|
||||
3, 15, 28, 15, // 87 - 'W'
|
||||
3, 27, 4, 27, // 88 - 'X'
|
||||
3, 3, 28, 3, // 89 - 'Y'
|
||||
3, 25, 21, 19, // 90 - 'Z'
|
||||
2, 31, 17, // 91 - '['
|
||||
3, 2, 4, 8, // 92 - '\'
|
||||
2, 17, 31, // 93 - ']'
|
||||
3, 2, 1, 2, // 94 - '^'
|
||||
3, 16, 16, 16, // 95 - '_'
|
||||
2, 1, 2, // 96 - '`'
|
||||
3, 12, 18, 28, // 97 - 'a'
|
||||
3, 31, 18, 12, // 98 - 'b'
|
||||
3, 12, 18, 18, // 99 - 'c'
|
||||
3, 12, 18, 31, // 100 - 'd'
|
||||
3, 12, 26, 20, // 101 - 'e'
|
||||
3, 4, 31, 5, // 102 - 'f'
|
||||
3, 20, 26, 12, // 103 - 'g'
|
||||
3, 31, 2, 28, // 104 - 'h'
|
||||
1, 29, // 105 - 'i'
|
||||
2, 16, 13, // 106 - 'j'
|
||||
3, 31, 8, 20, // 107 - 'k'
|
||||
1, 31, // 108 - 'l'
|
||||
3, 30, 6, 30, // 109 - 'm'
|
||||
3, 30, 2, 28, // 110 - 'n'
|
||||
3, 12, 18, 12, // 111 - 'o'
|
||||
3, 30, 10, 4, // 112 - 'p'
|
||||
3, 4, 10, 30, // 113 - 'q'
|
||||
2, 30, 4, // 114 - 'r'
|
||||
3, 20, 30, 10, // 115 - 's'
|
||||
3, 4, 30, 4, // 116 - 't'
|
||||
3, 14, 16, 30, // 117 - 'u'
|
||||
3, 14, 16, 14, // 118 - 'v'
|
||||
3, 14, 24, 14, // 119 - 'w'
|
||||
3, 18, 12, 18, // 120 - 'x'
|
||||
3, 22, 24, 14, // 121 - 'y'
|
||||
3, 26, 30, 22, // 122 - 'z'
|
||||
3, 4, 27, 17, // 123 - '{'
|
||||
1, 27, // 124 - '|'
|
||||
3, 17, 27, 4, // 125 - '}'
|
||||
3, 6, 2, 3, // 126 - '~'
|
||||
3, 31, 31, 31, // 127 - 'Full Block'
|
||||
};
|
||||
@@ -0,0 +1,427 @@
|
||||
// Implements the game of TTT using MD_MAXPanel library
|
||||
// Adapted from the LCD example in the MD_TTT library
|
||||
//
|
||||
// Hardware used
|
||||
// =============
|
||||
// LEFT_PIN - unused
|
||||
// UP_PIN - unused
|
||||
// DOWN_PIN - unused
|
||||
// RIGHT_PIN - unused
|
||||
// SELECT_PIN - switch moves from one selection to another,INPUT_PULLUP
|
||||
// ENTER_PIN - accepts the current selection, INPUT_PULLUP
|
||||
// BEEPER_PIN - piezo speaker
|
||||
// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
// MD_TTT available from https://github.com/MajicDesigns/MD_TTT
|
||||
//
|
||||
// Rules of the Game
|
||||
// =================
|
||||
// Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a
|
||||
// paper-and-pencil game for two players, X and O, who take turns marking
|
||||
// the spaces in a 3×3 grid. The player who succeeds in placing three
|
||||
// of their marks in a horizontal, vertical, or diagonal row wins the
|
||||
// game. This version has the computer as one of the players.
|
||||
//
|
||||
|
||||
#include <MD_TTT.h>
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "Font5x3.h"
|
||||
#include "MD_MAXPanel_TTT_Types.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 0
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) { Serial.print(F(x)); }
|
||||
#define PRINTD(x) { Serial.print(x, DEC); }
|
||||
#define PRINTXY(s, x, y) { Serial.print(s); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
|
||||
#define PRINTSTATE(s) { Serial.print("\n++>"); Serial.print(s); }
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
#define PRINTXY(s, x, y)
|
||||
#define PRINTSTATE(s)
|
||||
|
||||
#endif
|
||||
|
||||
// function prototype
|
||||
void tttCallback(uint8_t position, int8_t player);
|
||||
|
||||
// User switches for gameplay
|
||||
const uint8_t UP_PIN = 2;
|
||||
const uint8_t RIGHT_PIN = 3;
|
||||
const uint8_t DOWN_PIN = 4;
|
||||
const uint8_t LEFT_PIN = 5;
|
||||
const uint8_t SELECT_PIN = 6;
|
||||
const uint8_t ENTER_PIN = 7;
|
||||
const uint8_t BEEPER_PIN = 9;
|
||||
|
||||
// Define the number of devices in the chain and the SPI hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 13; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// Miscellaneous defines
|
||||
const uint16_t FLASH_DELAY = 500; // milliseconds
|
||||
const uint8_t FLASH_REPEAT = 5; // number of flashes
|
||||
|
||||
const char TITLE_TEXT[] = "TTT";
|
||||
const uint16_t SPLASH_DELAY = 3000; // in milliseconds
|
||||
|
||||
// Coordinates for a board position
|
||||
boardCoord_t movePos[TTT_BOARD_SIZE] = { 0 };
|
||||
|
||||
// Handling for switch states (User Input)
|
||||
swState_t swAccept = { ENTER_PIN, false, 0 };
|
||||
swState_t swSelect = { SELECT_PIN, false, 0 };
|
||||
|
||||
// Main objects used defined here
|
||||
MD_TTT TTT(tttCallback);
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES); // SPI hardware interface
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES); // Arbitrary pins
|
||||
|
||||
int8_t curPlayer = TTT_P2;
|
||||
bool inGamePlay = false;
|
||||
|
||||
// variables and constants used for the display
|
||||
uint16_t USER_MESG, GRID_BOTTOM, GRID_RIGHT, GRID_TOP;
|
||||
uint8_t squareSize, offsetX, offsetY;
|
||||
|
||||
void calcGridSize(void)
|
||||
{
|
||||
uint16_t dx = (GRID_RIGHT - 2) / 3;
|
||||
uint16_t dy = (GRID_TOP - GRID_BOTTOM - 2) / 3;
|
||||
squareSize = min(dx, dy);
|
||||
offsetX = ((GRID_RIGHT - 2) - (squareSize * 3)) / 2; // offset from vert edge
|
||||
offsetY = ((GRID_TOP - GRID_BOTTOM - 2) - (squareSize * 3)) / 2; // offset from horiz edge
|
||||
GRID_BOTTOM = GRID_TOP - offsetY - (3 * squareSize) - 2;
|
||||
|
||||
PRINT("\nsquareSize = ", squareSize);
|
||||
PRINT(", offsetX = ", offsetX);
|
||||
PRINT(", offsetY = ", offsetY);
|
||||
|
||||
// set up the board square coordinates
|
||||
for (uint8_t j = 0; j < TTT_BOARD_SIZE / 3; j++)
|
||||
for (uint8_t i = 0; i < TTT_BOARD_SIZE / 3; i++)
|
||||
{
|
||||
uint8_t idx = (j * 3) + i;
|
||||
|
||||
movePos[idx].x = offsetX + (i*squareSize) + i; // last element is for lines
|
||||
movePos[idx].y = GRID_TOP - offsetY - (j*squareSize) - j; // last element is for lines
|
||||
movePos[idx].size = squareSize-1;
|
||||
|
||||
PRINT("\nmovePos[", idx);
|
||||
PRINTXY("] - ", movePos[idx].x, movePos[idx].y);
|
||||
PRINT(" size=", movePos[idx].size);
|
||||
}
|
||||
}
|
||||
|
||||
void displayGrid(void)
|
||||
{
|
||||
mp.update(false);
|
||||
mp.clear();
|
||||
|
||||
mp.drawVLine(offsetX + squareSize, GRID_BOTTOM + offsetY, GRID_TOP - offsetY);
|
||||
mp.drawVLine(offsetX + (2*squareSize) + 1, GRID_BOTTOM + offsetY, GRID_TOP - offsetY);
|
||||
mp.drawHLine(GRID_TOP - offsetY - squareSize, offsetX, GRID_RIGHT - offsetX);
|
||||
mp.drawHLine(GRID_TOP - offsetY - (2*squareSize) - 1, offsetX, GRID_RIGHT - offsetX);
|
||||
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
void highlightCell(uint8_t cell, bool b = true)
|
||||
{
|
||||
mp.drawRectangle(movePos[cell].x, movePos[cell].y,
|
||||
movePos[cell].x + movePos[cell].size, movePos[cell].y - movePos[cell].size, b);
|
||||
}
|
||||
|
||||
bool detectSwitch(swState_t *ss)
|
||||
// detects the HIGH to LOW transition of a switch
|
||||
// returns true if a transition has occurred
|
||||
// only check if a period of time has expired to debounce
|
||||
{
|
||||
boolean b = false;
|
||||
|
||||
if ((millis() - ss->lastCheckTime) > 50)
|
||||
{
|
||||
bool curState = (digitalRead(ss->pin) == LOW);
|
||||
|
||||
ss->lastCheckTime = millis();
|
||||
b = (curState && !ss->lastState);
|
||||
ss->lastState = curState;
|
||||
}
|
||||
|
||||
return(b);
|
||||
}
|
||||
|
||||
void userMessage(char *psz)
|
||||
{
|
||||
mp.clear(1, 0, mp.getXMax(), USER_MESG);
|
||||
mp.drawText(1, USER_MESG, psz, MD_MAXPanel::ROT_0, true);
|
||||
}
|
||||
|
||||
uint8_t getMove(void)
|
||||
// get the next move from the player
|
||||
// there may not be a move there so we need to split the
|
||||
// function into a prompting and then checking phase
|
||||
// return 0xff of no move entered
|
||||
{
|
||||
static enum { UI_START, UI_HILIGHT, UI_SELECT, UI_NEXT_HILIGHT, UI_ACCEPT } promptMode = UI_START;
|
||||
static uint8_t curPosUI = 0;
|
||||
|
||||
uint8_t m = 0xff;
|
||||
|
||||
switch (promptMode)
|
||||
{
|
||||
case UI_START: // print the message
|
||||
PRINTS("\n- START");
|
||||
userMessage("You move");
|
||||
promptMode = UI_HILIGHT;
