初始化提交
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/*************************************************************
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Download latest Blynk library here:
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https://github.com/blynkkk/blynk-library/releases/latest
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Blynk is a platform with iOS and Android apps to control
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Arduino, Raspberry Pi and the likes over the Internet.
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You can easily build graphic interfaces for all your
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projects by simply dragging and dropping widgets.
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Downloads, docs, tutorials: http://www.blynk.cc
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Sketch generator: http://examples.blynk.cc
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Blynk community: http://community.blynk.cc
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Follow us: http://www.fb.com/blynkapp
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http://twitter.com/blynk_app
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Blynk library is licensed under MIT license
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This example code is in public domain.
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*************************************************************
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This example shows how to use WildFire V4
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to connect your project to Blynk.
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Note: You need to install Arduino IDE WildFire support:
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http://shop.wickeddevice.com/resources/wildfire/
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Change WiFi ssid, pass, and Blynk auth token to run :)
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Feel free to apply it to any other example. It's simple!
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*************************************************************/
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/* Comment this out to disable prints and save space */
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#define BLYNK_PRINT Serial
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#include <ESP8266_Lib.h>
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#include <BlynkSimpleShieldEsp8266.h>
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// You should get Auth Token in the Blynk App.
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// Go to the Project Settings (nut icon).
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char auth[] = "YourAuthToken";
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// Your WiFi credentials.
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// Set password to "" for open networks.
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char ssid[] = "YourNetworkName";
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char pass[] = "YourPassword";
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// Digital the pin that is used to reset/enable the ESP8266 module
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const int EspSwitch = 23;
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ESP8266 wifi(&Serial1);
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void setup()
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{
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// Debug console
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Serial.begin(9600);
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delay(10);
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// Set ESP8266 baud rate
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Serial1.begin(115200);
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delay(10);
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// Reset ESP
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pinMode(EspSwitch, OUTPUT);
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digitalWrite(EspSwitch, LOW);
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delay(50);
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digitalWrite(EspSwitch, HIGH);
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// Configure Blynk connection
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Blynk.begin(auth, wifi, ssid, pass);
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}
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void loop()
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{
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Blynk.run();
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}
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