|
||||
break;
|
||||
|
||||
case UI_HILIGHT: // find the first empty cell and highlight it
|
||||
PRINTS("\n- HILIGHT");
|
||||
//highlightCell(curPosUI, false); // unhighlight current selection
|
||||
for (curPosUI = 0; curPosUI<TTT_BOARD_SIZE; curPosUI++)
|
||||
{
|
||||
PRINT(" ", curPosUI);
|
||||
if (TTT.getBoardPosition(curPosUI) == TTT_P0)
|
||||
{
|
||||
PRINTS(": FOUND");
|
||||
highlightCell(curPosUI); // highlight new selection
|
||||
break;
|
||||
}
|
||||
}
|
||||
promptMode = UI_SELECT;
|
||||
break;
|
||||
|
||||
case UI_SELECT: // highlight the cell we are on and handle switches
|
||||
if (detectSwitch(&swSelect))
|
||||
promptMode = UI_NEXT_HILIGHT;
|
||||
else if (detectSwitch(&swAccept))
|
||||
promptMode = UI_ACCEPT;
|
||||
break;
|
||||
|
||||
case UI_NEXT_HILIGHT: // user selected next cell, find it and highlight it
|
||||
PRINTS("\n- NEXT HILIGHT");
|
||||
if (curPosUI < TTT_BOARD_SIZE)
|
||||
highlightCell(curPosUI, false); // unhighlight current selection
|
||||
|
||||
for (curPosUI=curPosUI+1; curPosUI<TTT_BOARD_SIZE; curPosUI++)
|
||||
{
|
||||
PRINT(" ", curPosUI);
|
||||
if (TTT.getBoardPosition(curPosUI) == TTT_P0)
|
||||
{
|
||||
PRINTS(": FOUND");
|
||||
highlightCell(curPosUI); // highlight new selection
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (curPosUI == TTT_BOARD_SIZE) // oops - none there
|
||||
{
|
||||
PRINTS(": NOT FOUND");
|
||||
promptMode = UI_HILIGHT; // start again
|
||||
}
|
||||
else
|
||||
promptMode = UI_SELECT; // wait for a switch again
|
||||
break;
|
||||
|
||||
case UI_ACCEPT: // we have a selection, return the appropriate move
|
||||
PRINTS("\n- ACCEPT");
|
||||
highlightCell(curPosUI, false); // unhighlight current selection
|
||||
m = curPosUI;
|
||||
promptMode = UI_START; // set up for next time
|
||||
break;
|
||||
|
||||
default: // catch all - reset
|
||||
promptMode = UI_START;
|
||||
break;
|
||||
}
|
||||
|
||||
return(m);
|
||||
}
|
||||
|
||||
void tttCallback(uint8_t position, int8_t player)
|
||||
// update the board position with the player token
|
||||
{
|
||||
displayPosition(position, player);
|
||||
}
|
||||
|
||||
void displayPosition(uint8_t pos, int8_t player)
|
||||
{
|
||||
// update the position on the grid
|
||||
switch (player)
|
||||
{
|
||||
case TTT_P0: // clear the space
|
||||
mp.clear(movePos[pos].x, movePos[pos].y,
|
||||
movePos[pos].x+movePos[pos].size, movePos[pos].y-movePos[pos].size);
|
||||
break;
|
||||
|
||||
case TTT_P1: // draw an X
|
||||
mp.drawLine(movePos[pos].x+1, movePos[pos].y-1,
|
||||
movePos[pos].x-1+movePos[pos].size, movePos[pos].y+1-movePos[pos].size);
|
||||
mp.drawLine(movePos[pos].x+1, movePos[pos].y+1-movePos[pos].size,
|
||||
movePos[pos].x-1+movePos[pos].size, movePos[pos].y-1);
|
||||
break;
|
||||
|
||||
case TTT_P2: // draw an O
|
||||
mp.drawCircle(movePos[pos].x+(movePos[pos].size / 2), movePos[pos].y-(movePos[pos].size / 2),
|
||||
(movePos[pos].size / 2) - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void flashLine(uint8_t line)
|
||||
// note this is blocking as it uses delay();
|
||||
{
|
||||
uint8_t l[3];
|
||||
|
||||
// work out the cells for this line
|
||||
switch (line)
|
||||
{
|
||||
case TTT_WL_D1: l[0]=0; l[1]=4; l[2]=8; break;
|
||||
case TTT_WL_D2: l[0]=2; l[1]=4; l[2]=6; break;
|
||||
case TTT_WL_H1: l[0]=0; l[1]=1; l[2]=2; break;
|
||||
case TTT_WL_H2: l[0]=3; l[1]=4; l[2]=5; break;
|
||||
case TTT_WL_H3: l[0]=6; l[1]=7; l[2]=8; break;
|
||||
case TTT_WL_V1: l[0]=0; l[1]=3; l[2]=6; break;
|
||||
case TTT_WL_V2: l[0]=1; l[1]=4; l[2]=7; break;
|
||||
case TTT_WL_V3: l[0]=2; l[1]=5; l[2]=8; break;
|
||||
}
|
||||
|
||||
// turn them off and on a number of times (flash!)
|
||||
for (uint8_t i=0; i<FLASH_REPEAT; i++)
|
||||
{
|
||||
mp.update(false);
|
||||
for (uint8_t j=0; j<ARRAY_SIZE(l); j++)
|
||||
displayPosition(l[j], TTT_P0);
|
||||
mp.update(true);
|
||||
delay(FLASH_DELAY);
|
||||
|
||||
mp.update(false);
|
||||
for (uint8_t j=0; j<ARRAY_SIZE(l); j++)
|
||||
displayPosition(l[j], TTT.getBoardPosition(l[j]));
|
||||
mp.update(true);
|
||||
delay(FLASH_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel_TTT]");
|
||||
|
||||
mp.begin();
|
||||
mp.setFont(_Fixed_5x3);
|
||||
mp.setIntensity(4);
|
||||
//mp.setRotation(MD_MAXPanel::ROT_90);
|
||||
|
||||
// initialize switch pins for input
|
||||
pinMode(swAccept.pin, INPUT_PULLUP);
|
||||
pinMode(swSelect.pin, INPUT_PULLUP);
|
||||
|
||||
// set up global constants
|
||||
USER_MESG = mp.getFontHeight() + 1;
|
||||
GRID_BOTTOM = USER_MESG + 1;
|
||||
GRID_RIGHT = mp.getXMax();
|
||||
GRID_TOP = mp.getYMax();
|
||||
|
||||
// initialize display
|
||||
calcGridSize();
|
||||
TTT.setAutoPlayer(curPlayer);
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static enum { S_SPLASH, S_START, S_GET_MOVE, S_CHECK_END } curState = S_SPLASH; // current state
|
||||
|
||||
switch (curState)
|
||||
{
|
||||
case S_SPLASH: // show splash screen at start
|
||||
{
|
||||
const uint16_t border = 2;
|
||||
|
||||
PRINTSTATE("S_SPLASH");
|
||||
mp.clear();
|
||||
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawLine(0, 0, border, border);
|
||||
mp.drawLine(0, mp.getYMax(), border, mp.getYMax() - border);
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax() - border, border);
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight()) / 2, TITLE_TEXT);
|
||||
delay(SPLASH_DELAY);
|
||||
curState = S_START;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_START: // initialize for a new game
|
||||
PRINTSTATE("S_START");
|
||||
displayGrid();
|
||||
inGamePlay = TTT.start();
|
||||
curState = S_GET_MOVE;
|
||||
break;
|
||||
|
||||
case S_GET_MOVE: // get and make player move - this section is non-blocking
|
||||
{
|
||||
uint8_t m = 0;
|
||||
|
||||
if (TTT.getAutoPlayer() != curPlayer)
|
||||
m = getMove();
|
||||
|
||||
if (m != 0xff)
|
||||
{
|
||||
TTT.doMove(m, curPlayer);
|
||||
curState = S_CHECK_END;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case S_CHECK_END: // switch players and check if this is the end of the game
|
||||
PRINTSTATE("S_CHECK_END");
|
||||
if (TTT.isGameOver())
|
||||
{
|
||||
inGamePlay = false;
|
||||
|
||||
if (TTT.getGameWinner() == TTT_P0)
|
||||
{
|
||||
userMessage("A draw");
|
||||
delay(FLASH_REPEAT * 2 * FLASH_DELAY); // yes this blocks - so does flashLine()
|
||||
}
|
||||
else if (TTT.getGameWinner() == TTT.getAutoPlayer())
|
||||
userMessage("I win!");
|
||||
else
|
||||
userMessage("You win!");
|
||||
|
||||
if (TTT.getGameWinner() != TTT_P0) // not a draw
|
||||
flashLine(TTT.getWinLine());
|
||||
|
||||
curState = S_START; // restart
|
||||
}
|
||||
else
|
||||
curState = S_GET_MOVE; // get or make next move
|
||||
|
||||
// switch turns for players
|
||||
curPlayer = (curPlayer == TTT_P1 ? TTT_P2 : TTT_P1);
|
||||
break;
|
||||
|
||||
default:
|
||||
PRINTSTATE("DEFAULT!");
|
||||
curState = S_START;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
// Coordinates for the top left corner of the board cells on the display and size (square)
|
||||
typedef struct
|
||||
{
|
||||
uint16_t x, y;
|
||||
uint8_t size;
|
||||
} boardCoord_t;
|
||||
|
||||
// Switch status
|
||||
typedef struct
|
||||
{
|
||||
uint8_t pin;
|
||||
bool lastState;
|
||||
uint32_t lastCheckTime;
|
||||
} swState_t;
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
|
||||
'F', 1, 32, 127, 5,
|
||||
2, 0, 0, // 32 - 'Space'
|
||||
1, 23, // 33 - '!'
|
||||
3, 3, 0, 3, // 34 - '"'
|
||||
3, 31, 10, 31, // 35 - '#'
|
||||
3, 22, 31, 13, // 36 - '$'
|
||||
3, 9, 4, 18, // 37 - '%'
|
||||
3, 10, 21, 26, // 38 - '&'
|
||||
1, 3, // 39
|
||||
2, 14, 17, // 40 - '('
|
||||
2, 17, 14, // 41 - ')'
|
||||
3, 10, 4, 10, // 42 - '*'
|
||||
3, 4, 14, 4, // 43 - '+'
|
||||
2, 16, 8, // 44 - ','
|
||||
3, 4, 4, 4, // 45 - '-'
|
||||
1, 16, // 46 - '.'
|
||||
3, 8, 4, 2, // 47 - '/'
|
||||
3, 31, 17, 31, // 48 - '0'
|
||||
2, 0, 31, // 49 - '1'
|
||||
3, 29, 21, 23, // 50 - '2'
|
||||
3, 17, 21, 31, // 51 - '3'
|
||||
3, 7, 4, 31, // 52 - '4'
|
||||
3, 23, 21, 29, // 53 - '5'
|
||||
3, 31, 21, 29, // 54 - '6'
|
||||
3, 1, 1, 31, // 55 - '7'
|
||||
3, 31, 21, 31, // 56 - '8'
|
||||
3, 23, 21, 31, // 57 - '9'
|
||||
1, 10, // 58 - ':'
|
||||
2, 16, 10, // 59 - ';'
|
||||
3, 4, 10, 17, // 60 - '<'
|
||||
3, 10, 10, 10, // 61 - '='
|
||||
3, 17, 10, 4, // 62 - '>'
|
||||
3, 1, 21, 3, // 63 - '?'
|
||||
3, 14, 21, 22, // 64 - '@'
|
||||
3, 30, 5, 30, // 65 - 'A'
|
||||
3, 31, 21, 10, // 66 - 'B'
|
||||
3, 14, 17, 17, // 67 - 'C'
|
||||
3, 31, 17, 14, // 68 - 'D'
|
||||
3, 31, 21, 17, // 69 - 'E'
|
||||
3, 31, 5, 1, // 70 - 'F'
|
||||
3, 14, 17, 29, // 71 - 'G'
|
||||
3, 31, 4, 31, // 72 - 'H'
|
||||
3, 17, 31, 17, // 73 - 'I'
|
||||
3, 8, 16, 15, // 74 - 'J'
|
||||
3, 31, 4, 27, // 75 - 'K'
|
||||
3, 31, 16, 16, // 76 - 'L'
|
||||
3, 31, 2, 31, // 77 - 'M'
|
||||
3, 31, 14, 31, // 78 - 'N'
|
||||
3, 14, 17, 14, // 79 - 'O'
|
||||
3, 31, 5, 2, // 80 - 'P'
|
||||
3, 14, 25, 30, // 81 - 'Q'
|
||||
3, 31, 5, 26, // 82 - 'R'
|
||||
3, 18, 21, 9, // 83 - 'S'
|
||||
3, 1, 31, 1, // 84 - 'T'
|
||||
3, 15, 16, 15, // 85 - 'U'
|
||||
3, 7, 24, 7, // 86 - 'V'
|
||||
3, 15, 28, 15, // 87 - 'W'
|
||||
3, 27, 4, 27, // 88 - 'X'
|
||||
3, 3, 28, 3, // 89 - 'Y'
|
||||
3, 25, 21, 19, // 90 - 'Z'
|
||||
2, 31, 17, // 91 - '['
|
||||
3, 2, 4, 8, // 92 - '\'
|
||||
2, 17, 31, // 93 - ']'
|
||||
3, 2, 1, 2, // 94 - '^'
|
||||
3, 16, 16, 16, // 95 - '_'
|
||||
2, 1, 2, // 96 - '`'
|
||||
3, 12, 18, 28, // 97 - 'a'
|
||||
3, 31, 18, 12, // 98 - 'b'
|
||||
3, 12, 18, 18, // 99 - 'c'
|
||||
3, 12, 18, 31, // 100 - 'd'
|
||||
3, 12, 26, 20, // 101 - 'e'
|
||||
3, 4, 31, 5, // 102 - 'f'
|
||||
3, 20, 26, 12, // 103 - 'g'
|
||||
3, 31, 2, 28, // 104 - 'h'
|
||||
1, 29, // 105 - 'i'
|
||||
2, 16, 13, // 106 - 'j'
|
||||
3, 31, 8, 20, // 107 - 'k'
|
||||
1, 31, // 108 - 'l'
|
||||
3, 30, 6, 30, // 109 - 'm'
|
||||
3, 30, 2, 28, // 110 - 'n'
|
||||
3, 12, 18, 12, // 111 - 'o'
|
||||
3, 30, 10, 4, // 112 - 'p'
|
||||
3, 4, 10, 30, // 113 - 'q'
|
||||
2, 30, 4, // 114 - 'r'
|
||||
3, 20, 30, 10, // 115 - 's'
|
||||
3, 4, 30, 4, // 116 - 't'
|
||||
3, 14, 16, 30, // 117 - 'u'
|
||||
3, 14, 16, 14, // 118 - 'v'
|
||||
3, 14, 24, 14, // 119 - 'w'
|
||||
3, 18, 12, 18, // 120 - 'x'
|
||||
3, 22, 24, 14, // 121 - 'y'
|
||||
3, 26, 30, 22, // 122 - 'z'
|
||||
3, 4, 27, 17, // 123 - '{'
|
||||
1, 27, // 124 - '|'
|
||||
3, 17, 27, 4, // 125 - '}'
|
||||
3, 6, 2, 3, // 126 - '~'
|
||||
3, 31, 31, 31, // 127 - 'Full Block'
|
||||
};
|
||||
@@ -0,0 +1,442 @@
|
||||
// Program to exercise the MD_MAXPanel library
|
||||
//
|
||||
// Uses most of the functions in the library
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "Font5x3.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 1
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) Serial.print(F(x))
|
||||
#define PRINTD(x) Serial.print(x, DEC)
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
|
||||
#endif
|
||||
|
||||
// Define the number of devices we have in the chain and the hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 13; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
// We always wait a bit between updates of the display
|
||||
#define DELAYTIME 100 // in milliseconds
|
||||
|
||||
void zeroPointer(void)
|
||||
// Demonstrates the use of setPoint and
|
||||
// show where the zero point is in the display
|
||||
{
|
||||
PRINTS("\nZero point highlight");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t i=0; i<=max(mp.getXMax(), mp.getYMax()); i++)
|
||||
{
|
||||
mp.setPoint(i, i, true);
|
||||
mp.setPoint(0, i, true);
|
||||
mp.setPoint(i, 0, true);
|
||||
delay(DELAYTIME/mp.getXMax());
|
||||
}
|
||||
|
||||
delay(DELAYTIME*6);
|
||||
}
|
||||
|
||||
void showUp(void)
|
||||
// Triangle pointing to the of the display as currently rotated
|
||||
{
|
||||
PRINTS("\nTop of display");
|
||||
char sz[] = "UP";
|
||||
uint8_t w, h;
|
||||
|
||||
mp.setFont(_Fixed_5x3);
|
||||
w = mp.getTextWidth(sz);
|
||||
h = 5;
|
||||
|
||||
mp.clear();
|
||||
mp.drawTriangle(0, mp.getYMax() / 2, (mp.getXMax() + 1) / 2, mp.getYMax(), mp.getXMax(), mp.getYMax() / 2, true);
|
||||
mp.drawText((mp.getXMax() - w) / 2, (mp.getYMax() / 2) + 2 + h, sz);
|
||||
mp.setFont(nullptr);
|
||||
|
||||
delay(DELAYTIME * 10);
|
||||
}
|
||||
|
||||
void brightness(void)
|
||||
// Demonstrate the use of setBrightness()
|
||||
// Striped display so as not to overload power supply
|
||||
{
|
||||
const uint8_t SKIP_COUNT = 3;
|
||||
uint8_t c = 0;
|
||||
|
||||
PRINTS("\nBrigtness");
|
||||
mp.clear();
|
||||
|
||||
// set up diagonal dots on the display to avoid using too
|
||||
// much power in big displays
|
||||
for (uint16_t i = 0; i <= mp.getXMax(); i++)
|
||||
{
|
||||
uint8_t ctr = c;
|
||||
|
||||
c++;
|
||||
if (c > SKIP_COUNT) c = 0;
|
||||
|
||||
for (uint16_t j = 0; j <= mp.getYMax(); j++)
|
||||
{
|
||||
mp.setPoint(i, j, (ctr == 0));
|
||||
ctr++;
|
||||
if (ctr > SKIP_COUNT) ctr = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// now show the brightness
|
||||
for (uint8_t i = 0; i < MAX_INTENSITY; i++)
|
||||
{
|
||||
mp.setIntensity(i);
|
||||
PRINT(" ", i);
|
||||
delay(DELAYTIME * 5);
|
||||
}
|
||||
|
||||
// reset to a sensible value
|
||||
mp.setIntensity(7);
|
||||
}
|
||||
|
||||
void lines(void)
|
||||
// Demonstrate the use of drawLine().
|
||||
// Stepped fan out lines from each corner
|
||||
{
|
||||
PRINTS("\nLines");
|
||||
const uint8_t stepSize = 4;
|
||||
|
||||
mp.clear();
|
||||
|
||||
for (uint16_t x = 0; x<=mp.getXMax(); x += stepSize)
|
||||
{
|
||||
mp.drawLine(0, 0, x, mp.getYMax(), true);
|
||||
delay(DELAYTIME);
|
||||
mp.clear();
|
||||
}
|
||||
|
||||
for (uint16_t x = 0; x<=mp.getXMax(); x += stepSize)
|
||||
{
|
||||
mp.drawLine(0, mp.getYMax(), x, 0, true);
|
||||
delay(DELAYTIME);
|
||||
mp.clear();
|
||||
}
|
||||
|
||||
for (uint16_t x = 0; x<=mp.getXMax(); x += stepSize)
|
||||
{
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax() - x, 0, true);
|
||||
delay(DELAYTIME);
|
||||
mp.clear();
|
||||
}
|
||||
|
||||
for (uint16_t x = 0; x<=mp.getXMax(); x += stepSize)
|
||||
{
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax() - x, mp.getYMax(), true);
|
||||
delay(DELAYTIME);
|
||||
mp.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void hLines(void)
|
||||
// Demonstrate the use of drawHLine()
|
||||
// Draw a sawtooth across the display (depends on aspect ratio)
|
||||
{
|
||||
PRINTS("\nHorizontal Lines");
|
||||
|
||||
mp.clear();
|
||||
for (uint8_t y = 0; y < mp.getYMax(); y++)
|
||||
{
|
||||
mp.drawHLine(y, 0, y % mp.getXMax(), true);
|
||||
delay(DELAYTIME/4);
|
||||
}
|
||||
}
|
||||
|
||||
void vLines(void)
|
||||
// Demonstrate the use of drawVLine()
|
||||
// Stepped increment lines from zero point
|
||||
{
|
||||
PRINTS("\nVertical Lines");
|
||||
|
||||
mp.clear();
|
||||
for (uint16_t x = 0; x < mp.getXMax(); x++)
|
||||
{
|
||||
mp.drawVLine(x, 0, x % mp.getYMax(), true);
|
||||
delay(DELAYTIME/4);
|
||||
}
|
||||
}
|
||||
|
||||
void rectanglesFill(void)
|
||||
// Demonstrate the use of drawFillRectangle()
|
||||
// Various sized rectangles spanning the entire display
|
||||
{
|
||||
PRINTS("\nRectangles Fill");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t stepSize = 2; stepSize < 6; stepSize++)
|
||||
{
|
||||
for (uint16_t i = 0; i < min(mp.getXMax(), mp.getYMax()) / 2; i += stepSize)
|
||||
{
|
||||
mp.drawFillRectangle(i, i, mp.getXMax() - i, mp.getYMax() - i, true);
|
||||
delay(2 * DELAYTIME);
|
||||
mp.drawFillRectangle(i, i, mp.getXMax() - i, mp.getYMax() - i, false);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rectangles(void)
|
||||
// Demonstrate the use of drawRectangle()
|
||||
// Nested rectangles spanning the entire display
|
||||
{
|
||||
PRINTS("\nRectangles");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t stepSize = 2; stepSize < 6; stepSize++)
|
||||
{
|
||||
for (uint16_t i = 0; i < min(mp.getXMax(), mp.getYMax()) / 2; i += stepSize)
|
||||
{
|
||||
mp.drawRectangle(i, i, mp.getXMax() - i, mp.getYMax() - i, true);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < min(mp.getXMax(), mp.getYMax()) / 2; i += stepSize)
|
||||
{
|
||||
mp.drawRectangle(i, i, mp.getXMax() - i, mp.getYMax() - i, false);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void quadrilaterals(void)
|
||||
// Demonstrate the use of drawQuadrilateral()
|
||||
// Rubber band quadrilaterals anchored to the display edge
|
||||
{
|
||||
const uint8_t numQuadri = min(mp.getXMax(), mp.getYMax())/2;
|
||||
const uint8_t stepSizeX = mp.getXMax() / numQuadri;
|
||||
const uint8_t stepSizeY = mp.getYMax() / numQuadri;
|
||||
const uint8_t offset = 2;
|
||||
|
||||
PRINTS("\nQuadrilaterals");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t j = 0; j < 4; j++)
|
||||
{
|
||||
for (uint16_t i = 0; i < numQuadri; i++)
|
||||
{
|
||||
uint16_t x = stepSizeX * i;
|
||||
uint16_t y = stepSizeY * i;
|
||||
|
||||
mp.drawQuadrilateral(x+offset, 0+offset, 0+offset, mp.getYMax() - y - offset, mp.getXMax() - x - offset, mp.getYMax() - offset, mp.getXMax() - offset, y + offset, true);
|
||||
delay(DELAYTIME/2);
|
||||
mp.drawQuadrilateral(x + offset, 0 + offset, 0 + offset, mp.getYMax() - y - offset, mp.getXMax() - x - offset, mp.getYMax() - offset, mp.getXMax() - offset, y + offset, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void trianglesFill(void)
|
||||
// Demonstrate the use of drawFillTriangle()
|
||||
// Random triangles.
|
||||
{
|
||||
const uint8_t NUM_TRIANGLE = 25;
|
||||
const uint8_t NUM_VERTEX = 3;
|
||||
|
||||
uint16_t x[NUM_VERTEX], y[NUM_VERTEX];
|
||||
|
||||
PRINTS("\nTriangles Fill");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t j = 0; j < NUM_TRIANGLE; j++)
|
||||
{
|
||||
for (uint16_t i = 0; i < NUM_VERTEX; i++)
|
||||
{
|
||||
x[i] = random(mp.getXMax() + 1);
|
||||
y[i] = random(mp.getYMax() + 1);
|
||||
}
|
||||
|
||||
mp.drawFillTriangle(x[0], y[0], x[1], y[1], x[2], y[2], true);
|
||||
delay(2 * DELAYTIME);
|
||||
mp.drawFillTriangle(x[0], y[0], x[1], y[1], x[2], y[2], false);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
}
|
||||
|
||||
void triangles(void)
|
||||
// Demonstrate the use of drawTriangle()
|
||||
// Random triangles.
|
||||
{
|
||||
const uint8_t NUM_TRIANGLE = 25;
|
||||
const uint8_t NUM_VERTEX = 3;
|
||||
|
||||
uint16_t x[NUM_VERTEX], y[NUM_VERTEX];
|
||||
|
||||
PRINTS("\nTriangles");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t j = 0; j < NUM_TRIANGLE; j++)
|
||||
{
|
||||
for (uint16_t i = 0; i < NUM_VERTEX; i++)
|
||||
{
|
||||
x[i] = random(mp.getXMax() + 1);
|
||||
y[i] = random(mp.getYMax() + 1);
|
||||
}
|
||||
|
||||
mp.drawTriangle(x[0], y[0], x[1], y[1], x[2], y[2], true);
|
||||
delay(2 * DELAYTIME);
|
||||
mp.drawTriangle(x[0], y[0], x[1], y[1], x[2], y[2], false);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
}
|
||||
|
||||
void circlesFill(void)
|
||||
// Demonstrate the use of drawFillCircle()
|
||||
// Nested circles spanning the entire display
|
||||
{
|
||||
PRINTS("\nCircles Fill");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t stepSize = 2; stepSize < 6; stepSize++)
|
||||
{
|
||||
for (uint16_t i = stepSize; i < min(mp.getXMax(), mp.getYMax()) / 2; i += stepSize)
|
||||
{
|
||||
mp.drawFillCircle(mp.getXMax()/2, mp.getYMax()/2, i, true);
|
||||
delay(2 * DELAYTIME);
|
||||
mp.drawFillCircle(mp.getXMax() / 2, mp.getYMax() / 2, i, false);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void circles(void)
|
||||
// Demonstrate the use of drawCircle()
|
||||
// Nested circles spanning the entire display
|
||||
{
|
||||
PRINTS("\nCircles");
|
||||
mp.clear();
|
||||
|
||||
for (uint8_t stepSize = 2; stepSize < 6; stepSize++)
|
||||
{
|
||||
for (uint16_t i = stepSize; i < min(mp.getXMax(), mp.getYMax()) / 2; i += stepSize)
|
||||
{
|
||||
mp.drawCircle(mp.getXMax() / 2, mp.getYMax() / 2, i, true);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
|
||||
for (uint16_t i = stepSize; i < min(mp.getXMax(), mp.getYMax()) / 2; i += stepSize)
|
||||
{
|
||||
mp.drawCircle(mp.getXMax() / 2, mp.getYMax() / 2, i, false);
|
||||
delay(2 * DELAYTIME);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void bounce(void)
|
||||
// Animation of a bouncing ball
|
||||
{
|
||||
const uint16_t minX = 0;
|
||||
const uint16_t maxX = mp.getXMax();
|
||||
const uint16_t minY = 0;
|
||||
const uint16_t maxY = mp.getYMax();
|
||||
|
||||
uint16_t nCounter = 0;
|
||||
|
||||
uint16_t y = random(maxY/2) + maxY/2, x = random(maxX/2) + maxX/2;
|
||||
int8_t dy = 1, dx = 1; // delta row and column
|
||||
|
||||
PRINTS("\nBouncing ball");
|
||||
mp.clear();
|
||||
|
||||
while (nCounter++ < 200)
|
||||
{
|
||||
mp.setPoint(x, y, false);
|
||||
x += dx;
|
||||
y += dy;
|
||||
mp.setPoint(x, y, true);
|
||||
delay(DELAYTIME/2);
|
||||
|
||||
if ((x == minX) || (x == maxX))
|
||||
dx = -dx;
|
||||
if ((y == minY) || (y == maxY))
|
||||
dy = -dy;
|
||||
}
|
||||
}
|
||||
|
||||
void text(MD_MAX72XX::fontType_t *fontData)
|
||||
// Demonstrate the use of drawText()
|
||||
// Display text in different orientations and fonts
|
||||
{
|
||||
PRINTS("\nText");
|
||||
|
||||
mp.setFont(fontData);
|
||||
PRINT(" - Font height: ", mp.getFontHeight());
|
||||
|
||||
mp.clear();
|
||||
mp.drawText(0, mp.getYMax(), "R_0", MD_MAXPanel::ROT_0);
|
||||
delay(5 * DELAYTIME);
|
||||
|
||||
mp.clear();
|
||||
mp.drawText(0, 0, "R_90", MD_MAXPanel::ROT_90);
|
||||
delay(5 * DELAYTIME);
|
||||
|
||||
mp.clear();
|
||||
mp.drawText(mp.getXMax(), 0, "R_180", MD_MAXPanel::ROT_180);
|
||||
delay(5 * DELAYTIME);
|
||||
|
||||
mp.clear();
|
||||
mp.drawText(mp.getXMax(), mp.getYMax(), "R_270", MD_MAXPanel::ROT_270);
|
||||
delay(5 * DELAYTIME);
|
||||
}
|
||||
|
||||
void setup(void)
|
||||
{
|
||||
mp.begin();
|
||||
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel Test & Demo]");
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
zeroPointer();
|
||||
showUp();
|
||||
brightness();
|
||||
lines();
|
||||
hLines();
|
||||
vLines();
|
||||
rectangles();
|
||||
rectanglesFill();
|
||||
circles();
|
||||
circlesFill();
|
||||
triangles();
|
||||
trianglesFill();
|
||||
quadrilaterals();
|
||||
bounce();
|
||||
text(_Fixed_5x3);
|
||||
text(nullptr);
|
||||
|
||||
// rotate the display and do it all again
|
||||
mp.setRotation(mp.getRotation() == MD_MAXPanel::ROT_0 ? MD_MAXPanel::ROT_90 : MD_MAXPanel::ROT_0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
MD_MAX72XX::fontType_t _Fixed_5x3[] PROGMEM = {
|
||||
'F', 1, 32, 127, 5,
|
||||
2, 0, 0, // 32 - 'Space'
|
||||
1, 23, // 33 - '!'
|
||||
3, 3, 0, 3, // 34 - '"'
|
||||
3, 31, 10, 31, // 35 - '#'
|
||||
3, 22, 31, 13, // 36 - '$'
|
||||
3, 9, 4, 18, // 37 - '%'
|
||||
3, 10, 21, 26, // 38 - '&'
|
||||
1, 3, // 39
|
||||
2, 14, 17, // 40 - '('
|
||||
2, 17, 14, // 41 - ')'
|
||||
3, 10, 4, 10, // 42 - '*'
|
||||
3, 4, 14, 4, // 43 - '+'
|
||||
2, 16, 8, // 44 - ','
|
||||
3, 4, 4, 4, // 45 - '-'
|
||||
1, 16, // 46 - '.'
|
||||
3, 8, 4, 2, // 47 - '/'
|
||||
3, 31, 17, 31, // 48 - '0'
|
||||
2, 0, 31, // 49 - '1'
|
||||
3, 29, 21, 23, // 50 - '2'
|
||||
3, 17, 21, 31, // 51 - '3'
|
||||
3, 7, 4, 31, // 52 - '4'
|
||||
3, 23, 21, 29, // 53 - '5'
|
||||
3, 31, 21, 29, // 54 - '6'
|
||||
3, 1, 1, 31, // 55 - '7'
|
||||
3, 31, 21, 31, // 56 - '8'
|
||||
3, 23, 21, 31, // 57 - '9'
|
||||
1, 10, // 58 - ':'
|
||||
2, 16, 10, // 59 - ';'
|
||||
3, 4, 10, 17, // 60 - '<'
|
||||
3, 10, 10, 10, // 61 - '='
|
||||
3, 17, 10, 4, // 62 - '>'
|
||||
3, 1, 21, 3, // 63 - '?'
|
||||
3, 14, 21, 22, // 64 - '@'
|
||||
3, 30, 5, 30, // 65 - 'A'
|
||||
3, 31, 21, 10, // 66 - 'B'
|
||||
3, 14, 17, 17, // 67 - 'C'
|
||||
3, 31, 17, 14, // 68 - 'D'
|
||||
3, 31, 21, 17, // 69 - 'E'
|
||||
3, 31, 5, 1, // 70 - 'F'
|
||||
3, 14, 17, 29, // 71 - 'G'
|
||||
3, 31, 4, 31, // 72 - 'H'
|
||||
3, 17, 31, 17, // 73 - 'I'
|
||||
3, 8, 16, 15, // 74 - 'J'
|
||||
3, 31, 4, 27, // 75 - 'K'
|
||||
3, 31, 16, 16, // 76 - 'L'
|
||||
3, 31, 2, 31, // 77 - 'M'
|
||||
3, 31, 14, 31, // 78 - 'N'
|
||||
3, 14, 17, 14, // 79 - 'O'
|
||||
3, 31, 5, 2, // 80 - 'P'
|
||||
3, 14, 25, 30, // 81 - 'Q'
|
||||
3, 31, 5, 26, // 82 - 'R'
|
||||
3, 18, 21, 9, // 83 - 'S'
|
||||
3, 1, 31, 1, // 84 - 'T'
|
||||
3, 15, 16, 15, // 85 - 'U'
|
||||
3, 7, 24, 7, // 86 - 'V'
|
||||
3, 15, 28, 15, // 87 - 'W'
|
||||
3, 27, 4, 27, // 88 - 'X'
|
||||
3, 3, 28, 3, // 89 - 'Y'
|
||||
3, 25, 21, 19, // 90 - 'Z'
|
||||
2, 31, 17, // 91 - '['
|
||||
3, 2, 4, 8, // 92 - '\'
|
||||
2, 17, 31, // 93 - ']'
|
||||
3, 2, 1, 2, // 94 - '^'
|
||||
3, 16, 16, 16, // 95 - '_'
|
||||
2, 1, 2, // 96 - '`'
|
||||
3, 12, 18, 28, // 97 - 'a'
|
||||
3, 31, 18, 12, // 98 - 'b'
|
||||
3, 12, 18, 18, // 99 - 'c'
|
||||
3, 12, 18, 31, // 100 - 'd'
|
||||
3, 12, 26, 20, // 101 - 'e'
|
||||
3, 4, 31, 5, // 102 - 'f'
|
||||
3, 20, 26, 12, // 103 - 'g'
|
||||
3, 31, 2, 28, // 104 - 'h'
|
||||
1, 29, // 105 - 'i'
|
||||
2, 16, 13, // 106 - 'j'
|
||||
3, 31, 8, 20, // 107 - 'k'
|
||||
1, 31, // 108 - 'l'
|
||||
3, 30, 6, 30, // 109 - 'm'
|
||||
3, 30, 2, 28, // 110 - 'n'
|
||||
3, 12, 18, 12, // 111 - 'o'
|
||||
3, 30, 10, 4, // 112 - 'p'
|
||||
3, 4, 10, 30, // 113 - 'q'
|
||||
2, 30, 4, // 114 - 'r'
|
||||
3, 20, 30, 10, // 115 - 's'
|
||||
3, 4, 30, 4, // 116 - 't'
|
||||
3, 14, 16, 30, // 117 - 'u'
|
||||
3, 14, 16, 14, // 118 - 'v'
|
||||
3, 14, 24, 14, // 119 - 'w'
|
||||
3, 18, 12, 18, // 120 - 'x'
|
||||
3, 22, 24, 14, // 121 - 'y'
|
||||
3, 26, 30, 22, // 122 - 'z'
|
||||
3, 4, 27, 17, // 123 - '{'
|
||||
1, 27, // 124 - '|'
|
||||
3, 17, 27, 4, // 125 - '}'
|
||||
3, 6, 2, 3, // 126 - '~'
|
||||
3, 31, 31, 31, // 127 - 'Full Block'
|
||||
};
|
||||
@@ -0,0 +1,694 @@
|
||||
// Implements the game of Tetris using MD_MAXPanel library
|
||||
// Tips for coding this taken from https://www.youtube.com/watch?v=8OK8_tHeCIA
|
||||
//
|
||||
// Hardware used
|
||||
// =============
|
||||
//
|
||||
// LEFT_PIN - move left switch, INPUT_PULLUP
|
||||
// RIGHT_PIN - move right switch, INPUT_PULLUP
|
||||
// UP_PIN - unused
|
||||
// DOWN_PIN - drop the piece switch, INPUT_PULLUP
|
||||
// SELECT_PIN - rotate the piece switch, INPUT_PULLUP
|
||||
// ENTER_PIN - unused
|
||||
// BEEPER_PIN - piezo speaker
|
||||
// CLK_PIN, DATA_PIN, CS_PIN - LED matrix display connections
|
||||
//
|
||||
// Libraries used
|
||||
// ==============
|
||||
// MD_MAX72XX available from https://github.com/MajicDesigns/MD_MAX72XX
|
||||
//
|
||||
// Rules of the Game
|
||||
// =================
|
||||
// Game pieces are shaped like tetrominoes, geometric shapes composed of four
|
||||
// square blocks each. A random sequence of tetrominoes fall down the playing
|
||||
// field (a rectangular vertical shaft, called the "well" or "matrix"). The
|
||||
// objective of the game is to manipulate these tetrominoes, by moving each one
|
||||
// sideways (if the player feels the need) and rotating it by 90 degree units,
|
||||
// with the aim of creating a horizontal line of ten units without gaps. When
|
||||
// such a line is created, it gets destroyed, and any block above the deleted
|
||||
// line will fall. When a certain number of lines are cleared, the game enters
|
||||
// a new level. As the game progresses, each level causes the tetrominoes to fall
|
||||
// faster, and the game ends when the stack of tetrominoes reaches the top of
|
||||
// the playing field and no new tetrominos are able to enter.
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
#include "Font5x3.h"
|
||||
#include "score.h"
|
||||
#include "sound.h"
|
||||
#include "randomseed.h"
|
||||
|
||||
// Turn on debug statements to the serial output
|
||||
#define DEBUG 0
|
||||
|
||||
#if DEBUG
|
||||
#define PRINT(s, x) { Serial.print(F(s)); Serial.print(x); }
|
||||
#define PRINTS(x) { Serial.print(F(x)); }
|
||||
#define PRINTD(x) { Serial.print(x, DEC); }
|
||||
#define PRINTXY(s,x,y) { Serial.print(F(s)); Serial.print(F("(")); Serial.print(x); Serial.print(F(",")); Serial.print(y); Serial.print(")"); }
|
||||
#define PRINTSTATE(s) { Serial.print("\n++>"); Serial.print(s); }
|
||||
|
||||
#else
|
||||
#define PRINT(s, x)
|
||||
#define PRINTS(x)
|
||||
#define PRINTD(x)
|
||||
#define PRINTXY(s,x,y)
|
||||
#define PRINTSTATE(s)
|
||||
|
||||
#endif
|
||||
|
||||
// Hardware pin definitions.
|
||||
// All momentary on switches are initialized PULLUP
|
||||
const uint8_t UP_PIN = 2;
|
||||
const uint8_t RIGHT_PIN = 3;
|
||||
const uint8_t DOWN_PIN = 4;
|
||||
const uint8_t LEFT_PIN = 5;
|
||||
const uint8_t SELECT_PIN = 6;
|
||||
const uint8_t ENTER_PIN = 7;
|
||||
const uint8_t BEEPER_PIN = 9;
|
||||
|
||||
// Define the number of devices in the chain and the SPI hardware interface
|
||||
// NOTE: These pin numbers will probably not work with your hardware and may
|
||||
// need to be adapted
|
||||
const MD_MAX72XX::moduleType_t HARDWARE_TYPE = MD_MAX72XX::FC16_HW;
|
||||
const uint8_t X_DEVICES = 4;
|
||||
const uint8_t Y_DEVICES = 5;
|
||||
|
||||
const uint8_t CLK_PIN = 12; // or SCK
|
||||
const uint8_t DATA_PIN = 11; // or MOSI
|
||||
const uint8_t CS_PIN = 10; // or SS
|
||||
|
||||
// SPI hardware interface
|
||||
MD_MAXPanel mp = MD_MAXPanel(HARDWARE_TYPE, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
// Arbitrary pins
|
||||
// MD_MAXPanel mx = MD_MAXPanel(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, X_DEVICES, Y_DEVICES);
|
||||
|
||||
const uint16_t FIELD_WIDTH = 10; // playable area width inside 'bucket'
|
||||
const uint16_t FIELD_HEIGHT = 21; // playable area depth inside 'bucket'
|
||||
|
||||
const uint16_t FIELD_BOTTOM = 3; // y coord bottom wall
|
||||
const uint16_t FIELD_LEFT = 5; // x coord left wall
|
||||
const uint16_t FIELD_TOP = FIELD_BOTTOM + FIELD_HEIGHT; // y coord top opening of the 'bucket'
|
||||
const uint16_t FIELD_RIGHT = FIELD_LEFT + FIELD_WIDTH + 1; // x coord right wall
|
||||
|
||||
const char TITLE_TEXT[] = "TETRIS";
|
||||
const uint16_t SPLASH_DELAY = 3000; // in milliseconds
|
||||
|
||||
const char GAME_TEXT[] = "GAME";
|
||||
const char OVER_TEXT[] = "OVER";
|
||||
const uint16_t GAME_OVER_DELAY = 3000; // in milliseconds
|
||||
|
||||
const uint8_t FONT_NUM_WIDTH = 3;
|
||||
const uint16_t MAX_SCORE = 60000;
|
||||
const uint16_t PIECE_SCORE = 5;
|
||||
const uint16_t LINE_SCORE = 20;
|
||||
|
||||
#define ARRAY_SIZE(a) (sizeof(a)/sizeof(a[0]))
|
||||
|
||||
// A class to encapsulate the snake direction switches
|
||||
// Can move up, down, rotate, drop
|
||||
class cMoveSW
|
||||
{
|
||||
private:
|
||||
uint8_t _pinLeft;
|
||||
uint8_t _pinRight;
|
||||
uint8_t _pinRotate;
|
||||
uint8_t _pinDrop;
|
||||
uint16_t _timeDelay; // the delay between switch detection
|
||||
uint32_t _timeLastCheck; // the millis() value for the last time we checked
|
||||
|
||||
public:
|
||||
enum moveType_t { MOVE_NONE, MOVE_LEFT, MOVE_RIGHT, MOVE_DROP, MOVE_ROTATE };
|
||||
|
||||
void begin(uint8_t pinL, uint8_t pinR, uint8_t pinRot, uint8_t pinD)
|
||||
{
|
||||
_timeDelay = 100;
|
||||
_pinLeft = pinL;
|
||||
_pinRight = pinR;
|
||||
_pinRotate = pinRot;
|
||||
_pinDrop = pinD;
|
||||
_timeLastCheck = 0;
|
||||
pinMode(_pinLeft, INPUT_PULLUP);
|
||||
pinMode(_pinRight, INPUT_PULLUP);
|
||||
pinMode(_pinRotate, INPUT_PULLUP);
|
||||
pinMode(_pinDrop, INPUT_PULLUP);
|
||||
}
|
||||
|
||||
bool anyKey(void) { return (move() != MOVE_NONE);}
|
||||
|
||||
moveType_t move(void)
|
||||
{
|
||||
if (millis() - _timeLastCheck < _timeDelay)
|
||||
return(MOVE_NONE);
|
||||
_timeLastCheck = millis();
|
||||
|
||||
if (digitalRead(_pinLeft) == LOW)
|
||||
return(MOVE_LEFT);
|
||||
else if (digitalRead(_pinRight) == LOW)
|
||||
return(MOVE_RIGHT);
|
||||
else if (digitalRead(_pinRotate) == LOW)
|
||||
return(MOVE_ROTATE);
|
||||
else if (digitalRead(_pinDrop) == LOW)
|
||||
return(MOVE_DROP);
|
||||
|
||||
return(MOVE_NONE);
|
||||
}
|
||||
};
|
||||
|
||||
// A class to encapsulate the Tetris field
|
||||
class cTetris
|
||||
{
|
||||
private:
|
||||
const uint8_t OMINO_SIZE = 4; // 4x4 field flattened out into 16 bits
|
||||
|
||||
const uint8_t MAX_ROTATE = 4; // maximum number of rotations
|
||||
|
||||
uint16_t _tetromino[7]; // tetronimoes, values initialized in the constructor
|
||||
|
||||
bool _field[FIELD_WIDTH][FIELD_HEIGHT];
|
||||
|
||||
uint32_t _timeLastMove; // last time the snake was moved
|
||||
uint16_t _moveDelay; // the delay between moves in milliseconds
|
||||
bool _run; // game is playing when true
|
||||
int8_t _pieceCount; // number of pieces completed
|
||||
|
||||
uint8_t _curOmino; // current tetronimo
|
||||
uint8_t _nxtOmino; // the next tetronimo
|
||||
uint8_t _curRotation; // current rotated orientation
|
||||
uint16_t _x, _y; // _field coordinates for the piece
|
||||
cScore *_pScore; // for keeping score
|
||||
cSound *_pSound; // for making noise
|
||||
|
||||
void dumpOmino(uint8_t omino, uint8_t rot)
|
||||
// for debugging only
|
||||
{
|
||||
PRINT("\n -- DUMPOMINO ", omino); PRINT(" R:", rot);
|
||||
for (int8_t j = 0; j < OMINO_SIZE; j++)
|
||||
{
|
||||
PRINT("\n L", j); PRINTS(": ");
|
||||
for (int8_t i = 0; i < OMINO_SIZE; i++)
|
||||
{
|
||||
// Get index into piece
|
||||
int8_t idx = rotate(i, j, rot);
|
||||
|
||||
// draw the point
|
||||
if ((_tetromino[omino] >> idx) & 1) { PRINTS(" 1") }
|
||||
else { PRINTS(" 0") }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void showOmino(uint8_t omino, uint8_t rot, int16_t x, int16_t y, bool b)
|
||||
// show the tetronimo on the actual display
|
||||
// x and y need to be display coordinates
|
||||
{
|
||||
//PRINT("\n-- SHOW ", omino);
|
||||
//PRINTXY(" @", x, y);
|
||||
//PRINT(" b=", b);
|
||||
mp.update(false);
|
||||
//dumpOmino(omino, rot);
|
||||
for (int8_t j = 0; j < OMINO_SIZE; j++)
|
||||
for (int8_t i = 0; i < OMINO_SIZE; i++)
|
||||
{
|
||||
// Get index into piece
|
||||
int8_t idx = rotate(i, j, rot);
|
||||
|
||||
// draw the point
|
||||
//PRINTXY(" ", FIELD_LEFT + x + i, FIELD_TOP - y - j);
|
||||
//PRINT(" i", idx);
|
||||
//PRINT(" v", (_tetromino[omino] >> idx) & 1);
|
||||
if ((_tetromino[omino] >> idx) & 1)
|
||||
mp.setPoint(x + i, y - j, b);
|
||||
}
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
void drawNxtOmino(void) { showOmino(_nxtOmino, 0, FIELD_RIGHT + OMINO_SIZE, FIELD_TOP - (2*OMINO_SIZE), true); }
|
||||
void eraseNxtOmino(void) { showOmino(_nxtOmino, 0, FIELD_RIGHT + OMINO_SIZE, FIELD_TOP - (2*OMINO_SIZE), false); }
|
||||
void drawOmino(uint8_t omino, uint8_t rot, int16_t x, int16_t y) { showOmino(omino, rot, FIELD_LEFT + x + 1, FIELD_TOP - y, true); }
|
||||
void eraseOmino(uint8_t omino, uint8_t rot, int16_t x, int16_t y) { showOmino(omino, rot, FIELD_LEFT + x + 1, FIELD_TOP - y, false); }
|
||||
|
||||
void omino2Field(uint8_t omino, uint8_t rot, int16_t x, int16_t y)
|
||||
// copy the tetronimo to the field, leaving the rest untouched
|
||||
{
|
||||
for (int8_t j = 0; j < OMINO_SIZE; j++)
|
||||
{
|
||||
for (int8_t i = 0; i < OMINO_SIZE; i++)
|
||||
{
|
||||
// Get index into piece
|
||||
int8_t idx = rotate(i, j, rot);
|
||||
|
||||
// set in field if set in tetronimo
|
||||
if ((_tetromino[omino] >> idx) & 1)
|
||||
_field[x + i][y + j] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void displayField(void)
|
||||
// display the field, mindful of offsets in displayable field
|
||||
{
|
||||
mp.update(false);
|
||||
for (uint8_t j = 0; j < FIELD_HEIGHT; j++)
|
||||
for (uint8_t i = 0; i < FIELD_WIDTH; i++)
|
||||
mp.setPoint(FIELD_LEFT+i+1, FIELD_TOP-j, _field[i][j]);
|
||||
mp.update(true);
|
||||
}
|
||||
|
||||
void clearField(void)
|
||||
// clear the playing field
|
||||
{
|
||||
memset(_field, 0, sizeof(bool)*FIELD_HEIGHT*FIELD_WIDTH);
|
||||
displayField();
|
||||
}
|
||||
|
||||
uint8_t rotate(uint8_t x, uint8_t y, uint8_t r)
|
||||
// return the linear index for from the x, y coords and the
|
||||
// current rotation
|
||||
{
|
||||
uint8_t idx = 0;
|
||||
|
||||
switch (r) // Rotation effect
|
||||
{
|
||||
case 0: // 0 degrees // 0 1 2 3
|
||||
idx = y * 4 + x; // 4 5 6 7
|
||||
break; // 8 9 10 11
|
||||
//12 13 14 15
|
||||
|
||||
case 1: // 90 degrees //12 8 4 0
|
||||
idx = 12 + y - (x * 4); //13 9 5 1
|
||||
break; //14 10 6 2
|
||||
//15 11 7 3
|
||||
|
||||
case 2: // 180 degrees //15 14 13 12
|
||||
idx = 15 - (y * 4) - x; //11 10 9 8
|
||||
break; // 7 6 5 4
|
||||
// 3 2 1 0
|
||||
|
||||
case 3: // 270 degrees // 3 7 11 15
|
||||
idx = 3 - y + (x * 4); // 2 6 10 14
|
||||
break; // 1 5 9 13
|
||||
} // 0 4 8 12
|
||||
|
||||
return(idx);
|
||||
}
|
||||
|
||||
bool checkPieceFit(uint8_t omino, uint8_t rot, int16_t x, int16_t y)
|
||||
// does the piece fit in the _field array?
|
||||
{
|
||||
/*
|
||||
PRINTXY("\n-- CHKFIT @", x, y);
|
||||
PRINT(" T:", omino);
|
||||
PRINT(" R:", rot);
|
||||
PRINT(" H:", FIELD_HEIGHT);
|
||||
PRINT(" W:", FIELD_WIDTH);
|
||||
*/
|
||||
for (int8_t j = 0; j < OMINO_SIZE; j++)
|
||||
{
|
||||
for (int8_t i = 0; i < OMINO_SIZE; i++)
|
||||
{
|
||||
// Get index into piece
|
||||
int8_t idx = rotate(i, j, rot);
|
||||
bool bCell = (_tetromino[omino] >> idx) & 1;
|
||||
|
||||
if (bCell) // we have an occupied cell in the tetromino
|
||||
{
|
||||
// PRINTXY("\n", i, j); PRINTXY("=>", x + i, y + j); PRINT(" i:", idx); PRINT(" cell: ", bCell);
|
||||
// check it is in bounds
|
||||
if (x + i < 0 || x + i >= FIELD_WIDTH)
|
||||
{
|
||||
//PRINTS(" fail x");
|
||||
return(false); // out of side bounds
|
||||
}
|
||||
else if (y + j < 0 || y + j >= FIELD_HEIGHT)
|
||||
{
|
||||
//PRINTS(" fail y");
|
||||
return(false); // out of bounds
|
||||
}
|
||||
else if (_field[x + i][y + j]) // in bounds - do a collision check
|
||||
{
|
||||
//PRINTS(" fail field");
|
||||
return(false); // occupied field cell
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//PRINTS(" pass");
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
enum moveType_t { M_LEFT, M_RIGHT, M_DROP, M_ROTATE };
|
||||
|
||||
cTetris(void)
|
||||
{
|
||||
// straight block
|
||||
// 0010
|
||||
// 0010
|
||||
// 0010
|
||||
// 0010
|
||||
_tetromino[0] = 0x2222;
|
||||
|
||||
// T block
|
||||
// 0010
|
||||
// 0110
|
||||
// 0010
|
||||
// 0000
|
||||
_tetromino[1] = 0x2620;
|
||||
|
||||
// square block
|
||||
// 0000
|
||||
// 0110
|
||||
// 0110
|
||||
// 0000
|
||||
_tetromino[2] = 0x0660;
|
||||
|
||||
// normal Z block
|
||||
// 0010
|
||||
// 0110
|
||||
// 0100
|
||||
// 0000
|
||||
_tetromino[3] = 0x2640;
|
||||
|
||||
// reversed Z block
|
||||
// 0100
|
||||
// 0110
|
||||
// 0010
|
||||
// 0000
|
||||
_tetromino[4] = 0x4620;
|
||||
|
||||
// normal L block
|
||||
// 0100
|
||||
// 0100
|
||||
// 0110
|
||||
_tetromino[5] = 0x4460;
|
||||
|
||||
// reversed L block
|
||||
// 0010
|
||||
// 0010
|
||||
// 0110
|
||||
_tetromino[6] = 0x2260;
|
||||
}
|
||||
|
||||
uint16_t getDelay(void) { return (_moveDelay); }
|
||||
void setDelay(uint16_t delay) { if (delay > 10) _moveDelay = delay; }
|
||||
|
||||
void start(void) { _run = true; }
|
||||
void stop(void) { _run = false; }
|
||||
|
||||
void begin(cScore *pScore, cSound *pSound)
|
||||
{
|
||||
_timeLastMove = 0;
|
||||
_moveDelay = 1000;
|
||||
_pieceCount = 0;
|
||||
_run = false;
|
||||
|
||||
// set up the next tetronimo
|
||||
_curOmino = 0;
|
||||
_nxtOmino = random(ARRAY_SIZE(_tetromino));
|
||||
_curRotation = 0;
|
||||
|
||||
// save and reset the score
|
||||
_pScore = pScore;
|
||||
_pScore->reset();
|
||||
|
||||
// save the sound object
|
||||
_pSound = pSound;
|
||||
|
||||
// clear and display the field
|
||||
clearField();
|
||||
}
|
||||
|
||||
bool nextOmino(void)
|
||||
{
|
||||
_x = (FIELD_WIDTH - OMINO_SIZE) / 2;
|
||||
_y = 0;
|
||||
_curRotation = 0;
|
||||
_curOmino = _nxtOmino;
|
||||
if (!checkPieceFit(_curOmino, _curRotation, _x, _y))
|
||||
return(false); // can't fit it it, pass the message back!
|
||||
drawOmino(_curOmino, _curRotation, _x, _y);
|
||||
_pSound->hit();
|
||||
|
||||
// work out and display the next omino
|
||||
eraseNxtOmino();
|
||||
_nxtOmino = random(ARRAY_SIZE(_tetromino));
|
||||
drawNxtOmino();
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool move(moveType_t moveType)
|
||||
// user defined action to do something
|
||||
{
|
||||
bool b = false;
|
||||
|
||||
eraseOmino(_curOmino, _curRotation, _x, _y);
|
||||
|
||||
switch (moveType)
|
||||
{
|
||||
case M_LEFT:
|
||||
if (b = checkPieceFit(_curOmino, _curRotation, _x - 1, _y))
|
||||
_x--;
|
||||
break;
|
||||
|
||||
case M_RIGHT:
|
||||
if (b = checkPieceFit(_curOmino, _curRotation, _x + 1, _y))
|
||||
_x++;
|
||||
break;
|
||||
|
||||
case M_ROTATE:
|
||||
if (b = checkPieceFit(_curOmino, (_curRotation + 1) % MAX_ROTATE, _x, _y))
|
||||
_curRotation = (_curRotation + 1) % MAX_ROTATE;
|
||||
break;
|
||||
|
||||
case M_DROP:
|
||||
if (b = checkPieceFit(_curOmino, _curRotation, _x, _y + 1))
|
||||
_y++;
|
||||
break;
|
||||
}
|
||||
|
||||
drawOmino(_curOmino, _curRotation, _x, _y);
|
||||
|
||||
return(b);
|
||||
}
|
||||
|
||||
bool run(void)
|
||||
// return false if the game has ended
|
||||
{
|
||||
bool bReturn = true;
|
||||
|
||||
// if this is the time for a move?
|
||||
if (_run && millis() - _timeLastMove <= _moveDelay)
|
||||
return(true);
|
||||
_timeLastMove = millis();
|
||||
|
||||
// check if the piece can be moved down
|
||||
if (checkPieceFit(_curOmino, _curRotation, _x, _y + 1))
|
||||
{
|
||||
// yes - do it and animate the display
|
||||
eraseOmino(_curOmino, _curRotation, _x, _y);
|
||||
_y++;
|
||||
drawOmino(_curOmino, _curRotation, _x, _y);
|
||||
|
||||
// now adjust the seed if we have reached the threshold
|
||||
if (_pieceCount >= 10)
|
||||
{
|
||||
// cap how fast we make it!
|
||||
if (_moveDelay >= 200) _moveDelay -= 50;
|
||||
_pieceCount = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_pieceCount++; // just landed another one
|
||||
|
||||
// insert the current piece in the field, show it and update the score
|
||||
omino2Field(_curOmino, _curRotation, _x, _y);
|
||||
displayField();
|
||||
_pScore->increment(PIECE_SCORE);
|
||||
|
||||
// Check for lines to delete
|
||||
// There can only be lines in the span of the last block, so
|
||||
// check the 4 lines it takes up
|
||||
uint16_t lines = 0;
|
||||
|
||||
for (int16_t y = _y + OMINO_SIZE; (y >= _y) && (y >= 0); y--)
|
||||
{
|
||||
int16_t count = 0;
|
||||
|
||||
for (int16_t x = 0; x < FIELD_WIDTH; x++)
|
||||
count += (_field[x][y] ? 1 : 0);
|
||||
|
||||
if (count == FIELD_WIDTH)
|
||||
{
|
||||
lines++; // keep count of lines completed
|
||||
|
||||
// delete the line - blank it out, pause for effect,
|
||||
// make a sound then collapse the lines!
|
||||
for (int16_t x = 0; x < FIELD_WIDTH; x++)
|
||||
_field[x][y] = false;
|
||||
|
||||
displayField();
|
||||
delay(200);
|
||||
_pSound->bounce();
|
||||
|
||||
for (int16_t j = y; j >= 1; j--)
|
||||
for (int16_t x = 0; x < FIELD_WIDTH; x++)
|
||||
_field[x][j] = _field[x][j-1];
|
||||
displayField();
|
||||
|
||||
// roll back the index as we have just changed the lines
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
// update the score if deleted lines
|
||||
if (lines != 0) _pScore->increment((1 << lines)*LINE_SCORE);
|
||||
|
||||
// create the next omino and return status
|
||||
bReturn = nextOmino();
|
||||
}
|
||||
|
||||
return(bReturn);
|
||||
}
|
||||
};
|
||||
|
||||
// main objects coordinated by the code logic
|
||||
cScore score;
|
||||
cMoveSW moveSW;
|
||||
cSound sound;
|
||||
cTetris tetris;
|
||||
|
||||
void setupField(void)
|
||||
// Draw the playing field at the start of the game.
|
||||
{
|
||||
mp.clear();
|
||||
mp.drawHLine(FIELD_BOTTOM, FIELD_LEFT, FIELD_RIGHT);
|
||||
mp.drawVLine(FIELD_LEFT, FIELD_TOP, FIELD_BOTTOM);
|
||||
mp.drawVLine(FIELD_RIGHT, FIELD_TOP, FIELD_BOTTOM);
|
||||
score.draw();
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
#if DEBUG
|
||||
Serial.begin(57600);
|
||||
#endif
|
||||
PRINTS("\n[MD_MAXPanel_Tetris]");
|
||||
|
||||
mp.begin();
|
||||
mp.setFont(_Fixed_5x3);
|
||||
mp.setIntensity(4);
|
||||
// mp.setRotation(MD_MAXPanel::ROT_90);
|
||||
|
||||
sound.begin(BEEPER_PIN);
|
||||
score.limit(MAX_SCORE); // so we can use width() below
|
||||
score.begin(&mp, mp.getXMax() - (score.width() * (FONT_NUM_WIDTH + mp.getCharSpacing())) + mp.getCharSpacing(), mp.getYMax() - 1, MAX_SCORE);
|
||||
|
||||
moveSW.begin(LEFT_PIN, RIGHT_PIN, SELECT_PIN, DOWN_PIN);
|
||||
|
||||
randomSeed(seedOut(31, RANDOM_SEED_PORT));
|
||||
}
|
||||
|
||||
bool handleUI(void)
|
||||
{
|
||||
bool b = true;
|
||||
|
||||
switch (moveSW.move())
|
||||
{
|
||||
case cMoveSW::MOVE_ROTATE:tetris.move(cTetris::M_ROTATE); break;
|
||||
case cMoveSW::MOVE_DROP: tetris.move(cTetris::M_DROP); break;
|
||||
case cMoveSW::MOVE_LEFT: tetris.move(cTetris::M_LEFT); break;
|
||||
case cMoveSW::MOVE_RIGHT: tetris.move(cTetris::M_RIGHT); break;
|
||||
case cMoveSW::MOVE_NONE: b = false; break;
|
||||
}
|
||||
|
||||
return(b);
|
||||
}
|
||||
|
||||
void loop(void)
|
||||
{
|
||||
static enum { S_SPLASH, S_INIT, S_WAIT_START, S_PLAY, S_GAME_OVER } runState = S_SPLASH;
|
||||
|
||||
switch (runState)
|
||||
{
|
||||
case S_SPLASH: // show splash screen at start
|
||||
PRINTSTATE("SPLASH");
|
||||
{
|
||||
const uint16_t border = 2;
|
||||
|
||||
mp.clear();
|
||||
mp.drawRectangle(border, border, mp.getXMax() - border, mp.getYMax() - border);
|
||||
mp.drawLine(0, 0, border, border);
|
||||
mp.drawLine(0, mp.getYMax(), border, mp.getYMax()-border);
|
||||
mp.drawLine(mp.getXMax(), 0, mp.getXMax()-border, border);
|
||||
mp.drawLine(mp.getXMax(), mp.getYMax(), mp.getXMax()-border, mp.getYMax()-border);
|
||||
mp.drawText((mp.getXMax() - mp.getTextWidth(TITLE_TEXT)) / 2, (mp.getYMax() + mp.getFontHeight())/2 , TITLE_TEXT);
|
||||
sound.splash();
|
||||
delay(SPLASH_DELAY);
|
||||
|
||||
runState = S_INIT;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_INIT: // initialize for a new game
|
||||
PRINTSTATE("INIT");
|
||||
setupField();
|
||||
tetris.begin(&score, &sound);
|
||||
|
||||
runState = S_WAIT_START;
|
||||
PRINTSTATE("WAIT_START");
|
||||
break;
|
||||
|
||||
case S_WAIT_START: // waiting for the start of a new game
|
||||
if (moveSW.anyKey())
|
||||
{
|
||||
PRINTS("\n-- Starting Game");
|
||||
sound.start();
|
||||
tetris.start();
|
||||
if (tetris.nextOmino())
|
||||
{
|
||||
runState = S_PLAY;
|
||||
PRINTSTATE("PLAY");
|
||||
}
|
||||
else
|
||||
runState = S_GAME_OVER;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_PLAY: // playing a point
|
||||
// handle the switches
|
||||
handleUI();
|
||||
|
||||
// move and finish the game if false
|
||||
if (!tetris.run())
|
||||
{
|
||||
tetris.stop();
|
||||
runState = S_GAME_OVER;
|
||||
}
|
||||
break;
|
||||
|
||||
case S_GAME_OVER:
|
||||
{
|
||||
uint16_t w, x, y;
|
||||
|
||||
PRINTSTATE("GAME_OVER");
|
||||
|
||||
w = mp.getTextWidth(GAME_TEXT);
|
||||
x = ((mp.getXMax() - w) / 2) - 1;
|
||||
y = (mp.getYMax() / 2) + mp.getFontHeight() + 2;
|
||||
mp.clear(x, y, x + w + 2, y - mp.getFontHeight() - 2);
|
||||
mp.drawText(x + 1, y - 1, GAME_TEXT);
|
||||
|
||||
w = mp.getTextWidth(OVER_TEXT);
|
||||
x = ((mp.getXMax() - w) / 2) - 1;
|
||||
y = (mp.getYMax() / 2) - 1 + 2;
|
||||
mp.clear(x, y, x + w + 2, y - mp.getFontHeight() - 1);
|
||||
mp.drawText(x + 1, y - 1, OVER_TEXT);
|
||||
|
||||
sound.over();
|
||||
delay(GAME_OVER_DELAY);
|
||||
runState = S_INIT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
#pragma once
|
||||
// Random seed creation --------------------------
|
||||
// Adapted from http://www.utopiamechanicus.com/article/arduino-better-random-numbers/
|
||||
|
||||
const uint8_t RANDOM_SEED_PORT = A3; // port read for random seed
|
||||
|
||||
uint16_t bitOut(uint8_t port)
|
||||
{
|
||||
static bool firstTime = true;
|
||||
uint32_t prev = 0;
|
||||
uint32_t bit1 = 0, bit0 = 0;
|
||||
uint32_t x = 0, limit = 99;
|
||||
|
||||
if (firstTime)
|
||||
{
|
||||
firstTime = false;
|
||||
prev = analogRead(port);
|
||||
}
|
||||
|
||||
while (limit--)
|
||||
{
|
||||
x = analogRead(port);
|
||||
bit1 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
x = analogRead(port);
|
||||
bit0 = (prev != x ? 1 : 0);
|
||||
prev = x;
|
||||
if (bit1 != bit0)
|
||||
break;
|
||||
}
|
||||
|
||||
return(bit1);
|
||||
}
|
||||
|
||||
uint32_t seedOut(uint16_t noOfBits, uint8_t port)
|
||||
{
|
||||
// return value with 'noOfBits' random bits set
|
||||
uint32_t seed = 0;
|
||||
|
||||
for (int i = 0; i<noOfBits; ++i)
|
||||
seed = (seed << 1) | bitOut(port);
|
||||
|
||||
return(seed);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <MD_MAXPanel.h>
|
||||
|
||||
// A class to encapsulate the score display
|
||||
class cScore
|
||||
{
|
||||
private:
|
||||
MD_MAXPanel *_mp; // the MAXPanel object for drawing the score
|
||||
uint16_t _score; // the score
|
||||
uint16_t _x, _y; // coordinate of top left for display
|
||||
uint8_t _width; // number of digits wide
|
||||
uint16_t _limit; // maximum value allowed
|
||||
|
||||
public:
|
||||
void begin(MD_MAXPanel *mp, uint16_t x, uint16_t y, uint16_t maxScore) { _mp = mp; _x = x, _y = y; limit(maxScore); reset(); }
|
||||
void reset(void) { erase(); _score = 0; draw(); }
|
||||
void set(uint16_t s) { if (s <= _limit) { erase(); _score = s; draw(); } }
|
||||
void increment(uint16_t inc = 1) { if (_score + inc <= _limit) { erase(); _score += inc; draw(); } }
|
||||
void decrement(uint16_t dec = 1) { if (_score >= dec) { erase(); _score -= dec; draw(); } }
|
||||
uint16_t score(void) { return(_score); }
|
||||
void erase(void) { draw(false); }
|
||||
uint16_t width(void) { return(_width); }
|
||||
|
||||
void limit(uint16_t m)
|
||||
{
|
||||
erase(); // width may change, so delete with the curret parameters
|
||||
|
||||
_limit = m;
|
||||
// work out how many digits this is
|
||||
_width = 0;
|
||||
do
|
||||
{
|
||||
_width++;
|
||||
m /= 10;
|
||||
} while (m != 0);
|
||||
}
|
||||
|
||||
void draw(bool state = true)
|
||||
{
|
||||
char sz[_width + 1];
|
||||
uint16_t s = _score;
|
||||
|
||||
// PRINT("\n-- SCORE: ", _score);
|
||||
sz[_width] = '\0';
|
||||
for (int i = _width - 1; i >= 0; --i)
|
||||
{
|
||||
sz[i] = (s % 10) + '0';
|
||||
s /= 10;
|
||||
}
|
||||
|
||||
_mp->drawText(_x, _y, sz, MD_MAXPanel::ROT_0, state);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
// A class to encapsulate primitive sound effects
|
||||
class cSound
|
||||
{
|
||||
private:
|
||||
const uint16_t EOD = 0; // End Of Data marker
|
||||
uint8_t _pinBeep; // the pin to use for beeping
|
||||
|
||||
// Sound data - frequency followed by duration in pairs.
|
||||
// Data ends in End Of Data marker EOD.
|
||||
const uint16_t soundSplash[1] PROGMEM = { EOD };
|
||||
const uint16_t soundHit[3] PROGMEM = { 1000, 50, EOD };
|
||||
const uint16_t soundBounce[3] PROGMEM = { 500, 50, EOD };
|
||||
const uint16_t soundPoint[3] PROGMEM = { 150, 150, EOD };
|
||||
const uint16_t soundStart[7] PROGMEM = { 250, 100, 500, 100, 1000, 100, EOD };
|
||||
const uint16_t soundOver[7] PROGMEM = { 1000, 100, 500, 100, 250, 100, EOD };
|
||||
|
||||
void playSound(const uint16_t *table)
|
||||
// Play sound table data. Data table must end in EOD marker.
|
||||
{
|
||||
uint8_t idx = 0;
|
||||
|
||||
//PRINTS("\nTone Data ");
|
||||
while (table[idx] != EOD)
|
||||
{
|
||||
uint16_t t = table[idx++];
|
||||
uint16_t d = table[idx++];
|
||||
|
||||
//PRINTXY("-", t, d);
|
||||
tone(_pinBeep, t);
|
||||
delay(d);
|
||||
}
|
||||
//PRINTS("-EOD");
|
||||
noTone(_pinBeep); // be quiet now!
|
||||
}
|
||||
|
||||
public:
|
||||
void begin(uint8_t pinBeep) { _pinBeep = pinBeep; }
|
||||
void splash(void) { playSound(soundSplash); }
|
||||
void start(void) { playSound(soundStart); }
|
||||
void hit(void) { playSound(soundHit); }
|
||||
void bounce(void) { playSound(soundBounce); }
|
||||
void point(void) { playSound(soundPoint); }
|
||||
void over(void) { playSound(soundOver); }
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user